

MWO a 2nd Person Shooter?
#1
Posted 05 June 2012 - 03:38 PM
It could become an FPS if your actions made the pilot move in correspondence to which keys you pressed, but that would cause a severe animation delay. I fairly certain controlling the mech with the pilot's brain directly was invented much later in the timeline, but if that was canon in 3049 then MWO would be an FPS.
Just thought it was something neat.
#2
Posted 05 June 2012 - 03:40 PM
#3
Posted 05 June 2012 - 03:47 PM
#4
Posted 05 June 2012 - 03:48 PM
#5
Posted 05 June 2012 - 03:51 PM
A 3rd person shooter, IMO, would be more like playing a shooter with the "cinematic camera" from a racing game.
But *** do I know? /shrugs
#6
Posted 05 June 2012 - 03:56 PM
#7
Posted 05 June 2012 - 04:00 PM
Which would be weird.
(First person = I. Second person = you. Third person = him.)
Edited by CaveMan, 05 June 2012 - 04:01 PM.
#8
Posted 05 June 2012 - 04:06 PM
#9
Posted 05 June 2012 - 04:07 PM
In a first person shooter you have some type of "gun"controlled by the "person" you control. Your mech in MWO is just a really big "gun".
#10
Posted 05 June 2012 - 04:10 PM
CaveMan, on 05 June 2012 - 04:00 PM, said:
So first person would have either you being the mech and the pilot not existing, or you being the pilot with either a neurohelmet or a lot of animation delay.
Third person in video games is a floating invisible entity that follows you around.
Second person is when you're in the first person viewpoint of someone, yet your actions control something or someone else. This is the case with MWO because when you act your first person entity doesn't react - the entity it's observing (the 'Mech) reacts instead.
Imagine if your perspective was one entity's first person (let's assume they're human for simplicity) and your movement caused someone else to move while you stayed rooted. The person you're controlling could move out of sight just fine and you would still be controlling them. Now imagine your entity is shrunk and plastered on the object who you control's face. Technically this is the second person perspective.
#11
Posted 05 June 2012 - 04:13 PM
#12
Posted 05 June 2012 - 04:16 PM
Furniture, on 05 June 2012 - 04:13 PM, said:
But the key difference that I'm basing this off of is that the pilot's hands very likely do not move in correspondence to your input. If they did (and the 'Mech relied on these movements as a tool and not an entity itself) then you would experience quite a bit of input lag.
But I'd need word from someone with beta access as to whether the pilot actually does anything inside the cockpit outside of act as the player's perspective.
#13
Posted 05 June 2012 - 04:25 PM
It's all semantics.
#14
Posted 05 June 2012 - 04:31 PM
With this concept if you play Modern Warfare and fire a pistol, or, normal rifle, you are playing as aFirst Person shooter because as you pull the trigger a mechanical mechanism that is activating the firing cap that will ignite the powder in the bullet casing, But, if you fire an RPG or a laser you are a Second Person Shooter because as you pull the trigger you are activating the diodes and resistors on a circuit board to activate Light emitter
Edit: OK I gave myself a headache..
Edited by Skylarr, 05 June 2012 - 04:35 PM.
#15
Posted 05 June 2012 - 04:42 PM
#16
Posted 05 June 2012 - 04:45 PM
#17
Posted 05 June 2012 - 04:48 PM
#18
Posted 05 June 2012 - 04:52 PM
Daemoro, on 05 June 2012 - 04:07 PM, said:
In a first person shooter you have some type of "gun"controlled by the "person" you control. Your mech in MWO is just a really big "gun".
This is correct.
A second person perspective would involve you being able to control your character (or in this case, the "mech") but your actions would be described to you by a narrator. For example, if you move forward with the mech, you would be told something to effect of "You move forward with your mech."
Traditional pen & paper RPGs and those old text-based games like Zork are essentially second-person games. Playing a second person shooter would not be very conducive to the typical action and excitement normally associated with shooters. In fact it would be rather boring.
Edited by Bhael Fire, 05 June 2012 - 04:54 PM.
#19
Posted 05 June 2012 - 04:56 PM
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