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Have You Seen This?


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#21 Bishop Steiner

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Posted 02 May 2013 - 11:47 AM

View Postblinkin, on 02 May 2013 - 10:15 AM, said:

many have the wheel click, but he is talking about binding to the scrolling part of the wheel. <-last i heard and saw this game did not support that.

had my zoom bound to it, but that is the only thing I ever tried.

#22 TB Freelancer

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Posted 02 May 2013 - 12:09 PM

View PostOne Medic Army, on 01 May 2013 - 06:12 PM, said:

More likely it was your "spotter" rapidly cycling between multiple targets to let the team know there's multiple people at the location.
Moral of the story: spot for your own darned LRMs.


Yeah sounds exactly like a spotter cycling between targets. I do that quite often in pug matches because I see the team chasing the first contact, usually a squishy fast medium or light in one direction exposing their soft backs to the main force which is coming from another direction.

I'll usually keep cycling through the contacts and if I'm not engaged, I'll as the team WTH its doing chasing a lone contact turning its back on the main force....

#23 TB Freelancer

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Posted 02 May 2013 - 12:15 PM

Was going to edit my post, but anyway....

....I also find it funny how people are so quick to call hack when they see something they don't understand that's a perfectly normal and easily explained part of the game.

Kinda reminds me of a guy who back in MW4 was going on and on about one of the 'new' mechs that just came out and he couldn't identify...

...when we saw the screenshot, we had to explain that it was a Highlander with its arms blown off....

#24 Chemie

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Posted 02 May 2013 - 02:11 PM

View Postblinkin, on 02 May 2013 - 10:07 AM, said:

something i missed before. last i saw you couldn't bind any commands to the mouse wheel. i think you could in closed beta because i am pretty sure i had a build that did this before chainfire was around, but i have seen several threads about the LACK OF this option.

so unless i am mistaken, he has managed to come up with the most infeasable conclusion to this situation possible.


Sure you can. I have wheel up for zoom and wheel down for stop. Press wheel for coolant and right wheel was heat vision except that is now useless.

In closed beta, this did require an edit of the key binding config file (which is still allowed) but it maps fine now.

Edited by Chemie, 02 May 2013 - 02:12 PM.


#25 Purplefluffybunny

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Posted 02 May 2013 - 02:33 PM

View PostNicholas Carlyle, on 01 May 2013 - 04:55 PM, said:

Lame


Mmehh, I don't think it lame but rather an intelligent use of the power down mechanic. Given that the unlocks improve shut down and start up rates, I will come out and say that this use is intended.

#26 TVMA Doc

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Posted 02 May 2013 - 03:01 PM

View PostULFHRAFN, on 01 May 2013 - 04:49 PM, said:

For the first time today, I caught two players in the same match controlling their "power-on-power-off" with the mouse wheel. That way, when missiles were heading towards them, the targeting reticle would blink on and off eight times a second. Always good to see folk getting away with exploiting. Superior quality of play for all involved. Not to worry, nothing will be done about it. I suggested to MWO months ago to keep mechs powered down for at least five to ten seconds anytime a player tried that gamey tactic of flicking engines off, flicking engines on to avoid missile fire. Great to see that cowardly exploit has evolved to a new low.

I"m not sure if this is using power on/power off. I've had this happen in about one in every 25 games or so with multiple mechs. The icon blinks once on the minimap then disappears followed very quickly by another mech, etc. You hear a mini symphony of target found/target lost beeps and see a light show as the icons go crazy. I always figured it was a glitch in the client.

I know, I know...but a glitch in MWO IS theoretically possible, right?

#27 TVMA Doc

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Posted 02 May 2013 - 03:08 PM

View PostMoonUnitBeta, on 01 May 2013 - 09:29 PM, said:

This sounds the most plausible.
According to OP's data, he mentions targets flickering 8 times a second. If his findings are not subject to hyperbole, and since we know that there are in fact 8 people on the opposing team who are targetable, then it would be reasonable to conclude that someone (likely a spotter) has cycled through all 8 enemy targets by pressing R once every 12.5 0.125 seconds

Why does this happen?
In most of my team-play experiences, the fastest mechs would divide and head to the most likely locations where the enemy would be spotted. The rest of the team would be walking towards their nav point with their battlegrid open. When any of the lights near the enemy and gain LOS, he or she would spam their target key. What this does is each time an enemy is targeted, it blips a red arrow on the watching team's battlegrid. This can quickly feed information to team members about location, and direction (based off the direction of the arrow blip) on their battlegrid. After spamming that information to the team, the light disengages, and retreats. While retreating he is on the mic, or typing, about which mechs he saw. The team then makes adjustments to their location and point of attack. Other lights return back to the group to defend against other incoming lights, cap base, or harass the rears of the enemy (will make them stop and turn around) if the team leader requests for the enemy to be held in that particular spot should it give his team the advantage.


In most of my experience with LRM boats/LRM's in general, the time they shine is not at the start of the match, but when the main brawling scenario beings to happen. This is the time when the most solid locks can be obtained. I ended up carrying less ammo, but more heat sinks because of this. It allowed me to fire for longer periods , and since I was missing less I did not require as much ammo. About 99% of the time when pugging, the first target is never kept within LOS long enough for my missiles to contact. I am often waiting several minutes for the brawling to begin before I able to fire missiles confidently. Identifying poptarts and snipers helps as well if you are looking to stretch your ammo and use it efficiently. Sometimes I use just an LRM 5 and fire it at those enemies to keep them under cover that much longer (since they will always wait behind cover until the INCOMING MISSILES warning transpires or they hear the crashing of the missiles, in most cases this keeps them behind cover for the same amount of time as it would have taken them to get one or two shots off. Remember: no shots taken means no damage dealt)

I don't even think that it requires this much explanation. I've seen this myself about a dozen times. Literally there are target found/target lost beeps for the same target multiple times per second and I've seen it happen for 2-4 mechs at a time. I don't think that I had a teammate targeting them and cycling that fast, especially because I was seeing the icons on screen for the brief time that they lasted. They typically have the empty triangle ('not targeted') displayed.

The other strange thing is that the icons show then vanish immediately. There should be decay even on a teammate's target. I call random game glitch.

Might I also mention that even if you could power on and off that fast it would still be of no help with LRMs already fired at you? When you are powering on and off you will sit still...the LRMs will track the last spot that had a lock which is right where you are playing your targeting game. Even if you do manage to break a lock (decay will make it unlikely without staying powered off for at least a few seconds), the lock will return as soon as you power back up again unless the LRM boat cycles to a different target.

I don't see how this tactic would actually be of any use.

Edited by TVMA Doc, 02 May 2013 - 03:13 PM.


#28 blinkin

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Posted 02 May 2013 - 06:30 PM

View PostChemie, on 02 May 2013 - 02:11 PM, said:

Sure you can. I have wheel up for zoom and wheel down for stop. Press wheel for coolant and right wheel was heat vision except that is now useless.

In closed beta, this did require an edit of the key binding config file (which is still allowed) but it maps fine now.

nice. i am glad they finally fixed that.





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