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Warships (Remains Of The Battle)


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#1 Syrkres

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Posted 06 May 2013 - 01:42 PM

General Scenario:
Two Warships lie in outerspace (either a little distance apart or crashed into each other).

Drop/Modes:
Each team would start on their respective ship and the idea is to defeat the other ships crew(mechs).
  • Assault: Capture the other ships bridge/hold.
  • Conquest: Capture key points to secure the fight and win the battle
  • King of the hill: Capture and hold an escape dropship which is the only way off before they both explode.
Terrain:


The ships on floating in space (no gravity between the ships) and low gravity on the ships. Huge sections of the ships are destroyed from space battle and large sections float off into space.

Lots of cargo holds and places for mechs to move around and hide in.

Routes:
Maybe the ships have collided and intersect at some point (bow) where the mechs can easily cross, but in the open.

Other routes could be from jumping from space chunk to space chunk floating between the two. Maybe with pieces with cover, but fairly open (for snipping).

With Zero gravity a mech should be able to just walk off and float over to the other ship, but this would be the slowest route between the two and very very open to attacks.

Extras:
The guns on the ships could be active (or activated by players doing something - getting to a point) and defending. Or maybe they just fire randomly (dont get caught in the line of fire).

Very cold or hot depending how deep in space (near a sun or not) could easily adjust day/night/heat (up to 3 maps with minor changes in settings).
  • Warship map Night Frozen (no sun or behind planet)
  • Warship map Day Frozen (deep space with distant sun)
  • Warship map Day Hot (near sun)
Could have shuttle (automated) move between the ships (like the crew is still attacking). Mechs could easily board this shuttle to get across, and go from one to another. Either random start location or mechs have to move to activate it to get it to their side (first). But it's a choke point getting off. The shuttle could also have HP which it could get destroyed (should be enough for several runs) but a team could destroy it to stop/close that path.




Extra Siites(for conquest):
Front of ships -
Floating debris - requires mechs to cross open area

Other suggested Maps:
Lake Base
Mountain Base

Edited by Syrkres, 08 May 2013 - 09:06 AM.


#2 Davers

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Posted 06 May 2013 - 02:52 PM

Maybe one side of the ship would be very hot (sun side) and the other side very cold.

#3 Kiiyor

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Posted 06 May 2013 - 06:20 PM

This is an awesome idea. Awesome.

Maybe the sounds could be muted completely, save for your own firing and for the sounds of weapon strikes on you, or the vibrations of strikes on the hull near you. Cover would not be a problem; the normally flat, utilitarian lines of the ships could be rent with great tears, or debris from destroyed ships could be impaled through the hull.

Bodies and debris would be everywhere. Hull breaches could be venting oxygen into space, or spewing forth torrents of plasma from hits near the engines, all the better to cook mechs with.

Maybe the heat range could be truly dynamic; near absolute zero on the dark side of the ship, and caustic crater hot on the side being cooked by the fluctuating emissions of a nearby dying star, who's deah throes cast a spectacular light show over the battlefield.

Large ships could majestically float past in space around you. You could have a ship hovering nearby, who's guns bark and flash to rain down utterly ineffectual artillery strikes should you be carrying the module.

Fighters could be launched from bays around you. Naval guns could be throwing mech sized shells out into space.

You could have some pretty dynamic missions; perhaps the simple disabling of guns, or maybe securing a hangar so troopships can land and evacuate or invade. Perhaps you could have a mission to clear some fighter launch tubes by blasting away debris that has fouled their exits. Maybe this could lead to dynamic CW missions; one team has to powerup ship defences so you can launch a battlemech company to the surface. You win, surface battle. You lose, ship battle where you have to prevent the enemy from destroying the ship completely.

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#4 BlackBirdSR

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Posted 07 May 2013 - 02:33 AM

Very nice idea:
Just a sidenote: while it does get hotter when you approach the Sun, it does not get colder or freezing, when you are away from it.

In outer space there is no way to transfer Heat from heatsink fluids besides radiation. So unless your mech is a giant IR-surface, it will get extremely hot extremely fast. Being closer to the sun would add even more heat instead of reducing heat dissippation.

If clan laser heatsinks work by bleeding heat with ir or laser radiation, space combat might even be the reason for that particular development.





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