Edited by gnadelwarz, 11 May 2013 - 05:02 AM.


Hsr And Hit Detection
Started by LegoPirate, May 05 2013 02:54 AM
23 replies to this topic
#21
Posted 11 May 2013 - 05:02 AM
i have noticed this my self very often in the last time. Projectile hits on my screen but 0 dmg.
#22
Posted 11 May 2013 - 06:25 AM
I am SOOOO glad it's not just me.
My hit % has gone up drastically with the HSR deployment, but I am getting a LOT (~20%-30%) of hits that simply "don't count". It happens a LOT with spiders, but there isn't a mech in the game I've not experienced it with.
Occasionally, a mech will become invulnerable. Sometimes I get hit and *know it* but the damage doesn't register.
I suspect it's a problem with timing on information packets to/from the server causing desyncing between the server/client of variable time length. I also suspect some people of causing this effect at will, though I can't be sure enough to make an accusation yet.
My hit % has gone up drastically with the HSR deployment, but I am getting a LOT (~20%-30%) of hits that simply "don't count". It happens a LOT with spiders, but there isn't a mech in the game I've not experienced it with.
Occasionally, a mech will become invulnerable. Sometimes I get hit and *know it* but the damage doesn't register.
I suspect it's a problem with timing on information packets to/from the server causing desyncing between the server/client of variable time length. I also suspect some people of causing this effect at will, though I can't be sure enough to make an accusation yet.
Edited by cyberFluke, 11 May 2013 - 06:25 AM.
#23
Posted 15 May 2013 - 08:55 PM
I have also been experiencing lots of dropped hits with PPC's. ping 40-50 consistently.
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