MustrumRidcully, on 04 May 2013 - 12:06 PM, said:
That's an interesting idea actually. But it might not mesh with the concept behind some of the "stock configs". For example, the Atlas uses an LRM20 as a "side weapon", which by your methodology is more something for a boat.
I think a setting would make the LRMs too useful. It should just be per launcher-type.
I don't think the stock load-outs are really worth evaluating when discussing weapon balance. Most of the stock mechs don't even have DHS and some have like half armor. An LRM20 isn't really a side-weapon, either; it's a 10 ton launcher and I think the Atlases have like 2 tons of LRM ammo as well. It's 12 tons of stupid, that's what it is.
A stock mech that correctly equips an LRM as a side-weapon is the FLAME. It has an LRM5 and one ton of ammo (3 tons total.) Three other Dragon variants have an LRM10 and two tons ammo, which is a bit much (7 tons.)
If the LRM5 had a very fast speed then the FLAME's LRM5 would be pretty good. A Stalker mounting 5xLRM5 would also be pretty good. However, it would not deal so much damage that you would be likely to solo opponents with that one weapon system. The 5xLRM5 Stalker would probably be something like a laser-based brawler, using his LRMs for fighting or suppressing enemies at further range; or combining 4xLRM15 with 1xLRM5 to give him a way to keep his enemy off-balance.
IMO this is the best way to make LRMs into a utility weapon that can also be boated, but not boated so effectively that it dominates the meta-game again.