chappy, on 05 June 2012 - 05:24 PM, said:
I would have thought that if planetary control is the key concept (without knowing of any resource management side to the strat layer) then not holding the field at the end of the battle would by default class as a loss no matter how light your team was versus how heavy the other team was. Given that a player who can afford a larger more expensive mech is probably likely able to repair it through the use of credits or Gold purchasing, the idea of attrition seems at odds with an online mech combat game where the players pilot the actual mechs.
this concept was used in a planetary league I once played in, where one team assaultesd a planet, and brought a limited number of mechs with them to the planet, and the defenders also had a limited number of mechs, and they would fight several matches, removing mechs destroyed from the pool of mechs one had, and the assualt progressed in stages, the more battles you won, vs lost, you would get to the final stage of the assault, but sometimes, before the final stage could be reached, one side would retreat, saving what mechs they had left, or they ran out of mechs altogether, without the final assault stage being reached. This is a win by attrition.(or loss)
Edited by Teralitha, 05 June 2012 - 05:31 PM.