Amazing Pro Tips For New And Old Players!
#21
Posted 04 May 2013 - 01:54 AM
If you guys want to cap bases for 8 hours a day that's fine, but let the rest of us have the choice without spitting you venomous insults every time someone suggests something different than what you want.
#22
Posted 04 May 2013 - 05:03 PM
BoPop, on 02 May 2013 - 09:18 PM, said:
In a light, on assault, this is what you do for phat points:
made it here from the 'response thread' lol.
The OP's advice to light pilots in the OP is GOLD. Great advice, great tactics, and has great results. I only hope that some of the light pilots that could really benefit from it read the whole thing and made it through the paragraph or so of being patronized without tuning out and leaving the thread.
If the OP had started with the pro-tips part, the suggestions in it are so good this could be a stickied guide to light piloting.
Edited by Donas, 04 May 2013 - 05:04 PM.
#23
Posted 05 May 2013 - 09:58 AM
#24
Posted 05 May 2013 - 02:19 PM
#25
Posted 06 May 2013 - 08:13 AM
Gremlich Johns, on 05 May 2013 - 02:19 PM, said:
I agree. There are mainly three reasons for this, both due to the game, more than the nature of the pilots. 1) Other than Alpine or Tourmaline, most maps are so small that there are only one or two places the enemy can be. 2) There are only 8 mechs on a team, and without drop weight restrictions I am seeing more and more heavies and assaults in matches and fewer lights and mediums. 3) There is no native support for voice communications in game and typing a message to your team about spotted mechs, weapons and locations is very risky while traveling at 150 kph. I am fortunate on this last point because I am with a team that uses voice communication very effectively. (Some suggest targeting enemies in quick succession so that friendlies know where they are. I find typically all this does is either waste lrms because as soon as people have a lock they fire and then check ranges, or cause one or two friendlies to rush to the enemy location and promptly die. Neither of which is actually the scouts' fault per se.) As things develop in the game, we will see the scouts role develop more, but for now it is what it is.
#26
Posted 06 May 2013 - 08:28 AM
mailin, on 06 May 2013 - 08:13 AM, said:
This. So much this. Properly scouting while typing is not viable, especially when you may need to dodge fire from, well, everyone, at any given time. Also, if your pugging, your scouting usually falls of deaf ears (or eyes. typing. yeah.). That, and on any map besides tourmaline, alpine, and arguable, frozen city, it's almost pointless.
Larger teams, better LRM's, and more objective-based play will bring out the true potential of scouts.
*edited for spelling
Edited by zraven7, 06 May 2013 - 08:36 AM.
#28
Posted 06 May 2013 - 08:35 AM
BoPop, on 06 May 2013 - 08:29 AM, said:
The "new" first part of your post, taken as a guide on how to help light pilots make money and EXP, is much better. I'd personally recommend simply deleting the small text part, and completely eliminating the "controversial" points, but we all know where I stand at this point. In any case, I'm more ok with it now.
#29
Posted 14 May 2013 - 09:26 AM
Janus Wealth, on 13 May 2013 - 11:01 PM, said:
Sun Tzu
If you cant even defend your own base from capping, what kind of warrior are you?
If you cant adjust to a moving battlefield, what kind of soldier are you?
I´m absolutely pro capping. There is nothing wrong with it. But i also think, we need the dropship-mode asap.
Because i dont want my personal taste be made top priority. There are people who dont think our (crudely made) two game-modes are fun. And who am i to tell em otherwise? Fun is, after all, subjectiv.
But a lot of you should stop thinking, that your own opinion is more than that. It´s your opinion, not mine, not the devs and above all - not OURS.
#30
Posted 14 May 2013 - 11:30 AM
In fact, the idea that one can quote a famous general/leader about real-life battles, and use that to justify a borderline game exploit (or simply just a trump-card), in the beta stage of some video game is preposterous.
This is multiplied many-fold when you realize that EVERYONE ELSE IN THIS THREAD is trying to indicate to new players that you get MORE GAME POINT THINGIES from other tactics and that they are building BAD HABITS. Currently, the only reason to rush-cap or play cap-warrior is to expand an ego, based on stats that no-one can see. Or you are SO BAD that there is no other way to play.
When and if CW has missions/modes where the win is everything, different story. No holds barred. But, the idea that everyone should stand around and be bored right now b/c someone has found a temporary "win button" is absurd. Especially, when it is antithetical to developing playing skills, and earning xp and c-bills.
