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Razar Artemis for Mechwarrior Online!!


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#1 Wu Jen

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Posted 05 June 2012 - 06:11 PM

This looks sweet I'll have to ditch my old MS ForceFeedback 2 to get this!!

Here is the Link to the offical site!!

Posted Image

Edited by Wu Jen, 05 June 2012 - 06:17 PM.


#2 Gendou

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Posted 05 June 2012 - 06:16 PM

Apparently there's a controller for Hawken now too.
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#3 Sidney Rotten

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Posted 05 June 2012 - 06:31 PM

Where do we give feedback on these controllers?
Neither of them is quite a good layout.

Both controllers need to be able to break out into 3 pieces and also need pedals to go with it!
I need to mount the Stick and throttle on either side of my chair with the screen/other controls on my desk or something.

Also the throttle on the Razer Artemis needs its throttle design modified to have the throttle as the primary instrument for the off hand with the keys either around the throttle or some how mounted on the throttle. The throttle is a primary piece that is used constantly, with the keys the secondary action for the off hand.

The both need a set of pedals to control torso twist independently of aiming with the joystick.

If interested I could provide a great deal more feedback and some drawnings for how I picture the controllers to function.

Edited by Sidney Rotten, 05 June 2012 - 06:31 PM.


#4 Bloodshed Romance

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Posted 06 June 2012 - 06:40 AM

You don't need pedals.. Just the right joystick...
Look at the saitek.. Right on the throttle on the underside... I like the full left hand throttle better than the mini ****... Full arm motion for movement forward/backward...

Lovely idea.. Needs better implementation for mechs.. Face it.. The radar and right stick look okay to me.. But The left side needs to be a full hand throttle with well placed buttons and rudder motion buttons (at least for me)

#5 Noahbash

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Posted 06 June 2012 - 06:48 AM

View PostBloodshed Romance, on 06 June 2012 - 06:40 AM, said:

The left side needs to be a full hand throttle with well placed buttons and rudder motion buttons (at least for me)


Agreed, I'd be willing to shell out $50-$100 more to have a fully-functoning throttle I can grip tensely for hours.

Also, force feedback on both sides would be banging (literally!)

*edit* I also think I read somewhere they were described as modular, so maybe they are plannign to have them all seperate already, but casting one piece for a prototype is easier from a production molding point-of-view.

Edited by Noahbash, 06 June 2012 - 06:50 AM.


#6 Cold3y3s

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Posted 06 June 2012 - 06:48 AM

View PostBloodshed Romance, on 06 June 2012 - 06:40 AM, said:

You don't need pedals.. Just the right joystick...
Look at the saitek.. Right on the throttle on the underside... I like the full left hand throttle better than the mini ****... Full arm motion for movement forward/backward...

Lovely idea.. Needs better implementation for mechs.. Face it.. The radar and right stick look okay to me.. But The left side needs to be a full hand throttle with well placed buttons and rudder motion buttons (at least for me)

This. And if the screen isn't touch it should be multiple smaller screens.

#7 EyeOne

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Posted 06 June 2012 - 07:05 AM

The videos I've seen of Hawken make me wonder if you really need that many buttons to play the game. I thought it was a fast paced, FPS in mechs. It's not that complicated is it?

#8 Psyctooth

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Posted 06 June 2012 - 07:23 AM

View PostEyeOne, on 06 June 2012 - 07:05 AM, said:

The videos I've seen of Hawken make me wonder if you really need that many buttons to play the game. I thought it was a fast paced, FPS in mechs. It's not that complicated is it?


I hope not either, reminds me of how unnecessarily complex the original Tesla pod Battletech games were. I wonder what happened to those pods which were sent down here anyway...

#9 CyBerkut

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Posted 06 June 2012 - 10:51 AM

That Hawken controller looks interesting. Much yet to be learned about both yet, though... Details. Details!

#10 NeoTechni

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Posted 06 June 2012 - 11:16 AM

I will buy them both.

#11 Gendou

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Posted 06 June 2012 - 03:02 PM

Apparently the Hawken controller can plug directly into a tablet and negate the need for a PC. Posted Image
I mean, it can still plug into a PC and play that way, but the ability to just haul the thing out and use it with an iPad or something... that's kinda different.

It also makes me wonder if the Hawken controller will even be usable with other games, or if it will be a Steel Battalion-esque one-hit-wonder that will require outside assistance to allow it to work with MWO. I assume that for something that big, with that much of an expenditure, that it will come with a programming tool similar to Logitech or Razer that will allow all of those buttons and switches to be customized for whatever game you happen to be playing.

#12 Damocles

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Posted 06 June 2012 - 03:37 PM

Ugh that Hawken controller is soo....idk ugly

But I wonder if logitech will have anything to say about that Artemis stick
Posted Image
:D

#13 Reported for Inappropriate Name

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Posted 06 June 2012 - 03:47 PM

it's not about whether they're good loadouts, they're putting a ricer mouse company with the image of "OUR STUFF MAKES YOU PRAUFESSHUNAL" in charge of making money, and that's what they're going to do. cheap parts, bad customer service, and exorbitant amounts of money for tinny speakers, rubber domes, scissor switches and LED'S

although if I had a gun to my head and was forced to pick a computer equipment company i'd pick razor, simply because steelseries is ***. you don't have a mousepad company make mice.

