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The Fabulous Return Of The Streak Cat


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#21 Krzysztof z Bagien

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Posted 07 May 2013 - 10:28 AM

View PostInyc, on 07 May 2013 - 10:21 AM, said:


Is it a bug that Artemis speeds up Streak lock-on, even though it doesn't increase Streak Crit space and Tonnage? Seems OP.

Also to OP: That build won't be so good once they fix SSRMs to no longer be so CT-centric in their damage. I personally feel the A1 is a much better mech with a mix of LRM, SRM and SSRM.

Yes, it's a bug, and devs have "no plans currently" to decouple LRMs and SSRMs locking systems or doing anything else to fix it, so I say enjoy it while it lasts ;)

And they don't even want to admit there's a problem with SSRMs damaging CT extensively, so again, StreakCats everywhere!

#22 Butane9000

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Posted 07 May 2013 - 10:28 AM

Try this one

Even with all the upgrades it's still 1,889,656 C-bills cheaper. It runs a little hotter and may go 4 KPH slower but you'll survive longer.

#23 Alistair Winter

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Posted 07 May 2013 - 10:33 AM

View PostBishop Steiner, on 07 May 2013 - 06:47 AM, said:

No, it's still more the combo of ECM AND SSRMs that make the Com-2D and Raven-3L so broken. With the damage nerf currently on SSRMs, I find them to be useful, but hardly OP. But in all fairness, a 65 ton mech dedicating it's arsenal to killing lights, SHOULD be able to make short work of mechs 30+ tons lighter. Especially when you factor in that is 65 tons of mech on the team that isn't terribly useful against the Big Boys anymore. (Hell of a good kill stealer though)
Raven-3L still has some wonky hitboxes in it's favor too.....
(BTW, I don't pilot StreakaPults or Splat-Cats.... just never interested me to be a one trick pony)

I think you'll find we agree on the Com-2D and Raven 3L if you look through my post history. But I think you'll also find that most of the solutions offered by both PGI and the fans don't really address the core of the problem, which is ECM + Streaks. Which is why people are saying stuff like "Just wait for collision" or "Just wait for Host State Rewinding" or a number of other solutions that apply to all light mechs, instead of the two mechs which have been a problem since December.

Personally, I don't think any mech dedicated to attack a certain weightclass, whether it's light or assault, should make short work of anything. And I don't subscribe to the idea that heavy and assault mech should be kings of the battlefield, but I don't want to get into that discussion here.

I haven't tried the Streakcat since I started playing the game (Forgive me, for I knew not what I did), nor have I been using Streaks on my Raven 3L for that matter. But TS seems to be saying that he's had great success with the Streakcat, and I'm assuming he hasn't just been killing light mechs. Even if that were the case, it still highlights one of my biggest complaints against the current weapon balance (besides PPCs, MGs, Flamers, AC5s and AC2s...), namely the fact that Streaks are simply too effective against light mechs and shouldn't be able to circle around a mech 20 times per second before hitting it snugly on the nose.

#24 Bishop Steiner

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Posted 07 May 2013 - 10:46 AM

View PostAlistair Winter, on 07 May 2013 - 10:33 AM, said:

I think you'll find we agree on the Com-2D and Raven 3L if you look through my post history. But I think you'll also find that most of the solutions offered by both PGI and the fans don't really address the core of the problem, which is ECM + Streaks. Which is why people are saying stuff like "Just wait for collision" or "Just wait for Host State Rewinding" or a number of other solutions that apply to all light mechs, instead of the two mechs which have been a problem since December.

Personally, I don't think any mech dedicated to attack a certain weightclass, whether it's light or assault, should make short work of anything. And I don't subscribe to the idea that heavy and assault mech should be kings of the battlefield, but I don't want to get into that discussion here.

