Howdy Doody, on 03 May 2013 - 08:46 AM, said:
So is my math correct here?
3,500 MG shots = 140 dmg
3,500/10 shotsPerSec = 350 seconds
140/7 = 20 (damage = 1 AC/20 shot)
350 sec/ 7 = 50 sec to do = dmg to 1 AC/20 shot.
With buff in theory should make it 25 sec to do = dmg to 1 AC/20 shot.
So with 4 MG you could do a AC/20 shot damage in 6.25 seconds.
That's not that bad for a weapon that weighs .5 tons and creates 0 heat. The buff maybe where it should be.
EDIT: That doesn't seem right. What am I missing?
A benefit that is difficult still to express in simple statistics like this.
With the Machine Gun, you are on target 100 % of the time, or you don't deal damage.
The AC/20 - you need just one moment every 4 seconds where you're looking at the target. If you have only 0.5 seconds and then the target has run away, you still deliver 20 damage. If you got 20 seconds to fire at it, you can spend about 16 seconds twisting your torso so that the enemies damage doesn'T go to your CT or H all the time.
Modeling this is a bit harder. One approach I am leaning towards is looking at engagement times.
How much damage can you inflict in 6.25 seconds with an AC/20?
If your answer is "20", think again.
The real answer is: 40.
You shoot the moment our 6.25 seconds are clicking, at 0 seconds. 4 seconds later, you fire again. TOtal 40 damage.
The 4 Machine Guns starting to fire at 0 seconds will deal those 20 damage.
But even this is not enough to highlight the difference. The 4MGs weigh definitely less than half of the AC/20, so it still looks good. But there is still the issue of the, say 4.25 seconds the AC/20 user can torso twist. So even on this narrower time scale, we haven't fully shown the difference. But we get at least some closer.