Just want to add something here....
HSR is not 100%. I am high latency player here. (around 250ms.)
I will put HSR at around 90% working as intented.
Lag shield does still exist.
I had one clear stiuation. When I was shooting ppcs at a CAT that is running away.
On my screen I see hit and ppc explosions but the paper doll shows no damage.
On the screen of someone spectating me.
He seeing that I am missing and hitting behind the target. Aka. Lag shield.
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I also had this same situation with a circling Jenner.
First shot a hit but no damage registered.
What do I do ? Shoot 2 mechs ahead of the circling Jenner.
BAAM!! Dead Jenner.
Without HSR the Jenner would 3-5 mechs ahead and nearly impossible to predict.
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My point is... HSR is NOT 100%
The misses affects high latency players and it also affect low latency players.
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Don't people dare say low latency is a disadvantage. (Low latency is always advantage )
It is just the first time you are being hit by some normalisation and calling it unfair.
High latency have been dealing with lag all this time and find HSR to be a great blessing.
It gave us access to both laser and direct projectile weapons. Previously they were useless to us because firing delay + lag made them so, damn unreliable.
Now we are just waiting for the final unlock. HSR Missiles !!
Only then can I start using the SRM Jenner properly !!!
Edited by ShinVector, 06 May 2013 - 01:44 AM.