First, this games' core movement/aiming/loadout mechanics are way off compared to mech2/3 and that will never be allowed to change. As far as the loadout goes we would have been fine with ZERO hardpoint restrictions as long as bidding was built into the game. I'm not 100% but I'm pretty sure that our old mech2/3 leagues had bidding long before picks/bans were "a thing" in MOBA's. Which is basically what bidding is anyway.
You bad at fighting against certain weapons/mechs/maps/map features/equipment? Bid something else. This would also kind of help the balancing issues.
IMO, you can more often lose due to something you ARE (a certain mech or loadout) not something you are GOOD at...the excuse for this is that it's a team based game, but for this awesome teamplay experience you are better off playing your preferred game over MWO.
Further, the teamplay argument fails the sniff test because EVERY game is a team-based game. Your only semi-popular 1v1 PC experience right now is SC2 or various collectible/trading card games. My point is that just the teamplay thing can't (and doesn't) carry MWO...simply because for every MWO there are 50 games that will do teamplay better.
I'm a big believer in the person(s) vs person(s) aspect of online games...this doesn't work when "Im this mech I win you." For example: In TF2 the class and loadout mis-matches have a chance if you are good enough at performing something specific. This doesn't seem to work well in MWO with a low(ish) mastery ceiling and the fact that you will be instantly punished for "something you are," because loadout wise you could be in a bad situation and movement wise you are locked down compared to the options you had in Mech3.
MWO highpoints compared to mech3: The graphics are much better and the map design is much better. Often times in mech3 the levels played online were very bland and very flat with only a few buildings or mountain/ridges/hills to break up the horizon. The only exception to this was the map Dugan City which had a lot of buildings and even a ridge :c)
IMO Mechwarrior was "supposed" to mean the video game translation of this universe. Online means person vs person but from what I can tell there is not enough depth of "Video Gamey" mechanics to allow an individual person beat another person just based on something they are good at or have mastered. I didn't even compare the movement/aiming mechanics but now the post is dragging on. Competitively -in terms of person(s) vs person(s): I kind of hate this thing as much as I hated Mech4.
And I do care about this franchise I just care about it in a different way compared to lore/universe guys.
Edited by FFK ClouD, 24 August 2013 - 09:31 PM.