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Why Have I Never Seen This Obvious Fix For Cap-Whining?


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#1 wolfganggold

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Posted 06 May 2013 - 01:39 PM

Make capping WORTH MORE THAN KILLING ALL ENEMY MECHS!!!
Sure fighting to the last man standing is great fun but shouldn't that be another mode altogether? Team Deathmatch?

If one of the win conditions is base capture, make it worth a lot of C-bills and XP...that way there would be a total strategy change: You'd NEVER see an undefended base (which is how it should really be now). As it stands, I like to hang back at base on small maps, especially if I have a like-minded teammate. Make this change and an undefended base would be like pulling your goalie in hockey...Might be a viable strategy but you're more likely to be fuxxored...

#2 Saint Scarlett Johan

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Posted 06 May 2013 - 01:43 PM

Nope.

#3 wolfganggold

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Posted 06 May 2013 - 01:52 PM

Yep.

I think this REALLY speaks to a need for a few more modes, none of which would be difficult to implement. First off, Team Deathmatch...no bases to cap, just one big slug-fest furball (I'd play that one a lot).

Second, make the change I've put forth here for assault...

Third, a modification of the current assault mode where one team is on offense and the other on defense, randomly chosen. The offense MUST cap the enemy base to win.

I really don't know why we're being made to suffer with a measly 2 modes after all this time...

#4 TruePoindexter

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Posted 06 May 2013 - 02:01 PM

Caps should be worth more than they are now so that people actually pay attention to them. Further the capture time required needs to scale with the size of the map. The current capture time on Alpine is far too short but on smaller maps it's too long.

#5 Petroshka

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Posted 06 May 2013 - 02:46 PM

implement an elimination match mode, problem solved?

#6 Jman5

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Posted 06 May 2013 - 03:07 PM

The problem is the game used to be like this back in closed beta. It was changed because so many people complained that it paid too well to just bum rush the base every game. So the devs nerfed the rewards to encourage fighting.

Base capping is actually pretty good when it comes to experience. in its present form. For players like myself who have enough cbills already, GXP gain is the real importance.

#7 Davers

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Posted 06 May 2013 - 03:16 PM

Caps should be worth more than they are currently, but shouldn't be worth more than killing the enemy team. Plus there should be less emphasis on damage as the primary means of earning Cbills and exp.

I know that in the past they had the rewards for just winning to be higher, but that led to afk farming. So they instituted more 'results based' rewards. But having damage being so important has had bad repercussions such as LRM boats being very profitable, and reduced rewards for players with good accuracy.

#8 Keifomofutu

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Posted 06 May 2013 - 03:17 PM

View Postwolfganggold, on 06 May 2013 - 01:39 PM, said:

Make capping WORTH MORE THAN KILLING ALL ENEMY MECHS!!!
Sure fighting to the last man standing is great fun but shouldn't that be another mode altogether? Team Deathmatch?

If one of the win conditions is base capture, make it worth a lot of C-bills and XP...that way there would be a total strategy change: You'd NEVER see an undefended base (which is how it should really be now). As it stands, I like to hang back at base on small maps, especially if I have a like-minded teammate. Make this change and an undefended base would be like pulling your goalie in hockey...Might be a viable strategy but you're more likely to be fuxxored...

HA! And instantly every single match will become a cap race. It would actually benefit everyone as your average match would be over in 2 minutes.

Hell I'm game bring on Tradzies Online.

#9 wolfganggold

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Posted 06 May 2013 - 06:00 PM

Certainly a good point Keifomofutu. So, implement my second idea of one team on offense and one on defense...Like I say, simple game mode variations should be coming out at least as often as new maps do...more choices, less reason to gripe (and believe me, I hate a cap rush as much as the next guy...what fun is that?)

