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Rapid Fire Ac2S


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Poll: Rapid fire AC2s (162 member(s) have cast votes)

Should a macro to make the AC2s fire faster than machine guns be allowed?

  1. Yes (74 votes [43.27%] - View)

    Percentage of vote: 43.27%

  2. No (66 votes [38.60%] - View)

    Percentage of vote: 38.60%

  3. Don't care (31 votes [18.13%] - View)

    Percentage of vote: 18.13%

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#1 Dovvol

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Posted 24 April 2013 - 09:04 AM

I know its not technically against the rules to run macros, but when you have a 5 AC2 Jager shooting faster than machine guns, it seems like cheating to me. For the simple fact, that the normal player isn't going to be able to set it up easily.

To me, setting up any kind of macro in a game like this should not be allowed.

Go ahead and flame me all you want, call this a QQ thread/poll or whatever else some of you "cleaver" people come up with. But the fact is, if you can't play the game straight up, then don't play it at all. All it does is ruin it for the legit players that want to have fun.

#2 Yokaiko

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Posted 24 April 2013 - 09:06 AM

Five staggered AC2s firing at a half second ROF is actually faster than a machine gun firing 10 rounds a second.

#3 Dovvol

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Posted 24 April 2013 - 09:10 AM

I've done the tests with 5 AC2s and 4 AC2s and there is no way that you can chain fire them as fast as somebody with a macro set up. There is still a delay between fireing. Albeit not much of a delay, but they sure don't fire faster than a machine gun. When somebody can drop 50 AC2 rounds in 2 seconds, somethings wrong.

#4 KKillian

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Posted 24 April 2013 - 09:11 AM

How do you get off comparing AC2 and machine guns? I run 4 ac2 with 600 rounds and max armor with 12 doubles directly in the engine and I overheat if I fire as fast as possible, if loaded 5 I would have to sacrifice armor or ammo and most likely speed and cooling. They have very limited ammo if they fire at that rate and usually run out, do not simply stand there and let them fire at you. Did I mention most of us run XL?

While it does suck getting railed by one of these guys they overheat and fall apart extremely easily and the entire point of the build is long range supression/offense, most people back up or spin a bunch while you rail on them, the ones that actually shoot back usually kill me no problem. Expecially if they get close.

Run 6 machine guns and fire at whatever part you want I really dont care how fast they shoot it'll simply make noise.

Also, after being accused of macroing or using 3rd party hardware/software to fire my AC's many times here is my firing combination for my DD 4x2.

1st catagory 2x ac2 in chain fire for left arm (left click) 2nd catagory 2xac2 for right arm (right click) 3rd is all 4 no chain fire on mouse thumb button (alpha). You click each twice and then hold down alpha and it fires them all as soon as they are off cooldown, appearing as though I am clicking each shot at an inhumanly possible automatic firing rate, when I am actually using the tools already coded directly into the weapon setups, stop accusing people of things you know nothing about.

Edited by KKillian, 24 April 2013 - 09:21 AM.


#5 Yokaiko

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Posted 24 April 2013 - 09:13 AM

View PostDovvol, on 24 April 2013 - 09:10 AM, said:

I've done the tests with 5 AC2s and 4 AC2s and there is no way that you can chain fire them as fast as somebody with a macro set up. There is still a delay between fireing. Albeit not much of a delay, but they sure don't fire faster than a machine gun. When somebody can drop 50 AC2 rounds in 2 seconds, somethings wrong.



You are wrong.what they are doing is using 6 groups and stagger firing every 0.5+latency seconds to get around the authentication delay. When you do this across SIX weapon groups you get 6 weapons firing on cycle...which NEVER happens with chain fire, hell the server can't keep up with 3 weapons NOT on chain fire and staggers them all of the place after a while.

Again, firing in game is SERVER authenticated, you would have to hack PGI to go faster than the advertised ROF

#6 Joseph Mallan

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Posted 24 April 2013 - 09:15 AM

Not only should it be allowed it should be incorporated into the game so everyone has the same ability!

