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Hero Stalker Aka Misery


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#161 slash b slash

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Posted 04 May 2013 - 09:54 AM

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#162 JimSuperBleeder

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Posted 04 May 2013 - 10:01 AM

New brawl master.

#163 DegeneratePervert

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Posted 04 May 2013 - 10:11 AM

Ugh. 4x PPC, 1x Gauss Builds.

#164 Flyby215

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Posted 04 May 2013 - 10:20 AM

View PostDegeneratePervert, on 04 May 2013 - 10:11 AM, said:

Ugh. 4x PPC, 1x Gauss Builds.


Called Misery for a reason ^_^

Tho I personally won't be doing any builds like that. 2 PPCs and a Guass maybe... backed up with some SRMs and lasers? *Drools*

#165 TheGreatNoNo

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Posted 04 May 2013 - 11:27 AM

View PostButane9000, on 04 May 2013 - 09:36 AM, said:

I just realized something....


On May 7th Mechwarrior Online will be drowning in Misery...

OW OW. Not sure if pun or not, but still hurt.

Look awesome, but I think they are churning out hero mechs way too fast.

#166 Bishop Steiner

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Posted 04 May 2013 - 11:37 AM

View PostMegalosauroid, on 04 May 2013 - 06:43 AM, said:



Well just my opinion here, but i think that they should limit the hard point changes on hero mechs to just moving around hard points form existing variants and picking the best parts of them if they want. So for example ilya was okay since they took the jumpjets from the catapult 3D and the abundance of ballistic slots from the 4X and combined them. So although there isnt another cataphract with 3 ballistics and jumpjets you can basically do anything you can do with ilya with either the 4X or 3D. Whereas with the stalker they've billed the Cbill varients and energy/missile boats and so the stalker hero should be energy/missile too.

As to why would people buy a non p2w stalker hero, well you're paying for the bonus, so people who already enjoy stalkers and want to use them to grind for cbills will buy it. Which i suspect is why some people are still piloting pretty baby because that thing has ******* terrible hardpoints. Since PGI presumably are going to eventually make a hero version of every chassis they shouldn't need to stoop to making the mc variants outright better in order to tempt people into buying them.



I see what you are saying (although Ilya doesn't have JJs..... I WISH it did, but Ilya is pretty ****** without), but for JUST the XP or Cash bonus ( I forget which Heroes get, tells you how much I actually pay attention to money and XP in this game, lol)I don't see people shelling out 30-35 IRL bucks for it. But by having that Ballistic? Probably won't break Heavy Metal's sales record (I honestly believe only a TimberWolf, UrbanMech or Unseen Hero will do that) but will definitely help drive them.

As for re-sorting the H-points.... I can't really agree because there are a lot of examples of "Hero" (or canon Fluff Character) Mechs with wildly no stock weapon arrangements. I do agree it has to be a "tread softly" scenario, as the P2W precipice can sneak up on you.

#167 Edwyndham

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Posted 04 May 2013 - 12:19 PM

The reason people like 4 PPC on a stalker (myself included) is because you don't have to expose yourself too much to get a salvo off while doing "hill humping." I've been running a 4 PPC stalker long before it was a common meta build.

Having 20 DHS in it like mine does means you can get three full volleys of the 4x PPCs off without actually overheating (on colder maps: Alpine, Frozen City, Forest Colony Snow), and then sustain fire with 2 PPCs while you back off into cover to cool down; compare this to the standard 6x PPC stalker who overheats after the second alpha, and stays shut off for 10-30 seconds depending on ambient temperature.) The average of my damage is about 700 dmg / round, though my record damage in a round is just shy of 1400, and 1000-1200 dmg rounds are becoming more and more common for me. 3.5 KDR as well. And this is in the shabby netcode-environment where half of my direct hits don't even register to begin with and people get free passes on death (especially poptarts, it seems).

Given the above:

1) If I'm to run Gauss in a Stalker with 4 PPCs, I'm giving up 5-6 DHS. The "zero-heat trade-off" of the Gauss is crap because now it's going to take me just that much longer to cool down in the first place (God help me if it's Caustic or Tourmaline), my heat cap is going to be much lower also so I am fully overheated after about two salvos of PPCs, and I can sustain fire with what, 1 PPC while I retreat to cover? Also, PPCs are about to get nerfed, probably heat-wise, so all of these problems will be even worse post-nerf.

2) The Gauss on Misery is so much more low-slung that you'd have to expose yourself almost three times as much if you want to do alpha-snipes. And this is on a mech that can't do poptarting like a highlander. Since the purpose of PPCs on a Stalker, much like a K2, is taking advantage of those high arm-mounted energy hardpoints and firing without exposing yourself too much, I have to ask --- what's the point?

3) Without giving away my build preferences, I'll just say that there are, in my experience as a 4PPC stalker pilot, FAR better options for close-range defense than the Gauss.

4) Also, the Gauss will pop your side torso in almost no time. If you run XL you die, if you run STD you just lost over three fifths of your firepower and (probably) have no close range capabilities. Have fun with that.

I'll just say it again: 4x PPC 1x Gauss is a joke. It was a complete joke on the Atlas RS (when you even have 15 more tons to play around with!) and it will be a joke on Misery.

#168 Bishop Steiner

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Posted 04 May 2013 - 12:50 PM

View Postzwanglos, on 04 May 2013 - 12:19 PM, said:

The reason people like 4 PPC on a stalker (myself included) is because you don't have to expose yourself too much to get a salvo off while doing "hill humping." I've been running a 4 PPC stalker long before it was a common meta build.

