Two Warships lie in outerspace (either a little distance apart or crashed into each other).
Drop/Modes:
Each team would start on their respective ship and the idea is to defeat the other ships crew(mechs).
- Assault: Capture the other ships bridge/hold.
- Conquest: Capture key points to secure the fight and win the battle
- King of the hill: Capture and hold an escape dropship which is the only way off before they both explode.
The ships on floating in space (no gravity between the ships) and low gravity on the ships. Huge sections of the ships are destroyed from space battle and large sections float off into space.
Lots of cargo holds and places for mechs to move around and hide in.
Routes:
Maybe the ships have collided and intersect at some point (bow) where the mechs can easily cross, but in the open.
Other routes could be from jumping from space chunk to space chunk floating between the two. Maybe with pieces with cover, but fairly open (for snipping).
With Zero gravity a mech should be able to just walk off and float over to the other ship, but this would be the slowest route between the two and very very open to attacks.
Extras:
The guns on the ships could be active (or activated by players doing something - getting to a point) and defending. Or maybe they just fire randomly (dont get caught in the line of fire).
Very cold or hot depending how deep in space (near a sun or not) could easily adjust day/night/heat (up to 3 maps with minor changes in settings).
- Warship map Night Frozen (no sun or behind planet)
- Warship map Day Frozen (deep space with distant sun)
- Warship map Day Hot (near sun)
Extra Siites(for conquest):
Front of ships -
Floating debris - requires mechs to cross open area
Other suggested Maps:
Lake Base
Mountain Base
Edited by Syrkres, 08 May 2013 - 09:06 AM.