#7 Dovvol

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Posted 24 April 2013 - 09:15 AM

View PostYokaiko, on 24 April 2013 - 09:13 AM, said:



You are wrong.what they are doing is using 6 groups and stagger firing every 0.5+latency seconds to get around the authentication delay. When you do this across SIX weapon groups you get 6 weapons firing on cycle...which NEVER happens with chain fire, hell the server can't keep up with 3 weapons NOT on chain fire and staggers them all of the place after a while.

Again, firing in game is SERVER authenticated, you would have to hack PGI to go faster than the advertised ROF


People have admitted to using macros to get the rate of fire they have.

#8 Yokaiko

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Posted 24 April 2013 - 09:16 AM

View PostDovvol, on 24 April 2013 - 09:15 AM, said:


People have admitted to using macros to get the rate of fire they have.



Yes, because IT IS FASTER THAN THEIR SLOW *** SERVER COMUNICATIONS.

The ROF is TOO SLOW if you use PGI's functions, so the players engineered a way around it......thus achieving the CORRECT rate of fire.

Edited by Yokaiko, 24 April 2013 - 09:17 AM.


#9 Dovvol

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Posted 24 April 2013 - 09:16 AM

View PostJoseph Mallan, on 24 April 2013 - 09:15 AM, said:

Not only should it be allowed it should be incorporated into the game so everyone has the same ability!


That I would be ok with. But right now its not. It should be an all or none type of deal. Thats like saying, its ok for one guy to have a nuke, but nobody else can use it.

#10 Yokaiko

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Posted 24 April 2013 - 09:17 AM

View PostDovvol, on 24 April 2013 - 09:16 AM, said:


That I would be ok with. But right now its not. It should be an all or none type of deal. Thats like saying, its ok for one guy to have a nuke, but nobody else can use it.



They can use it, there are a number of freeware programs, or any credible gaming mouse or keyboard.

#11 Joseph Mallan

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Posted 24 April 2013 - 09:18 AM

Well everyone who can have a Macro can have this. I can thanks to my Naga, but for the present time I don't own 4-6 AC2s!

Edited by Joseph Mallan, 24 April 2013 - 09:19 AM.


#12 KKillian

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Posted 24 April 2013 - 09:19 AM

View PostDovvol, on 24 April 2013 - 09:15 AM, said:


People have admitted to using macros to get the rate of fire they have.


It also says in the user agreement that hardware based macros are perfectly fine, although unneeded, if you need a macro you are doing it wrong, chain fire multiple clicks fire the next in line, holding the button does not work, click a few times then hold alpha, see how fast you overheat.

Edited by KKillian, 24 April 2013 - 09:23 AM.


#13 Bagheera

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Posted 24 April 2013 - 09:29 AM

You guys do realize that there isn't an "increase in RoF." with those macros, right?

Each individual weapon retains it's original RoF, all the macro does is what chain-fire should do in the first place: fire them in rapid enough succession that each one goes off right when its cooldown expires.

It is a cascade fire, and technically does less damage than group fired AC2s. It is possible there is a heat management advantage in cascade fire, but that is likely mitigated by increased spread. Pretty hilarious that people are up in arms about this. Full disclosure: No macros here: but I run a 5 gun DD, not a 6, and I have them spread across mouse buttons to fire either staggered or alpha as needed. :D

Edited by Bagheera, 24 April 2013 - 09:32 AM.


#14 Yokaiko

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Posted 24 April 2013 - 09:31 AM

View PostBagheera, on 24 April 2013 - 09:29 AM, said:

You guys do realize that there isn't an "increase in RoF." with those macros, right?

Each individual weapon retains it's original RoF, all the macro does is what chain-fire should do in the first place. Fire them in rapid enough succession that each one goes off right when its cooldown expires.

It is a cascade fire, and technically does less damage than group fired AC2s. It is possible there is a heat management advantage in cascade fire, but that is likely mitigated by increased spread.



I've said it 6 different ways in clear English, apparently they don't have time for that.

#15 GrizzleFist

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Posted 24 April 2013 - 09:32 AM

View PostDovvol, on 24 April 2013 - 09:04 AM, said:

I know its not technically against the rules to run macros, but when you have a 5 AC2 Jager shooting faster than machine guns, it seems like cheating to me. For the simple fact, that the normal player isn't going to be able to set it up easily.

