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Who Else Is Sick Of Crashing To Deasktop?


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#21 SmokinDave73

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Posted 02 May 2013 - 06:48 AM

View PostKarl Berg, on 29 April 2013 - 01:08 PM, said:

Hey everyone. Just a quick heads up that a major cause of crash to desktop issues was identified from the crash dumps last friday, and a fix has been given to QA for emergency testing and launch. Not sure of when exactly this will end up getting patched out, but this issue is severe enough that will be rushed through with a very high priority.

Detailed reason for the crash if you're curious:

We recently introduced code making use of the MASKMOVDQU SSE instruction to write out only the first 4-bytes of a result from a 16-byte SSE register coming out of a hand-optimized function. Turns out that this instruction pulls in a full 128 bits of data from main memory, does the masked update on CPU, and then writes the full 128 bits back out to main memory regardless of which bytes were actually changed.

I've not made use of this particular instruction before, and the documentation didn't hint that this might be an issue, even though now it seems pretty obvious in hindsight :D. So if we were unlucky enough that the memory address we were writing back to was aligned right next to another page marked as unwritable, the kernel would generate an access violation.


I have not experienced a crash to desktop since closed beta, now I carash to desktop about 1 in 5 games how does this coding get past a internal alpha server??? Plus is this not a high priority bug yet im pretty sure 90% of the player base is getting crash to desktop now.....

#22 Straften

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Posted 02 May 2013 - 08:02 AM

View Postblinkin, on 01 May 2013 - 11:08 PM, said:

it has supposedly been in the works for a while now.

But the threads begging for bug fixes keep coming! If they are going to post, I'd like to at least help them ask for the thing that will make them happiest. If they find whatever bug did this, the person will just end up getting a different bug. Rejoin fixes both.

If they are already working on this feature, that's wonderful! But if the community is going to voice need for two things already being worked on, I will try to get them to lean toward the one that will help everyone much more. Example: League of Legends still has crash bugs, failure to launch bugs, and graphical glitches. Since the player base can rejoin games in progress, they can still have success. =)

Edited by Straften, 02 May 2013 - 08:05 AM.


#23 Lugh

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Posted 02 May 2013 - 08:46 AM

View PostRagesFury, on 01 May 2013 - 08:23 PM, said:


Anything you think of that might have changed in your setup since closed Beta?

PGI changed the default install path in the game client since then.

It was C:\USER\Games\PiranhaGames\MWO
It is now C:\Program Files(x86)\PiranhaGames\MWO

Or something like that.

Edited by Lugh, 02 May 2013 - 08:46 AM.


#24 RagesFury

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Posted 05 May 2013 - 08:15 PM

No CTDs since the patch, lets hope its cured.

#25 General Kefka

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Posted 06 May 2013 - 03:13 PM

Im to the point i am going to uninstall this crap game...spent over tons of real money for a game that they break and have to wait weeks to months to fix. was running fine till april. fix it or fail before launch.

#26 Soy

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Posted 06 May 2013 - 03:19 PM

View PostRagesFury, on 01 May 2013 - 06:41 PM, said:

I know I am.


#27 SgtMaster

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Posted 06 May 2013 - 04:00 PM

Dakka Dakka, Pew Pew Pew...

oups sorry, no iff,

what, i'm capping the wrong base?

wow, nice flowers....





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