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Lasers - Back To Pre Host State Rewind?


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#1 sj mausgmr

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Posted 07 May 2013 - 01:50 PM

I'm just going to post this question to the community, but personally, after a solid amount of testing, I feel like lasers are back to how they were before host state rewind came in. A lot of light mechs are successfully running through team groups and taking barely any damage. I am consistently dragging beams over fast moving targets, getting constant red xhair indication, but the damage indicator, whilst flashing, is barely changing colour anywhere.

This remind me very much of pre change conditions, and is of course, a very dissapointing development.

#2 VXJaeger

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Posted 07 May 2013 - 01:57 PM

I had similar experience...and it didn't needed to be fast light, fast C1-catapult would do.

#3 Multitallented

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Posted 07 May 2013 - 02:22 PM

Happens for ballistics too

#4 Wintersdark

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Posted 07 May 2013 - 02:27 PM

I've definitely had a couple questionable moments where close range, well aimed fire - against large targets, mind you, not speedy fast things - that was definitely, absolutely good fire simply did not register. Most noticable with heavy fire, too - Such as my 6LL stalker landing full beam duration on a target and registering no damage.

I'm hoping to get solid video of it happening, but it's very intermittent. I suspect, though, that it's not lag/missing HSR, because I'm never beyond 80ms ping, typically much lower. I think something else is sketchy.

#5 Black Templar

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Posted 07 May 2013 - 06:11 PM

ever since the introduction of the latest instance of HSR I too am having problems with hit registration. mainly on energy based weapons. AC/20 seems to have problems aswell.

#6 VXJaeger

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Posted 07 May 2013 - 10:20 PM

Last night, I shot to Atlases bright red CT with 3 ML at least 3 times in a row, and it didn't die. It should have died from one blast, but it didn't and ended up killing me with its missiles :blink:
On the other occasion, I chased catapult 'bout 3min and couldn't get it killed with 2ML and same time a Spider shot me all time with ER PPC...as long as neither one stayed moving, damage didn't register at all.
I got that cat by colliding it, and Spidey got me after I got bored and stood still while he was shooting :)

Edited by VXJaeger, 07 May 2013 - 10:40 PM.


#7 Fooooo

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Posted 08 May 2013 - 12:01 AM

There was a commando running around the other night with 3xSSRMs basically soloing our whole team.


He killed 2 of our lights b4 I got near him and scared him off our 3rd light, and then proceded to somehow not die to me and 3 other mechs fire for about 2 - 3 mins.........

I had 3LL 1ML, a cataphract was there with 5LL and a stalker with also 5LL. (plus our last light we saved).

He basically just ran circles around 1 target at a time, (it was me he was targetting now) and somehow did not take any damage, or at least, barely any at all from all of us.

It was a lot different than normal, in which I have been able to leg most lights fairly easy or see them get squashed when facing what this guy was.

This guy was just not registering dmg for some reason. His/Her ping was 100ms btw, so nothing crazy. I just found it odd that he just would not die.

I must of pumped 20 to 30 shots of my 3LL's into his legs, and they were not even orange...........and that was only the shots I took.........the cata and stalker hit him plenty.....


Whatever it was, it was annoying. At least it doesn't seem to happen all the time tho.

Edited by Fooooo, 08 May 2013 - 12:02 AM.


#8 Elfman

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Posted 08 May 2013 - 12:02 AM

I am a sad beaver and keep tab's of my daily stats and over the weekend using Gauss and AC20 I had 85% accuracy

After last night my accuracy with both sets of weapons was down by over 40% so either I suddenly can't aim or something was very wacky last night.

Even with lasers where there normally around 95% its dropped to under 70%

#9 Rashkae

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Posted 08 May 2013 - 12:39 AM

Same thing I've experienced as well. Tracked a raven perfectly at about 300-350m, Crosshair indicator was red, fired alpha after alpha of 5LLAS into him...

And his armor was barely yellow??? :)

#10 MAFH

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Posted 08 May 2013 - 01:22 AM

Its not HSR but hit registration. I happen to have a video of a raven shooting a DCed hunchback that was not moving in the back. His M-Lasers, dispite red crosshair, never hit. The raven was able to bring him down with SSRMs.

#11 Jungle Rhino

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Posted 08 May 2013 - 01:26 AM

I noticed my lasers struggling to hit things after the previous patch to be honest but I just put it down to me not having played for a bit.

#12 John MatriX82

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Posted 08 May 2013 - 03:41 AM

The problem is with us since April 16th. We are not positionally and aiming-ally syncronized with the server.

Notice how you correctly stand out of a cover or from a corner, you aim, shoot, graphically hit but you notice no hit has been addressed to the target at all or you hit it but the damage it's lower than expected. It's because the server registered your shot with a previous position, therefore it thinks you've hit the cover in front or to your side.

The same happens when aiming, especially whenever you make last-time tuning in the aim position before shooting. You'll graphically hit, but no hit will be awarded or you'll hit another part of the enemy mech. That's because the server registered your aim a few instants before you actually were thinking to aim or to be.

By this HSR isn't working correctly, since my client should tell the server that whenever I graphically hit a target, it should say to the server "no matter if you thought this guy shot the cover, he saw the hit getting on the target, therefore you must address its correct damage". But this doesn't happen.

#13 Scratx

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Posted 08 May 2013 - 03:55 AM

View PostJohn MatriX82, on 08 May 2013 - 03:41 AM, said:

By this HSR isn't working correctly, since my client should tell the server that whenever I graphically hit a target, it should say to the server "no matter if you thought this guy shot the cover, he saw the hit getting on the target, therefore you must address its correct damage". But this doesn't happen.


That's client-side authoritative hit detection, and it's not happening because it'd make cheating trivial.

#14 John MatriX82

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Posted 08 May 2013 - 03:59 AM

View PostScratx, on 08 May 2013 - 03:55 AM, said:


That's client-side authoritative hit detection, and it's not happening because it'd make cheating trivial.


Of course. But things wouldn't be so clumsy if the desync issue would be fixed.

#15 jay35

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Posted 08 May 2013 - 04:46 AM

Something is definitely broken with hit detection. AC/20 and PPC seem to exhibit the issue a lot, where the impacts show you were on target but they don't register as a hit (no red crosshair, no damage to target).

fps have also been crushed even further with the new patch than they were with the patch a couple weeks ago that crushed fps the first time around.

Edited by jay35, 08 May 2013 - 04:54 AM.


#16 FREDtheDEAD

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Posted 08 May 2013 - 05:10 AM

To be honest, there is no solution to people playing together with upwards of a second difference in what they see from one another. Maybe multiple servers in different geographic locations to keep ping down - that's not going to happen soon.

HSR is different to client-side hit detection. As I understand it, HSR is halfway between client and sever hit detection - the server will compensate for the shooter's lag (by rewinding the positions of all mechs according to it's best available information, to compensate for your lag but not the target's.... essentially halving but not eliminating lag. Correct me if I'm wrong.

#17 The Black Knight

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Posted 08 May 2013 - 09:09 AM

i had this happen last night with both my lasers and gauss rifle. I watched the sparks fly off a K2 I pegged with a gauss rifle and it registered no damage at all, nor did my crosshairs turn red. Additionally, my whole team got whiped out last night except for our commando. He ran through 5 heavy and assualts of the other team so long, only receiving enough damage to turn yellow all over, that he got bored, and stood still until he died. They were shooting and hitting him, it just barely hurt him. So in my opinion, yeah something is up





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