Edited by Helmer, 06 June 2012 - 05:48 PM.
Edit for Derogatory comments.


#14 Damocles

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Posted 06 June 2012 - 04:54 PM

whats a "ricer" ?

Is that racism?

#15 Thor77

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Posted 06 June 2012 - 05:13 PM

View PostDamocles, on 06 June 2012 - 04:54 PM, said:

whats a "ricer" ?

Is that racism?


Only vaguely. Here's how I generally understand it:

http://www.urbandict....php?term=Ricer

#16 Damocles

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Posted 06 June 2012 - 05:17 PM

Imo "vague" racism is still racism.

It's not like razer makes honda civics either.

#17 Infine

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Posted 07 June 2012 - 02:39 AM

View PostDamocles, on 06 June 2012 - 03:37 PM, said:

Ugh that Hawken controller is soo....idk ugly

And the irony is, the Hawken controller looks like someone actually spent more than a millisecond to think about how it would perform.

I mean if you just compare both images, you instantly get the idea about what was designed by professionals and what was designed by.... ahemm... designers. In case you don't - the razer one is an ergonomic nightmare.

The hawken controller while still being a monolithic idiocy, at least tries to make it workable. The sticks are angled for a straight grab with both hands (because you won't sit 2 meters from the screen stretching your hands like a zombie), there's a keyboard (because there's nowhere to put a REAL keyboard if you have a monolithic device taking all the space in front of you), there are many buttons on sticks (because you need instant access to different functions), the thing looks symmetrical (because there are lefties).

The razer one? Someone have seen a joystick in a magazine and tried to glue it to a nostromo (because we can) and an LCD multi-disfunctional display (because it looks cool). The stick is positioned plain wrong (you will be holding it at 45 degrees angle, pulling the trigger with your palm, nosediving on right twists and stargazing on left twists). It was ripped straght out of an FCS, it does not suit for a mechwarrior game - it has too many hats (with the MWO leading mark you could do away completely without hats and instead make a "fix torso" button) and too few buttons (because I need to fire all 4 weapon groups on my STK-3F without spending half an hour in a popup menu or a scoll list searching for the proper group). The "MFD" is not M (no mode switches) and hardly is F (because looking away from your main screen is not a function - it's disfunction). Oh yes, it's D. For Dollars. Throttle is of the worst design imaginable. Enjoy your "we brake for noone" and thumb pains after prolonged gameplay. The keyboard has not nearly enough keys for an MW game. In MW4 I used half a keyboard, and that's with 3 modifier keys. Seriously, no neurons were harmed when designing this thing.

#18 mastergenera1

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Posted 07 June 2012 - 06:56 AM

imo the razer setup would be better layout-wise if it was a bit more like my Hotas-X stick,with the left side being a big throttle stick and programmable buttons on the throttle instead of a small throttle and a macro keyboard there.as for the screen it may be useful but meh.(for those who dont know the hotas-x throttle has 2 rudder pedals on the back of it for convenience,takes the place of foot pedals to steer a mech.)

Posted Image

Edited by mastergenera1, 07 June 2012 - 07:04 AM.


#19 Reported for Inappropriate Name

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Posted 07 June 2012 - 04:24 PM

a ricer in this case would be someone who adds exorbitant and unnecessary- often incredibly flashy additions to their periphery. usually to look "hip" or "cool" or to make their otherwise terrible product look like a quality high performance product.


as far as periphery goes, quake players- the professionals, much better than I could ever hope to be won tournements on nothing but 13$ mice, heavy *** ibm keyboards, and a monitor with the mass of most engine blocks. the only reason any of them ever converted off of their long and consistently used periphery is because the end of manufacturing life on their mouse, and for the money company like razer pays them to push their products. albiet some of them are actually good ergonomically but they're usually inferior sensors and flimsy buttons and scroll wheels encased in a light show with the label "professional" on them.

if you want to do your hands justice, when you decide on a mouse or a keyboard or a joystick, make sure firstly that its construction is up to your own personal standards, including durability of buttons and sensor quality, and then you should go to a store that showcases them in real life to see if they're actually comfortable for your hand.

reliable tools and consistency will win you games where accuracy and responsiveness is important, not colorful lights and fancy designs. although I do hear that led and stickers and pointless product designs give you extra precision for those 360 noscope headshots.. lol.

its a lot like those old nike commercials, where they would show a pro doing a slam dunk with the shoes on, implying anyone that buys their shoes will be able to play basketball when really it's the individual's skill through training and natural ability that lets them make hard things look easy

Edited by Battlecruiser, 07 June 2012 - 04:28 PM.


#20 Morashtak

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Posted 07 June 2012 - 07:06 PM

The Artemis has potential - Joystick looks good as well as the extra screen.

Throttle - should be a normal style grip that has buttons right at your fingertips. The rest of the buttons can be on a panel that is just in front of the throttle at full power just within fingertip range (normal-sized hand).

T_/

where "T" is the throttle and "/" is the panel, looking at it from a side view.

This would eliminate looking down to make sure which of the dozen or so buttons you want to actually press. The little nugget of a throttle just doesn't scream "MechWarrior" either. More like "Push me around a little, if you'd like".

Rudder pedals should be an option. Some will be looking to use the rudder pedals for torso twisting thereby eliminating any chance of throwing off their aim. Torso twisting, aiming and firing all with a single input device is asking for errant shots (unless it is a mouse, of course).





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