This is a useful discussion for new players. Insulting Sun Tzu quotes...not so much.
--
Troggy
Janus Wealth, on 14 May 2013 - 09:26 AM, said:
#31
Posted 14 May 2013 - 08:01 PM
Janus Wealth, on 14 May 2013 - 09:26 AM, said:
guess ya didn't read it. can't help you then. never said capping is bad.
btw, fine with me if you or anyone else wants to make less xp/cbills per hour for mere 'wins' when you could, oh i don't know, make lots of cbills and xp per hour and STILL win. that's why i give tips how to play better.
most of the time, even if i'm on the loosing team, i make more cb/xp than i would if i 'won' a quick cap game, particularly when i'm working on a new heavier slower mech.
to me making 1,200xp and 210k cbills per round is a 'win' even if i lost. nuff said. but you're right, people are free to (and do) have their own opinions on what's fun. and my opinion is that, if you think it's fun to quick cap, you're dumb.
but quick cappers will do what they do so meh... there was this guy named Darwin, he was a cool guy with cool ideas.
oh and one last thing, who here has volunteered to be the permanent base defender on alpine and tourmaline?
anyone? anyone? bueller?
actually i've suggested "Let's all defend, F it." many times... falls on deaf ears or gets an "lol"
#32
Posted 14 May 2013 - 08:13 PM
Troggy, on 14 May 2013 - 11:30 AM, said:
In fact, the idea that one can quote a famous general/leader about real-life battles, and use that to justify a borderline game exploit (or simply just a trump-card), in the beta stage of some video game is preposterous.
This is multiplied many-fold when you realize that EVERYONE ELSE IN THIS THREAD is trying to indicate to new players that you get MORE GAME POINT THINGIES from other tactics and that they are building BAD HABITS. Currently, the only reason to rush-cap or play cap-warrior is to expand an ego, based on stats that no-one can see. Or you are SO BAD that there is no other way to play.
When and if CW has missions/modes where the win is everything, different story. No holds barred. But, the idea that everyone should stand around and be bored right now b/c someone has found a temporary "win button" is absurd. Especially, when it is antithetical to developing playing skills, and earning xp and c-bills.
This is a useful discussion for new players. Insulting Sun Tzu quotes...not so much.
--
Troggy
eloquent.
yes, i'd like to point out as others have: when defending a base really means something there will be many of you addicted to the quick cap in your ecm'd 150kphers (we've all got them btw) and you are going to suddenly learn what a defended base looks like, and you won't be good at anything else, and then what?
#33
Posted 21 May 2013 - 01:48 PM
#34
Posted 21 May 2013 - 03:43 PM
Quote
Confucius, he say, base rush for XP be very tw4tty.
Just had yet another bad experience with a base rush. When your own team shout at you for securing a fast win instead of playing out your advantage, surely you're doing something wrong?
#35
Posted 10 June 2013 - 06:47 AM
BoPop, on 03 May 2013 - 11:21 AM, said:
This is actually bad game design, and the reason, why someone has to go back to save the base. IF defending the base gives a fat bonus..people would.
You would have to gambit, or leave behind a few unity guarding it. In every game i see the whole team rumble forward, with someone fast ushered back to hunt the offending light out of your base.
#36
Posted 24 July 2013 - 02:23 PM
BoPop, on 14 May 2013 - 08:13 PM, said:
eloquent.
yes, i'd like to point out as others have: when defending a base really means something there will be many of you addicted to the quick cap in your ecm'd 150kphers (we've all got them btw) and you are going to suddenly learn what a defended base looks like, and you won't be good at anything else, and then what?
Then I will say, "Guess I have to adapt to a game that suddenly got much deeper tactically. Rock on."
#37
Posted 25 July 2013 - 09:54 PM
NecessaryWeevil, on 24 July 2013 - 02:23 PM, said:
Then I will say, "Guess I have to adapt to a game that suddenly got much deeper tactically. Rock on."
I can't wait for 12 mans and other game modes, and clan warfare! *prays* I believe in you PGI I do! I fight for you every day! now gimme my friggin phoenix package!
#38
Posted 26 July 2013 - 09:40 AM
John McFianna, on 10 June 2013 - 06:47 AM, said:
I've been pretty pleased with the defensive kill bonus of 150xp & I don't know how many CB... on a couple of choice matches, it's nearly doubled what I earned for the win/damage.
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