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Removal Of Smoke Option.....


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Poll: Removing smoke and explosions. (49 member(s) have cast votes)

Should we have an option to remove smoke and explosions?

  1. Yes (10 votes [20.41%])

    Percentage of vote: 20.41%

  2. No (39 votes [79.59%])

    Percentage of vote: 79.59%

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#1 SnuggleBug

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Posted 28 April 2013 - 06:32 AM

Seem to have a drop in FPS upon the arrival of smoke within my field of view. I don't think I am the only one. While the smoke and explosions do look incredible, does anyone else wish they had the option to turn them off in the name of better game play?

I don't see this as unreasonable as their is an option to remove shadows. Also know nothing about programing and how difficult that would be. Just know I seem to be a better player when their is a higher FPS at my disposal.

#2 Neolisk

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Posted 28 April 2013 - 06:52 AM

View PostSnuggleBug, on 28 April 2013 - 06:32 AM, said:

Seem to have a drop in FPS upon the arrival of smoke within my field of view.

What's your hardware config?

#3 Sephlock

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Posted 28 April 2013 - 08:04 AM

Posted Image

#4 Tennex

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Posted 28 April 2013 - 08:20 AM

FYI heat vision can see thru the smoke

#5 SnuggleBug

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Posted 28 April 2013 - 09:35 AM

View PostNeolisk, on 28 April 2013 - 06:52 AM, said:

What's your hardware config?

I7 Q720
4 GB Ram
Nvidia GeForce Gt 330m
Windows 7

I know that the 330 is way underpowered. But prior to the April 2nd patch I could run all day on 25fps. Just seems like an easy way to make the game more stable for lower end rigs. Thus easily getting more people playing. Thus more money. While we are at it, make all the buildings giant blocks with no detail.

#6 NRP

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Posted 28 April 2013 - 09:38 AM

You can try turning down the "Particle Effects" slider to improve performance. Unfortunately, it doesn't seem to reduce the opacity of smoke effects at all, which I agree are a bit over the top.

#7 Neolisk

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Posted 28 April 2013 - 11:18 AM

View PostSnuggleBug, on 28 April 2013 - 09:35 AM, said:

Nvidia GeForce Gt 330m
I know that the 330 is way underpowered.

It's way, way, way underpowered in these days. Going by passmark it's barely 400 marks. My built-in Intel 4000 yields almost 500. But I am actually using a GTX 660, which is around 4000, and cannot complain. For MWO I suggest something like GTX 650 at least.

Edited by Neolisk, 28 April 2013 - 11:18 AM.


#8 Victor Morson

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Posted 28 April 2013 - 11:24 AM

OP, what is your Particle effects setting at?

Turning it down will probably fix your problems.

View PostNeolisk, on 28 April 2013 - 11:18 AM, said:

It's way, way, way underpowered in these days. Going by passmark it's barely 400 marks. My built-in Intel 4000 yields almost 500. But I am actually using a GTX 660, which is around 4000, and cannot complain. For MWO I suggest something like GTX 650 at least.


Sadly I'm running a 260, but on medium settings with max view distance, it's fine. I will say MW:O scales better than some Crytek 3 games.

View PostNRP, on 28 April 2013 - 09:38 AM, said:

You can try turning down the "Particle Effects" slider to improve performance. Unfortunately, it doesn't seem to reduce the opacity of smoke effects at all, which I agree are a bit over the top.


If the particle slider isn't impacting the smoke effects, I recommend you post a bug report. Because that would be a really silly (but likely) bug.

Edited by Victor Morson, 28 April 2013 - 11:26 AM.


#9 Straften

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Posted 28 April 2013 - 11:56 AM

View PostNeolisk, on 28 April 2013 - 11:18 AM, said:

It's way, way, way underpowered in these days. Going by passmark it's barely 400 marks. My built-in Intel 4000 yields almost 500. But I am actually using a GTX 660, which is around 4000, and cannot complain. For MWO I suggest something like GTX 650 at least.


My 550ti does fine. 30 frames while recording - 50 not. Object detail and textures very high, everything else low. Not optimal, but definitely playable.

