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Hey Im Not Understanding


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#1 trollgod

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Posted 03 May 2013 - 12:32 PM

why is the Sensor range on a CPLT-C1,A1 and C4 or any other LRM MECH in the game suck so bad ?????if an LRM Mech can lock on from a safe range its useless to even have in the game!!!!!!!!!!!!!! and the hard point system in all the other mech warrior games i have played if you had the heat to fire it and the tons to carry it you could use it!!! plz help me understand why you have it like this ???

#2 Jagsmar

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Posted 03 May 2013 - 12:50 PM

#1 This is a free to play game.
#2 There are these things called modules.
#3 There are these things call Pilot Skills.

You can "Level" your mech and buy these enhancements with in game cash that will enable your mech to perform better or you can pay some real money and save time.

#3 Capper Dan

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Posted 03 May 2013 - 03:16 PM

I'll do my best to answer your concerns, although I think that this should be in the New Player Help section.

The sensor range for every mech is the same starting out. You can use the Beagle Active Probe, and Sensor Range pilot module (unlicked with GXP) to extend this. You are also allowed to lock on to a target that a friendly mech has targeted, even if it's outside if your sensor range.

At that point you need to keep the crosshairs on the enemy until you get a lock, then you can fire away. Note that if you lose the lock, the missiles probably won't hit your target.

#4 Dan Nashe

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Posted 03 May 2013 - 03:37 PM

Also:
ECM prevents you from getting a lock on any mech within 180 meters of the mech with ECM unless you have a Tag. And you can't get a lock on anything if an enemy mech with ECM is within 180 meters of you.

This may be part of your issue.

Also, Missiles are effective between 170 and 1000 meters. All mechs have a base sensor range of 800 meters, which can be increased by modules and possibly Beagle Active Probe. However, if you see a mech, its within 800 meters, and you can't target it, this is because ECM is interfering.

ECM mechs are:
Cicada 3M (I think)
Spider 5D (I think)
Raven 3L (I'm sure)
Commando 2D (I'm sure)
Atlas DDC (I'm sure)

I find that missiles are most effective honestly in the 300-500 meter range anyways, because the flight time is only 3-5 seconds (100 m/second), which makes it hard to dodge, and the range on TAG is only 750 meters.

HOpe that helps!

LRMS can be tricky to use correctly for new players, there are some non-obvious subtleties. Also, LRM damage is low right now and the Devs will be buffing LRMS in the near future (May 21 target date). So experiment with other mech types.

Hope that helps!
(Tag requires an energy slot though, which doesn't help one of the Catapaults).

#5 Koniving

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Posted 04 May 2013 - 09:58 AM

Your personal sensor range is about 750 meters on any unmodified mech. Beagle Active Probe extends this by 25%. The Advanced Sensor module extends it by 25%. The two can stack up for a full 50% boost, totalling 1125 sensor range.

Sensors scan forward up to either 75 or 90 degrees to either side. There are modules that can be used to improve this.

The concept is to influence the scout/recon role. Sadly there is not much incentive to scout these days.

Be warned that if you have a low signal indication on your minimap, that is a sign that an enemy ECM mech is nearby.
Immediately press Y and type your location and ECM. "B4 ECM." This will allow your team to try and help you. ECM will remove you from the map so that your team can't see you. It's important to send out a call for help.

Quote


What are the types of combat roles in MWO? Can someone list them?
This is not an easy task but I'll try.
  • Tank -- the basic roles of assaults.
  • direct fire support (long range ballistics; snipers and auto cannon spammers)
  • in-direct fire support (LRMs, artillery)
  • hit-and-run (dragons, lights, cataphract 1-x, centurions, some hunchbacks and trebuchets).
  • ninjas (smart ecm lights that like to sneak up behind people and blast the crap out of them for a quick kill, like me when pugging. Could also be people that sneak past everyone to steal a base or to burst-damage a kill).
  • Recon. (Scout)
  • Brawler (fights at close range with or without help.)
  • Harasser (call themselves scouts but do anything except scouting. Annoys enemies. Raven 3-Ls are common for this. Spiders excel at it.)
  • Brawling support / escort (Most Hunchbacks, mediums in general, and slower heavy hitting brawling lights such as the Ravens 2x and 4x fit this category under ideal circumstances).
  • Bait. Easy to spot, begging to be chased. (This will usually have high back armor and try to isolate you from your allies. 9 times out of 10 it works. Spiders are also great at this.)
  • Trolls. Typically pink or brightly colored. A troll mech has a build that's likely to **** you off and get your attention away from what really matters. Usually these builds include machine guns and flamers.






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