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MWO a 2nd Person Shooter?


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#1 levyne

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Posted 05 June 2012 - 03:38 PM

You play in the viewpoint of a pilot while your inputs control the mech directly (they don't control the pilot's movements). This would mean that MWO is a 2nd person shooter, even if it has gone easy mode on the concept (the first person perspective being inside the second person entity).
It could become an FPS if your actions made the pilot move in correspondence to which keys you pressed, but that would cause a severe animation delay. I fairly certain controlling the mech with the pilot's brain directly was invented much later in the timeline, but if that was canon in 3049 then MWO would be an FPS.

Just thought it was something neat.

#2 UncleKulikov

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Posted 05 June 2012 - 03:40 PM

I hadn't thought of it that way.

#3 Oswin Aurelius

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Posted 05 June 2012 - 03:47 PM

SEMANTICS!

#4 Darkener

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Posted 05 June 2012 - 03:48 PM

FPS is or TPS is based on viewpoint , first person being your own eyes , second person being the guy your shooting in the face and third person being a spectator of sorts looking over your shoulder , the mech is for all intents and purposes an extension of your body so any command to move/aim in a direction is translated directly to the mech so if for example we were using it console style it would play pretty much like a slower paced call of duty akin to permanently driving a tank.

#5 William Petersen

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Posted 05 June 2012 - 03:51 PM

I always consider what everyone calls a 3rd person shooter is actaully a 2nd person shooter.

A 3rd person shooter, IMO, would be more like playing a shooter with the "cinematic camera" from a racing game.


But *** do I know? /shrugs

#6 Vora MacEvedy

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Posted 05 June 2012 - 03:56 PM

Actually, I think the neurohelmet was an essential invention before the creation of the BattleMech. That was one of the ways they got the gyro to work, by using the pilot's own balance centers.

#7 CaveMan

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Posted 05 June 2012 - 04:00 PM

2nd person shooter would be the player narrating the battle to the guy piloting the 'Mech.

Which would be weird.

(First person = I. Second person = you. Third person = him.)

Edited by CaveMan, 05 June 2012 - 04:01 PM.


#8 Deathz Jester

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Posted 05 June 2012 - 04:06 PM

I think you're reading too much into it.

#9 Daemoro

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Posted 05 June 2012 - 04:07 PM

It's still First Person.

In a first person shooter you have some type of "gun"controlled by the "person" you control. Your mech in MWO is just a really big "gun".

#10 levyne

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Posted 05 June 2012 - 04:10 PM

View PostCaveMan, on 05 June 2012 - 04:00 PM, said:

First person = I. Second person = you. Third person = him.

So first person would have either you being the mech and the pilot not existing, or you being the pilot with either a neurohelmet or a lot of animation delay.
Third person in video games is a floating invisible entity that follows you around.
Second person is when you're in the first person viewpoint of someone, yet your actions control something or someone else. This is the case with MWO because when you act your first person entity doesn't react - the entity it's observing (the 'Mech) reacts instead.

Imagine if your perspective was one entity's first person (let's assume they're human for simplicity) and your movement caused someone else to move while you stayed rooted. The person you're controlling could move out of sight just fine and you would still be controlling them. Now imagine your entity is shrunk and plastered on the object who you control's face. Technically this is the second person perspective.

#11 Furniture

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Posted 05 June 2012 - 04:13 PM

Its determined by the perspective, not the control inputs. If you are playing the game from the character's eyes, and you can see what he sees, then it is First Person. MWO in first person because you are seeing what the pilot is seeing. If there was an external camera, that would be third person since you are not looking through his eyes, but from outside. The control input thing also doesn't work, because you are not controlling the mech directly, you are controlling the pilot, whose hands are on the controls.

#12 levyne

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Posted 05 June 2012 - 04:16 PM

View PostFurniture, on 05 June 2012 - 04:13 PM, said:

... you are controlling the pilot, whose hands are on the controls.

But the key difference that I'm basing this off of is that the pilot's hands very likely do not move in correspondence to your input. If they did (and the 'Mech relied on these movements as a tool and not an entity itself) then you would experience quite a bit of input lag.
But I'd need word from someone with beta access as to whether the pilot actually does anything inside the cockpit outside of act as the player's perspective.

#13 Stormlight666

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Posted 05 June 2012 - 04:25 PM

And if you drink enough and pass out on the floor while playing it sideways, technically it becomes a side-scroller.

It's all semantics.

#14 Skylarr

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Posted 05 June 2012 - 04:31 PM

So you are saying MW:O is a Second Person Shooter because you are not actually pulling the trigger on the Mechs weapon, but, a remote switch up in the cockpit?

With this concept if you play Modern Warfare and fire a pistol, or, normal rifle, you are playing as aFirst Person shooter because as you pull the trigger a mechanical mechanism that is activating the firing cap that will ignite the powder in the bullet casing, But, if you fire an RPG or a laser you are a Second Person Shooter because as you pull the trigger you are activating the diodes and resistors on a circuit board to activate Light emitter

Edit: OK I gave myself a headache..

Edited by Skylarr, 05 June 2012 - 04:35 PM.


#15 levyne

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Posted 05 June 2012 - 04:42 PM

I was suggesting that your character - the pilot - does nothing. When you (the user) tell the game to fire a weapon, your pilot does not activate anything, but your mech fires. Your perspective never changes because you never become the mech, you are always the pilot. Yet at the same time, all of your controls will only make the mech react, and never the pilot.

#16 Motionless

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Posted 05 June 2012 - 04:45 PM

It's first person, a battlemech is not a person, the pilot is.

#17 GrizzlyViking

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Posted 05 June 2012 - 04:48 PM

Boredom Index Rating: 8.7256

#18 Bhael Fire

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Posted 05 June 2012 - 04:52 PM

View PostDaemoro, on 05 June 2012 - 04:07 PM, said:

It's still First Person.

In a first person shooter you have some type of "gun"controlled by the "person" you control. Your mech in MWO is just a really big "gun".


This is correct.

A second person perspective would involve you being able to control your character (or in this case, the "mech") but your actions would be described to you by a narrator. For example, if you move forward with the mech, you would be told something to effect of "You move forward with your mech."

Traditional pen & paper RPGs and those old text-based games like Zork are essentially second-person games. Playing a second person shooter would not be very conducive to the typical action and excitement normally associated with shooters. In fact it would be rather boring.

Edited by Bhael Fire, 05 June 2012 - 04:54 PM.


#19 Darkener

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Posted 05 June 2012 - 04:56 PM

well from the Hud screens i have seen in the trailer videos we do not see the pilots hands.. so by that reckoning you could assuming that by hitting left/right buttons and waving your mouse axis about you are infact operating all the controls just as you should be, however if you have the money to own a full body motion capture suit and built a mech cockpit in your garage complete with all the relevant working control boards,guages, switches and batman gadgets then feel free to say its not first person enough.

#20 Guru Zeb

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Posted 05 June 2012 - 05:07 PM

View PostIron Harlequin, on 05 June 2012 - 04:06 PM, said:

I think you're reading too much into it.


Lol whatever gave you that impression bro





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