To me, setting up any kind of macro in a game like this should not be allowed.

Go ahead and flame me all you want, call this a QQ thread/poll or whatever else some of you "cleaver" people come up with. But the fact is, if you can't play the game straight up, then don't play it at all. All it does is ruin it for the legit players that want to have fun.



Haha you sound like the biggest baby ever man. Anyone can do this, they just have to put in the five minutes of effort required to set it up. There are several free macro programs if your mouse doesn't have one built in. If you got killed by a someone doing this then you deserve the death. It means you were out in the open for over thirty seconds pretty much.

#16 ArmageddonKnight

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Posted 24 April 2013 - 09:44 AM

OP i think u missunderstand what the macro ur talking about does.

it does NOT increase AC2 ROF in any way shape or form.

it simply fires multiply AC2's at different intervals so that they shoot 1 at a time within a single AC2 cooldown.

Chainfire is limited by the server for some technical reason, however Ac2's have the reload time of 0.5sec.

So to get staggered AC2 fire and keep that 0.5 sec reload, u have to fire them in diferent weapon groups.

So with 5 AC2's like i run for example, u shoot 1 of every 0.1XX seconds(im not givng yall my timings :D) so long as the overal ltimings add up to somthing around the 0.5 sec mark u can make sure the 1st one u fired is ready to fire again after al lother have fired.

None of the ac2's fire faster than 0.5 seconds, its just u have 4 or 5 o6 of them fireing at different times within that 0.5 seconds, with each one on a 0.5 sec cooldown.

Nothing about the macro is cheating as it s just doing what the current ingame chain fire mechanic is unable to do for technical reasons. U can do it without a macro u would just have to hit buttons 1 to 4 or 1 to 5 or 1 to 6 over and over to get the same result. Or split them into groups of 2 and try use the chainfire system, which although isnt as good, is close.

Not only that .. macrofireing 4 or 5 or 6 ac's is just for fun, its totaly a unsustainable and ineficent setup. U cant go toe to toe with any other mech becouse u overheta like mad, u have to run around in what is essentialy a giant ammo crate since each stack of ac2 ammo is onlt 75 rouns, and u can go through 8 to 12 roudns per second. Then ofc u got the whole issue of having low armor and slow engine to be able to fit the AC2's.

you cant ***** about a mech setup that is totaly insane and doesnt work in 90% of casses. It looks and sounds cool ..thats it ..its all show no go.

Edited by ArmageddonKnight, 24 April 2013 - 09:48 AM.


#17 Panzerman03

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Posted 24 April 2013 - 10:05 AM

You can do this without macros, even. Bind your weapon groups as follows:

1 gun to group 1
2 guns to group 2
3 guns to group 3
4 guns to group 4
5 guns to group 5
6 guns to group 6

With each group containing all guns from the previous group. Rapidly press your 1-6 keys, and hold the 6 key. Guns will all fire as they come off their staggered cooldowns. With very little practice, you can learn to roll all six keys in something very close to half a second, which will mean you get a fairly even, constant stream of AC/2 fire.

All the macro does is remove the hassle.

#18 Sephlock

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Posted 24 April 2013 - 11:18 AM

I voted yes AND no.

Yes they should, but no, they shouldn't ne necessary: chain fire should work that way to begin with. Hold down a button for machinegun dakka.

Edited by Sephlock, 24 April 2013 - 11:19 AM.


#19 TruePoindexter

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Posted 24 April 2013 - 01:02 PM

It's fine. The chain fire feature in game should be taken off the fixed 1s minimum cycle and instead cycle at the weapon's recycle rate. The only reason why the macro exists is because of this limitation.

#20 TOGSolid

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Posted 24 April 2013 - 01:07 PM

You can do this without a macro if you have a multi-button mouse after a smidge of practice so I really don't see the problem here. The AC/2s aren't firing faster then they're intended, they're just firing at their true rate. Chain fire slows them down due to limitations with chain fire.





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