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Just Reread The Pcgamer Article...


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#1 Sug

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Posted 24 June 2013 - 12:04 PM

From December. MWO sounds amazing. Whatever happened to that game?

First person only view. Collisions. Scouting is key to gameplay. "Information Warfare".

Yeah it was Deathmatch only at the time but "Sometime between this winter and next spring, Piranha plans to roll out Community Warfare" turning MWO into an intergalactic territory battle.

And even "before CW deploys" they're going to add Conquest mode with fully armed functional bases.

"It's not just about running to a point" says creative director Bryan Ekman

Sounds awesome!

And before we even get Conquest mode there will be ingame dropships letting us fight battles in waves!

I can't wait for winter/spring of 2013!!

Such glorious plans MWO. What have you become?


What have you become???

#2 Ghogiel

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Posted 24 June 2013 - 12:44 PM

*shrug* Not everyone believed the hype at the time. The GDF had it's hands full putting skeptics and naysayers on blast back then.

This place has always been a lollipop kingdom.

#3 Deathlike

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Posted 24 June 2013 - 12:47 PM

View PostSug, on 24 June 2013 - 12:04 PM, said:

Such glorious plans MWO. What have you become?


What have you become???


Disappoint

#4 Kraven Kor

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Posted 24 June 2013 - 12:51 PM

GDSM.

#5 Applecrow

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Posted 24 June 2013 - 01:02 PM

All of those things will be added at launch...



As exclusives on Xbox One.

#6 sirius89

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Posted 24 June 2013 - 02:22 PM

View PostApplecrow, on 24 June 2013 - 01:02 PM, said:

All of those things will be added at launch...



As exclusives on Xbox One.


Holy crap,don't give them ideas.I fear they might actually pull that off.

#7 DrunkDrivin

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Posted 24 June 2013 - 04:28 PM

View Postsirius89, on 24 June 2013 - 02:22 PM, said:


Holy crap,don't give them ideas.I fear they might actually pull that off.

Hey, it's not like this game isn't a total money grab anyway. Kinda funny that the sales are centered around all the imbalance cheese that they refuse to fix. Why not be a total sell out to console gamers as well?

#8 Kiiyor

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Posted 24 June 2013 - 06:36 PM

View PostDrunkDrivin, on 24 June 2013 - 04:28 PM, said:

Hey, it's not like this game isn't a total money grab anyway. Kinda funny that the sales are centered around all the imbalance cheese that they refuse to fix. Why not be a total sell out to console gamers as well?


Aren't all games money grabs? I.... Ah.

Well trolled.

#9 Duncan Jr Fischer

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Posted 24 June 2013 - 10:31 PM

View PostApplecrow, on 24 June 2013 - 01:02 PM, said:

All of those things will be added at launch...

As exclusives on Xbox One.


Why Xbox one? Graphically MWO perfectly fits to Xbox360 or PS3, these platforms are more than enough for its 'lush' graphics. It's Yesterday Gen.

#10 Applecrow

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Posted 25 June 2013 - 12:52 AM

M$ needs more launch titles and it already owns the IP.

3PV is for the console crowd, why not get us to (not) beta test it.

#11 5th Fedcom Rat

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Posted 25 June 2013 - 01:04 AM

View PostDuncan Jr Fischer, on 24 June 2013 - 10:31 PM, said:


Why Xbox one? Graphically MWO perfectly fits to Xbox360 or PS3, these platforms are more than enough for its 'lush' graphics. It's Yesterday Gen.


Hmm I don't think so. While MWO is hardly the most cutting edge use of cryengine in the universe, it is still an extremely demanding game, at least as far as F2P games go. My Dual Core 3.0 Windows XP machine with a GTX460 couldn't really handle this game, so I had to go out last August and get a new PC. And my Windows XP machine was much more powerful than a 360 or PS3.

#12 Sug

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Posted 25 June 2013 - 07:26 AM

View Post5th Fedcom Rat, on 25 June 2013 - 01:04 AM, said:

Hmm I don't think so. While MWO is hardly the most cutting edge use of cryengine in the universe, it is still an extremely demanding game, at least as far as F2P games go.


Isn't crysis 3 on xbox360? It's much, much easier to code a game when everyone uses the same hardware. Honestly people with xbox game experience could probably get MWO running on a 360.

#13 Emetivore

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Posted 08 August 2013 - 05:28 PM

I think it's important for the devs to recognize how much they have diverted from the planned course here. The article he's referring to (the print article), if I remember correctly, goes into tons of detail about the Dropship game mode, which was to be a main development focus.

