They make a balance change every 2-5 months. These are changes to many balance problems that have accrued over the 2 months time.
and as such they think they need to make drastic balance changes. And then go into testing for another month.
There are many problems with this method.
1. The long period between balance changes, forces players to play in unpleasant meta.
2. The long periods allows small problems to accrue such that root issues are masked.
3. Changing many issues at a time causes wide swings in meta, and unpredictable interactions.
4. Due to the human element [Hu]. Internal testing of these drastic balance changes, cannot possibly predict a weapon's behavior/use in live servers.
Suggested solution.
1. Make balance changes every patch.
2. Fix problems as they arise
3. Try to keep changes small
4. Allow the players to test small changes (dps,heat,proj speed, range), only internally test big changes/mechanic reworks.
Here is an example of a game balancing done right http://na.leagueofle...s/release-notes
notice there are balance changes in every single patch.
Edited by Tennex, 30 May 2013 - 07:43 PM.