#10 Keifomofutu

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Posted 06 May 2013 - 07:04 PM

View Postwolfganggold, on 06 May 2013 - 06:00 PM, said:

Certainly a good point Keifomofutu. So, implement my second idea of one team on offense and one on defense...Like I say, simple game mode variations should be coming out at least as often as new maps do...more choices, less reason to gripe (and believe me, I hate a cap rush as much as the next guy...what fun is that?)

One team on offense and one team on defense would help. Current assault is like playing football with two balls. Its pure chaos and nobody knows what their real role is.

#11 Atheus

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Posted 06 May 2013 - 07:13 PM

I don't have much interest in a game that's primarily about standing on a Xm radius circle for Y seconds, Upping the rewards for capping promotes afk farming and light cap rushing, as others have said. Perhaps if the maps were different (not squares) to the point where you could reasonably control enemy scout movement at choke points, but that's not how it is.

I also don't want a game where some or all of your team has to sit in or near your base or lose, rather than actually hunting out the enemy force. Base defense is boring, especially when nobody actually comes to attack it because they're focusing on the main force elsewhere.

I will say that having only one team on offense would be less ambiguous, but how does the defending team win aside from letting the time limit run out once they've defeated the majority of the opposing team and the last guy is hiding, afk, disconnected?

Edited by Atheus, 06 May 2013 - 07:15 PM.


#12 Keifomofutu

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Posted 06 May 2013 - 07:17 PM

View PostAtheus, on 06 May 2013 - 07:13 PM, said:

I don't have much interest in a game that's primarily about standing on a Xm radius circle for Y seconds, Upping the rewards for capping promotes afk farming and light cap rushing, as others have said. Perhaps if the maps were different (not squares) to the point where you could reasonably control enemy scout movement at choke points, but that's not how it is.

I also don't want a game where some or all of your team has to sit in or near your base or lose, rather than actually hunting out the enemy force. Base defense is boring, especially when nobody actually comes to attack it because they're focusing on the main force elsewhere.

I will say that having only one team on offense would be less ambiguous, but how does the defending team win aside from letting the time limit run out once they've defeated the majority of the opposing team and the last guy is hiding, afk, disconnected?


Shorter time limit on attack/defense mode? Not like afk or dc guys don't have to be hunted down in assault regularily anyway.

#13 Atheus

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Posted 06 May 2013 - 07:23 PM

Yeah, shorter time limit probably works all right. 8 mins or so should be plenty, and encourage the attacking team to be more aggressive than just sitting back and sniping at opportune targets. I would not mind testing a mode like that, but I'm sure it would take quite a bit of tuning to ensure both sides have an equal shot at victory. That's not to say it would not be worthwhile!

#14 Juicebox12

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Posted 06 May 2013 - 07:27 PM

How about a 4 minute or so cap immunity. Only allows base caps after a minimum fighting time.

#15 Homeless Bill

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Posted 06 May 2013 - 07:33 PM

On one hand, I totally agree that it makes no sense to have worthless objectives in an objective game mode. On the other hand, I hate that both modes are objective modes and would rather burn in hell than see CapWarriors paid more.

I'm torn. Give me some form of TDM, and I fully support this change. Until then, I vote no love for those sneaky ******** =P

#16 627

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Posted 07 May 2013 - 12:07 AM

we had this already... it was called cap warrior and AFK farming.

But you're right, it should be more rewarding. maybe some bonus for defending...

CAP Defense Kill - kill a capping enemy
CAP Deny - disperse an enemy capping your base
CAP Savior - stop an enemy capping (staying in Cap zone)

Something like this, maybe rewarded like savior kills or spoting assists, just do some brainstorming.

Look at planetside 2, you get XP for everything, assists, spotting, dropping, supply, tying your shoes, more XP for defense and so on...

#17 JackPoint

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Posted 07 May 2013 - 02:59 AM

Indeed, I play a spider when I need a break from my Atlas but its somewhat pointless to capture all points on conquest to earn only 1 capture point for the entire match, seems damage is the only real way to make C-Bills..





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