#14 Khobai

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Posted 10 August 2013 - 12:37 AM

PGI is just 6 months behind schedule. I dont think they anticipated all of the performance issues with the game. They did spend several months fixing crashes, UI bugs, implementing host state rewind, and trying to optimize the game. As far as I know they still plan on implementing everything they said they would (community warfare, dropship mode, clans, etc...) and I have no doubt that they eventually will. The question is how long will players stick around for until they migrate to another game? And will this game be able to survive Star Citizen?

#15 Ralgas

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Posted 10 August 2013 - 12:55 AM

View PostKhobai, on 10 August 2013 - 12:37 AM, said:

The question is how long will players stick around for until they migrate to another game? And will this game be able to survive Star Citizen?


They may be able to clean up their act, but it's a real wait and see thing. Clans launch (when/if they get there) will likely revive the game in the same way expansion packs revive franchises like wow.

As for the SC juggernaut, I believe it's going to have all the same teething issues with the community and more once December hits, although they are shaping up as a much more polished product at this point (that said it helps when your CO can get a full team from crytek on board directly with issues and has piles of cash he doesn't have to justify/split with suit investors)

The rot is already setting in over there with entitlement issues and argument over mechanic speculation, and i'm sure the min specs on the alpha is going to melt forums..........

Edited by Ralgas, 10 August 2013 - 12:56 AM.


#16 Nothing Whatsoever

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Posted 10 August 2013 - 11:59 PM

View PostSug, on 25 June 2013 - 07:26 AM, said:


Isn't crysis 3 on xbox360? It's much, much easier to code a game when everyone uses the same hardware. Honestly people with xbox game experience could probably get MWO running on a 360.


Wait, how? By the Player?

I'd like to know; and have a keyboard and mouse too?!

#17 Sam Slade

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Posted 11 August 2013 - 02:56 AM

XBOX is why we're getting this bs 3PV and why pinpoint accuracy will never be removed, It'll be interesting to see M$ take over when PGI gets slammed with consumer civil suites from all the non-US nations that demand a product be delivered as advertised. People may call this tin hat stuff but the ease with which all this pre-release cash has been gathered can be turned around and applied to recrimination.

They should have dropped the 'beta' and 'not released' tags long before they started to seriously grab cash; now they're sailing into relativly uncharted territory vis a vis requirements under consumer law.

#18 Bront

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Posted 11 August 2013 - 11:58 AM

View PostSam Slade, on 11 August 2013 - 02:56 AM, said:

They should have dropped the 'beta' and 'not released' tags long before they started to seriously grab cash; now they're sailing into relativly uncharted territory vis a vis requirements under consumer law.
Nah, most facebook games never get out of beta for their entire runlife. At least PGI has declared a definitive "launch" date. I just hope some features are done by then.

#19 Bleary

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Posted 11 August 2013 - 03:23 PM

View PostKhobai, on 10 August 2013 - 12:37 AM, said:

The question is how long will players stick around for until they migrate to another game? And will this game be able to survive Star Citizen?

Drama post Madlibs!

"Will this game be able to survive ____?"
A. Hawken
B. Planetside 2
C. Star Citizen

After being away from these forums for a while, it's reassuring to know that people are still filing the serial numbers off the same posts they were making about something else six months ago.

Edited by Bleary, 11 August 2013 - 03:24 PM.


#20 Dreamslave

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Posted 11 August 2013 - 05:42 PM

View PostSug, on 24 June 2013 - 12:04 PM, said:

From December. MWO sounds amazing. Whatever happened to that game?

First person only view. Collisions. Scouting is key to gameplay. "Information Warfare".

Yeah it was Deathmatch only at the time but "Sometime between this winter and next spring, Piranha plans to roll out Community Warfare" turning MWO into an intergalactic territory battle.

And even "before CW deploys" they're going to add Conquest mode with fully armed functional bases.

"It's not just about running to a point" says creative director Bryan Ekman

Sounds awesome!

And before we even get Conquest mode there will be ingame dropships letting us fight battles in waves!

I can't wait for winter/spring of 2013!!

Such glorious plans MWO. What have you become?


What have you become???


Those highlighted segments, those are the promises that kept me playing this game. Those are the features that would have made this game incredible. PGI has, without a doubt, bitten off more than they could chew and the current state of this "game" and their decisions proves it. MWO is far along the path of yet another dead game that could have been great.





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