Are We Ever Going To See A Night Alpine Or Night Tourmaline Map?
#21
Posted 11 May 2013 - 10:01 AM
#22
Posted 11 May 2013 - 02:15 PM
Ph30nix, on 02 May 2013 - 05:28 PM, said:
Hello Planet LV 426
could have random dust clouds spring up too (if cry eng 3 can handle it)
I noticed another thread recently that was discussing the possibility of a world that would have Saturn style winds 350mph and Acid rain. I automatically thought of LV 426 like you. I agree that Tourmaline would be awesome at night especially if we could have various types of storms and Lightning. Another idea would be if that world was subject to Aurora effects similar to the ice scenario; if the Aurora was to be animated, it would illuminate different areas of the Desert and also at different intensities.
Another good reason for having a night version of Tourmaline would be to see the true effectiveness of the Flare units that we are likely to get at some point. These could add a whole new dimension to night warfare; imagine the effects on thermal imaging devices; instant blinding!
#23
Posted 11 May 2013 - 02:31 PM
8RoundsRapid, on 11 May 2013 - 08:44 AM, said:
What are those games? Name them.
#25
Posted 11 May 2013 - 08:43 PM
Sephlock, on 11 May 2013 - 02:31 PM, said:
What are those games? Name them.
Keifomofutu, on 11 May 2013 - 08:34 PM, said:
Warthunder for one. Anywhere from rainstorms to night. And random cloud cover. Some days are clear others have perfect cloud cover to hide in at 3000 ft.
Yes, War Thunder is the main one I was talking about. Planetside 2 also has an actual day/night cycle, but no weather... yet. The other one I am in beta, and under an NDA.
#26
Posted 11 May 2013 - 08:55 PM
#28
Posted 12 May 2013 - 11:53 AM
Sephlock, on 11 May 2013 - 02:31 PM, said:
What are those games? Name them.
I almost forgot, I spent the best part of two years playing Spore; it had true planetary rotation Day & Night cycles. In the later stages I would return to my original home world and take my ship down by the ancient ruins, hovering with the primitive life forms to see them through the terrors of night until the new day came up over the horizon.
#29
Posted 13 May 2013 - 10:01 PM
8RoundsRapid, on 11 May 2013 - 08:43 PM, said:
Yes, War Thunder is the main one I was talking about. Planetside 2 also has an actual day/night cycle, but no weather... yet. The other one I am in beta, and under an NDA.
The NDA covers even saying that you're in that beta, huh?
Does it cover hints
#30
Posted 13 May 2013 - 11:41 PM
#31
Posted 14 May 2013 - 12:37 AM
#32
Posted 14 May 2013 - 02:35 AM
Sand storm on Tourmaline would be cool. But then, every third match I have at the moment is on Tourmaline, so frankly I'd be happier to give the whole map a rest for a while.
#33
Posted 14 May 2013 - 07:44 AM
FrostCollar, on 02 May 2013 - 03:22 PM, said:
If they must add new night maps, I'll repeat this maxim I read a while back in a different post: more night maps like Frozen City Night? Yes. More night maps like River City Night? No.
It's not the map that is the problem, it is how ECM functions and that players do not want to properly scout.
#34
Posted 19 May 2013 - 04:50 AM
Kiiyor, on 06 May 2013 - 02:01 AM, said:
ANY of the maps with a storm would be amazing Lightning flashes, squalls of rain, the drumming sound on the head of your mech. Night vision is also far less useful in a storm... awesome. Maybe the rain could also actually help dissipate heat in the mechs.
Imagine, an Awesome rolling through a torrent of rain, steam pouring off it as the rain vaporized where it struck the glowing hull of the fat metal beast... Awesome.
Wonder what would happen if PPC usage attracted lightning strikes under such conditions...? Everytime you shoot there is a chance either you or your target are struck by lightning, now that would be some interesting weather!
Come to think of it, there was a battletech book, in which they really provoked a ligthning strike, though I'm not sure whether it was by laser or ppc...
#35
Posted 20 May 2013 - 05:58 AM
Anyway. I've seen dynamic weather and time in many games and it looks amazing. Take Minecraft for example. Very basic graphics but I've seen sunsets there that were just beautiful...
IL-2 Sturmovik. Random weather, random time.. Played in night thunderstorms, clear skies, beautiful sunsets..
F-16 allied assault. Outdated graphics but man.. Chasing the setting sun amongst the puffy clouds was amaizing
The thing is, they could do so much more... I always imagined Forest colony with a heavy low fog. Imagine only the head of the Commando peaking out over the fog
I dont want to come out too smart, though,.. These things must be hard to program, I guess.
#36
Posted 20 May 2013 - 11:15 PM
Skalpel, on 20 May 2013 - 05:58 AM, said:
Nonsense. If I learned anything from theses forums, then that programming is easy and every second poster could do a better job than PGI.These people could probably code and implement randomized dynamic weather via in-game text chat.
#37
Posted 21 May 2013 - 05:47 PM
Besides, night vision on a map that big is just going to drag out the matches and become boring since you can't see very far with it anymore. It would be like a game of marco-polo between a bunch of deaf mutes with laser cannons.
#38
Posted 21 May 2013 - 06:38 PM
FrostCollar, on 02 May 2013 - 03:22 PM, said:
If they must add new night maps, I'll repeat this maxim I read a while back in a different post: more night maps like Frozen City Night? Yes. More night maps like River City Night? No.
Firstly in my opinion they need to increase the range to match your visual range, albeit with the distinction of objects becoming more obscure at longer distances (depending on map and temp).. (Anyone who knows anything about wavelengths of light and visibility will get this)
Secondly, variation on this map would be cool. Think about the tactical play not being able to spot the mechs a mile off - imagine the fun scouts would have sneaking up and spotting!!
#39
Posted 23 May 2013 - 03:56 AM
#40
Posted 24 May 2013 - 08:07 AM
FrostCollar, on 02 May 2013 - 03:22 PM, said:
If they must add new night maps, I'll repeat this maxim I read a while back in a different post: more night maps like Frozen City Night? Yes. More night maps like River City Night? No.
Who said that war was supossed to be easy the more difficult, the more challenging and therefore the more fun we will have. I am down for it.
I would love to see tourmaline night, and alpine melting down.
Also I love the details on the new map network canyon I wish the rest of the map could be tweak a little bit more.
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