Having 20 DHS in it like mine does means you can get three full volleys of the 4x PPCs off without actually overheating (on colder maps: Alpine, Frozen City, Forest Colony Snow), and then sustain fire with 2 PPCs while you back off into cover to cool down; compare this to the standard 6x PPC stalker who overheats after the second alpha, and stays shut off for 10-30 seconds depending on ambient temperature.) The average of my damage is about 700 dmg / round, though my record damage in a round is just shy of 1400, and 1000-1200 dmg rounds are becoming more and more common for me. 3.5 KDR as well. And this is in the shabby netcode-environment where half of my direct hits don't even register to begin with and people get free passes on death (especially poptarts, it seems).

Given the above:

1) If I'm to run Gauss in a Stalker with 4 PPCs, I'm giving up 5-6 DHS. The "zero-heat trade-off" of the Gauss is crap because now it's going to take me just that much longer to cool down in the first place (God help me if it's Caustic or Tourmaline), my heat cap is going to be much lower also so I am fully overheated after about two salvos of PPCs, and I can sustain fire with what, 1 PPC while I retreat to cover? Also, PPCs are about to get nerfed, probably heat-wise, so all of these problems will be even worse post-nerf.

2) The Gauss on Misery is so much more low-slung that you'd have to expose yourself almost three times as much if you want to do alpha-snipes. And this is on a mech that can't do poptarting like a highlander. Since the purpose of PPCs on a Stalker, much like a K2, is taking advantage of those high arm-mounted energy hardpoints and firing without exposing yourself too much, I have to ask --- what's the point?

3) Without giving away my build preferences, I'll just say that there are, in my experience as a 4PPC stalker pilot, FAR better options for close-range defense than the Gauss.

4) Also, the Gauss will pop your side torso in almost no time. If you run XL you die, if you run STD you just lost over three fifths of your firepower and (probably) have no close range capabilities. Have fun with that.

I'll just say it again: 4x PPC 1x Gauss is a joke. It was a complete joke on the Atlas RS (when you even have 15 more tons to play around with!) and it will be a joke on Misery.



can i get an AMEN?!?!?!?!

#169 loliza

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Posted 04 May 2013 - 01:46 PM

AMEN!

#170 verybad

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Posted 04 May 2013 - 01:46 PM

View PostSephlock, on 03 May 2013 - 05:43 PM, said:

I'm hoping it has multiple ballistic slots.

Mmm, dakka.

2 in the same area might be alreight, but certainly not multiples over different areas, SOmething like a 2 Gauss 4 PPC Stalker for instance would suck (well no it would be powerful, but it would attract jerks.)

#171 ReguIus

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Posted 04 May 2013 - 02:07 PM

I'm sure it has jump jets stuffed back there somewhere...

#172 Jay Z

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Posted 04 May 2013 - 02:51 PM

Gauss builds won't do so well as the side torsos get ripped off easily. However, dual UAC5 + lasers/misslies would be terrifying. Then again, I don't use Gauss or PPCs anyway. All of my mechs are brawlers/semi brawlers so I may be biased against sniping anyway. However, J Elliot Jamison was an absolute legend and I can see there being plenty of sales coming from Battletech fans. Look him up. I'm so tempted to get this mech as I have already mastered the stalkers.

#173 Ramus McGee

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Posted 04 May 2013 - 05:12 PM

It looks like it has 7 lasers and 4 missiles slot with one ballistic slot,hope it has two ballistic.one would be a waste.

#174 Barbados

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Posted 04 May 2013 - 06:07 PM

Stk-8s aka misery

1 gauss
2 er ppc
4 med laser

I'm betting that it just a STK-8S

#175 Bishop Steiner

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Posted 04 May 2013 - 06:20 PM

View PostBarbados, on 04 May 2013 - 06:07 PM, said:

Stk-8s aka misery

1 gauss
2 er ppc
4 med laser

I'm betting that it just a STK-8S

8S has a Light Fusion Reactor, ER Medium Lasers and a HEAVY Gauss Rifle. All Technologies at least a decade away. So I gotta go with NO.

#176 XX Sulla XX

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Posted 04 May 2013 - 06:58 PM

I still want my hero Atlas with more ballistic hard points. I think it might happen sooner than later because light hero mechs dont tend to sell as well as assaults

#177 Utilyan

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Posted 04 May 2013 - 07:03 PM

DAMN THOSE PIGEONS!!! ;)
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#178 Peter von Danzig

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Posted 05 May 2013 - 02:41 AM

Not sure if a ballistic weapon makes sense on a Stalker. I made 1000+ games in all variations of the Stalker and DHS are essential if you run the usual setups (PPC or LL or Missile Boat). Weapons like AC20 or Gauss require a lot of criticals which means that you have to trade in a ballistic for 4 or 5 DHS.

I don't think that we'll see a 4xEnergy/1xBallistic-Stalker because heat management would be your biggest porblem. I am not sure if there will be one single build that makes sense with a ballistic weapon...

#179 El Bandito

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Posted 05 May 2013 - 03:31 AM

Until PGI annouces it, we have no idea whether the side torsos each have one or two ballistic/missiles slots. It might be like Atlas side torso with dual Ballistics for all it matters.

Edited by El Bandito, 05 May 2013 - 03:32 AM.


#180 Teshtube

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Posted 05 May 2013 - 04:36 AM

View PostUtilyan, on 04 May 2013 - 07:03 PM, said:

DAMN THOSE PIGEONS!!! :D
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i logged in just so i could like this haha, before i got a good look at it this was my first reaction haha





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