The 660 would be sweet!

#10 Ghogiel

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Posted 28 April 2013 - 12:06 PM

View PostTennex, on 28 April 2013 - 08:20 AM, said:

FYI heat vision can see thru the smoke

It can't.


but night vision can.

#11 Jabilo

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Posted 28 April 2013 - 12:21 PM

Do you not think that perhaps there is a game balance issue where some people will have opaque smoke obscuring their view of targets, whereas other players will not?

I respect your wish for better support for lower end hardware, but I do not think this is the solution.

#12 TurinAlexander

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Posted 28 April 2013 - 01:45 PM

View PostSnuggleBug, on 28 April 2013 - 06:32 AM, said:

Seem to have a drop in FPS upon the arrival of smoke within my field of view. I don't think I am the only one. While the smoke and explosions do look incredible, does anyone else wish they had the option to turn them off in the name of better game play?

I don't see this as unreasonable as their is an option to remove shadows. Also know nothing about programing and how difficult that would be. Just know I seem to be a better player when their is a higher FPS at my disposal.


I see no reason why the dev team should put their limited time and resources into this. If your system can't handle the game, get a better system.

#13 SnuggleBug

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Posted 28 April 2013 - 02:52 PM

View PostTurinAlexander, on 28 April 2013 - 01:45 PM, said:


I see no reason why the dev team should put their limited time and resources into this. If your system can't handle the game, get a better system.

Its a matter of where do they make the most money. I can continue to spend money on this game or I and everyone that drops to 4 FPS can buy a new computer. The viciousness of f2p.

#14 Narcissistic Martyr

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Posted 28 April 2013 - 03:41 PM

Only if it's replaced by a static smoke decal so people don't gain an advantage by turning off smoke.

#15 Kraven Kor

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Posted 29 April 2013 - 11:36 AM

If you disable smoke, you can then magically see through smoke and shoot the mech standing behind said smoke for cover.

FPS hit or no, there should be no way to turn off trees, buildings, smoke, fog, etc. As it gives an advantage to the person who does so.

I want my eye-candy, and I don't want to suffer for that choice when facing a player who opted for less eye candy and thus better visibility.

They just need to better implement such things for lower end PC's, really, but at the same time at some point they need to set down an absolute bottom end and stop trying to support anything lower than that.

#16 Rick Rawlings

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Posted 29 April 2013 - 11:48 AM

I still don't understand why blown up mechs smoke like the Springfield Tire Fire...are their microgenerators fusing rubber or what?

#17 Voridan Atreides

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Posted 29 April 2013 - 11:53 AM

View PostTennex, on 28 April 2013 - 08:20 AM, said:

FYI heat vision can see thru the smoke


Really? I don't remember being able to see through smoke on Heat Vision. Smoke seems like it would show up on heat sensors lol...

#18 Skydrive

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Posted 29 April 2013 - 12:13 PM

View PostKraven Kor, on 29 April 2013 - 11:36 AM, said:

FPS hit or no, there should be no way to turn off trees, buildings, smoke, fog, etc. As it gives an advantage to the person who does so.

I remember hearing from someone, where his friend has a computer that, without doing so on purpose (was the video driver IIRC), none of the buildings were showing up on his screen, was only able to see the mechs. This also didn't really give him an advantage since... well, couldnt see the buildings that would of been in the way of his shots.

#19 Bobzilla

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Posted 29 April 2013 - 12:54 PM

I don't think this should be allowed for fairness reasons, you can shoot through smoke. That being said, on the lowest settings, you can see through weather and stuff way easier. There probably something you can delete to turn it off, just like the distance blur.

#20 Zerberus

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Posted 29 April 2013 - 01:50 PM

Ourtright removal ? NO.

Smoke is a tactical factor. If I blow up the light infront of tha Jäger he will have to move to reaquire me because he can`t see through the smoke.

Its bad enough that people are intentionally setting their GFX to "low" do they have clearer shots on forest at long range (no trees).

Lower quality smoke, for all I care sprites instead of volumetric like in CS? sure, why not, worked in the past just fine.





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