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Scalable Capture Reward.


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Poll: Scalable Capture Reward (1 member(s) have cast votes)

Is this a good idea?

  1. Yes (1 votes [100.00%] - View)

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  2. No (0 votes [0.00%])

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#1 p4g3m4s7r

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Posted 02 May 2013 - 06:34 PM

So, here's a simple idea so that people aren't pissed off when you base rush and so that base rushing isn't a form of trolling.

Add a multiplier to the number of CBills and XP that you get from capturing the enemy base that scales with time in match. The longer the match goes, the smaller the multiplier. At the very end of the match, the amount of CBills and XP your team gets for capturing the base is equal to the number of points you get now. At the very very beginning of the match (at zero seconds) the number of CBills and XP your team gets should be about 150% of the average CBills and XP a winning team gets on assault currently.

I believe this first unattainable reward wont be much of a problem because if you do rush the base you'll probably be capping a few minutes in, and at the very best you'll (hopefully) be getting as much or slightly less of a reward than you would get form a well fought match currently.

This also definitely makes the optimum match a match where you fight hard but still capture at some point.

Let me know what you think!





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