Carrion Hound, on 04 May 2013 - 08:20 AM, said:
With the advent of every new weapon, technology, or otherwise, there are always.. ALWAYS people that will out-think the tech.
The mech is but a weapon, nothing more. The pilot makes it the killing machine. (Also, I don't think it detects too far. 200m or so. and I am pretty sure if you stop moving it stops detecting you.) Just a bit of food for thought.
Does the movie have a feel-good ending? I mean really, what the hell crap are you talking? If they introduce a new deployable drone that insta-destroys hostile mechs on a 0.3s cooldown, are you going to "out-think the tech"?
This kind of inane claptrap in response to a reasonable and tentative balance concern is why so many devs just put out utter crap, because someone, somewhere will swear that it'll all be just damn fine. Because if I believe then 'Murica or something.
Edit: In response to the OP - dominance of long-ranged high-alpha high-tonnage builds is the intended game design, see the new fire-lane happy map they're bringing out in the midst of PPCville. However, these builds have a weakness. All a light mech needs to do to kill one is cross the killzones between teams under PPC/Gauss fire, not get caught by a hostile medium/heavy and maneuver to attack their rear armour (without being seen early enough that they simply turn around). This cheesy, abusive gameplay on the part of lights needs dealing with, and thus the introduction of Seismic Sensor Module, as well as adjustments to BAP to allow any long-ranged assault to use useless off-spec missile hardpoints to Streak anything small they detect with said module into oblivion without the risk of being foiled by abusive light mech use of 'speed' or 'manouvering'. 'Cover' abuse may still be viable, but we can rest assured that will be addressed as soon as possible.
(TL:DR - we got that BTech computer game the TT guys wanted instead of MechWarrior.)
Edited by Gaan Cathal, 04 May 2013 - 08:35 AM.