Helvetica, on 07 May 2013 - 10:01 AM, said:
ECM will be the new LRM messy balance and end up needing a rework. LRMs have about 5/6 counters and ECM will be the same. Despite all the problems with the intial launch of ECM i actually enjoy playing against them (i'm a cat LRM fanboy). Lesson 1 to ECM atlas is i can dumb fire my LRMs, i've become reasonable good at predicting paths so i don't need locks. ECMs forced me to get more skillful.
I still want knockdown back in to stop derping scouts and still allow skilled ones the ability to gimp me,
Now i actually run with a BAP already just because i like it.... and i really don't want it to short out ECMs either because the low signal warning tips me off better than if it passively blocks,
There should be a simple 3 step dance to skill. Step 1 the Initial (the shot or move ) reasonable to to Step 2 Moderate skillful answer to step 1 Step 3 high skill level work around for step 2.
and honestly 150m range for disrupt? give me a break, no one will even notice it.
I still want knockdown back in to stop derping scouts and still allow skilled ones the ability to gimp me,
Now i actually run with a BAP already just because i like it.... and i really don't want it to short out ECMs either because the low signal warning tips me off better than if it passively blocks,
There should be a simple 3 step dance to skill. Step 1 the Initial (the shot or move ) reasonable to to Step 2 Moderate skillful answer to step 1 Step 3 high skill level work around for step 2.
and honestly 150m range for disrupt? give me a break, no one will even notice it.
I agree, its maily the streak srm qq because oh **** a heavy has bap RUN a few meters there all safe oh wait i can't fire my ssrms either because they are out of range NERF bab....i wish they just removed streaks and left everything else and things would be a lot better. Though why people complain about 3 damage when you can run a medium laser is beyond me