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Beyond Heat (Recoil, Targeting, Emp, Jump Impact)


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#1 Stardancer01

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Posted 05 May 2013 - 02:07 AM

Suggestion
Beyond Heat (Recoil, Targeting, EMP, jump impact)

The heat bar keeps track of stress on the engine, energy levels, radiation and general heat load on the mech stopping people going mad with energy weapons.

I suggest something similar for (Recoil, Targeting, EMP, jump impact)
Each bar will have four levels and a general load.
Level
  • Normal
  • Stressed
  • Overload
  • Melt down


(Recoil) If you fire too many ballistic weapons you may force you mech to step back, and dependent on the ‘load’ fall over and shut down and reboot its gyro. Recoils ‘base level’ or ‘general load’ is dependent on where you are standing (or flying) at the time. A mech standing on level terrain will be much more capable of absorbing recoil impact than on standing on the edge of a cliff or flying on jump jets. As well as your own shots the recoil bar is effected by ramming and enemy ballistics which may be capable of knocking you off our feet, especially at close range. As well as general size, new components, modules and specific mech variant abilities such as extra recoil/landing shock absorbers in the legs and enhanced gyro could help a mech with recoil.
Level
  • Normal (no effect on the mech)
  • Stressed (reload time increased, forced to step back when firing)
  • Overload (knocked off your feet)
  • Melt down (fall over and shut down to reboot its gyro) betty: ‘warring gyro system failure’


(Targeting) Effected by EMP and number of missiles fired. Ancient targeting computers their design and function more magic than technology can be easily stressed and overloaded. Targeting systems ‘base level’ or ‘general load’ is dependent on EMP and atmospheric conditions. Note as well as targeting, the main battle computer has to control all other functions of the mech, expect these to be slowed down as more resources are diverted to targeting. Suggest ‘enhanced battle computer’ boating less s/srm & lrms.
Level
  • Normal (no effect on the mech)
  • Stressed (reload time increased, lock on time increased)
  • Overload (extra heat + reload time increased, lock on time increased, slowed movement)
  • Melt down (extra heat + shut down to reboot main battle computer) betty: ‘warring main computer fail.u..r…e’ manual reboot required


(EMP) Carrying an ECM or being effect by one or firing or receiving fire from an PPC will generate EMP ‘electromagnetic pulses’ through your mech, disrupting all your systems. EMP ‘base level’ or ‘general load’ is dependent on ECM carried, charged PPCs carried and atmospheric conditions. Suggestions EMP buffer unit, don’t boat PPCs or take seeking weapons with ECM.
Level
1 Normal (no effect on the mech + normal ECM effect)
2 Stressed (lock on time increased, ECM offline, longer PPC recharge cycle)
3 Overload (loss of HUD, loss of map, slowed movement, cannot lock on with seeking weapons, ECM & PPCs off line)
4 Melt down (shut down until EMP dissipates and earths)


(Jump Impact) This is the most useful of all the metres. As you fall it starts to build up as your velocity increases. The higher the bar is on impact the more damage and buckling your leg and leg armour. So it tells you when to use your jump jets ‘if you have any’ to slow your decent in order to prevent damage. General load is dependent on weight and leg strength as well as the landing suffice. New components, modules and specific mech variant abilities such as extra recoil/landing shock absorbers in the legs and landing thrusters, especially jump jets could help a mech with landing. Note may effect Recoil bar level
Level
1 Normal (no effect on the mech)
2 Stressed (light leg damage)
3 Overload (medium leg damage + knocked off your feet)
4 Melt down (heavy leg damage + fall over + shut down to reboot its gyro)

#2 redlance

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Posted 05 May 2013 - 02:21 AM

YES! the heat system really is in desperate need of ACTUAL game play. it encourages tactical decision making and creates a whole new layer of depth for the game and would really add to the feeling of "i am in a giant war machine".

#3 Ryokens leap

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Posted 05 May 2013 - 04:48 AM

A cockpit shake while pop tarting should be in effect. You are launching vertically on rocket motors and it should be a rough ride. Might quell the tide of delicious frosted toaster pastry.





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