Source: http://venturebeat.c...avy-gear-arena/
Quoted below is the key content regarding Community Warfare.
Rus McLaughlin, on 30 April 2013 - 02:42 PM, said:
Beyond that, Mechwarrior has another big ace: the franchise’s almost 30 years’ worth of continuity. Piranha leverages it well. When the game leaves beta for live sometime this summer, along with a complete revamp of the user interface and an expansion from 8-vs.-8 matches to 12-vs.-12, it’ll launch an overarching metagame called Community Warfare.
“You can start to play faction-based gameplay,” says Piranha president Russ Bullock. “You can create a mercenary unit and challenge other mercenary units. Or if you want to join one of the great houses of the Inner Sphere, you can work your way up the ranks.” Bullock’s team is also looking into supporting pirate classes who just make trouble.
“In the final phase, you’ll start to battle for territory in the Inner Sphere,” says Bullock. “A lot of the border worlds between the great houses will be up for grabs.” And certain perks go with controlling that territory … perks that vanish if another house takes a planet away.
Here’s the other thing. Mechwarrior Online unfolds in real time, so every minute that passes in April 2013 is a minute passing in April 3049. That plays into a little something Piranha creative director Bryan Ekman calls “the integrity of the timeline.”
“There is a certain set of prescripted events that have to happen,” says Ekman. Meaning roughly six months after Mechwarrior Online goes live, the Inner Sphere experiences one of the more cataclysmic events in the franchise’s history — the Clan Invasion. And then those planets the great houses fought over start falling to the clans, leaving players either fending off the invaders or fighting over what’s left. “It’s so dynamic,” Ekman adds. “So much happens in a very short amount of time. We felt it would be a fantastic way to keep players engaged. They’ll see the changes daily, participate in those changes, and affect how the universe looks.”
Those events will drive Mechwarrior Online for the next two years. Consider that ideal ground for an aspiring pilot in their fully customized walking tank who wants the weight of history behind them.
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Edited by Othello, 02 May 2013 - 09:11 AM.