I haven't tried the Streakcat since I started playing the game (Forgive me, for I knew not what I did), nor have I been using Streaks on my Raven 3L for that matter. But TS seems to be saying that he's had great success with the Streakcat, and I'm assuming he hasn't just been killing light mechs. Even if that were the case, it still highlights one of my biggest complaints against the current weapon balance (besides PPCs, MGs, Flamers, AC5s and AC2s...), namely the fact that Streaks are simply too effective against light mechs and shouldn't be able to circle around a mech 20 times per second before hitting it snugly on the nose.

I agree with the latter part.

Their seeking capability is perhaps TOO high, and they should NOT home CT. Period. Wherever the pipper was, factoring in movement, terrain and such, is where the streak should be homing, and it should always take the shortest route to it (meaning for instance if you targeted the front RT, and the mech spins before impact putting the rear RT in between the original target, the rear RT should take the hit, not the missiles swarming around to get the front, and certainly not the CT.

Also, no missile should have splash, but especially streaks, as they are generally shaped charged, armor defeating missiles. Means focused damage to maximize chance of penetration. That said, let's say LRMs return to 1.5ish damage, and SRMs to the 2.5 they were rocking pre-Splashapocalypse, then the SSRM should fall somewhere in between for damage, to compensate for the seeker advantage. But when you factor in the IS version being heavier than the SRM2, and and the fact it still eats the same hard point, I don't believe a heavier nerf is in order. (Aside from more random to hit, reduced damage v comparable SRM). While the streaks make hitting a light easier, you are also firing a max of 12 missiles, vs the 36 a splatcat can punch out (if both return to 2.5 you are talking 30 potential damage, vs 90, in my scenario, 24 vs 90. Seems pretty fair trade to me).

Will the Clans break balance? Sadly, yes. But then again, 300 year superior technology is supposed to be superior. And tbh, I am not a twitch shooter who feels balance in all things is god. I like the "Inferior Numbers" solution used in TT. (Which is yet another reason to prevent Clan and IS from mixing, as you say a differing argument for another time)

#25 627

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Posted 08 May 2013 - 12:48 AM

Yes i didn't only kill lights, i killed everything and was killed by everything. First day of matches were really good, yesterday was... meh, too much ECM, means "No Fun for You, Sir"

I think streaks are nearly fine, the homing mechanic needs some tweaks so that you hit more random OR that you need to aim on a component instead of the whole mech. This would really be an improvement, how often did i find a damaged leg or arm and was unable to target it.

BTW. i never saw ssrms circling multiple times around a mech befor the explode. Only really sharp turns.

#26 Kyynele

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Posted 08 May 2013 - 02:21 AM

I think the "streaks always hit CT" is a bit out of proportion. Yes, many/most of them do. I expected them to. However, one match in Tourmaline I was chasing an Awesome in my Streakcat. He was completely unscathed, so it was easy to see that to my surprise he managed to torso twist a full salvo of 12 SSRMs to hit his arm, with no damage at all done to the CT. This probably has much to do about Awesomes being so wide that the splash damage didn't go all the way to the CT.

Just wanted to point out there's a bit less magic in there than I personally was expecting from the talks on the forum. :)

#27 627

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Posted 08 May 2013 - 03:16 AM

they don't always hit CT, but most of the time they do (thats where they're aimed at, at last). And afaik there's no splash damage at the moment.

What i learned yesterday... in closed beta, 6streaks was a high alpha and streakcats where a high threat. Today, high alphas have 40-60pts every 3-4 seconds. You can't rush into the enemy, drop some rounds and leave. You can rush into the enemy, drop... yeah, that's it.

Life of a streak cat is short one stalker alpha and you can spectate. But as much as it is short it is fun :)

#28 Shatterpoint

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Posted 08 May 2013 - 04:42 AM

Saw my first splat in ages yesterday, turned the corner and started blasting away and then finally got the mech info up, I could almost see the smile on his face at the same moment I was "oh crap"

#29 627

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Posted 12 May 2013 - 10:28 AM

so, after a week of streak, i have these stats:

Posted Image

And all this without ecm-countering BAP.

I have the A1 mastered now, i played mostly without any modules.

After all, the streakcat is still powerful, not just a viable alternative. I've seen many (non-ecm light) mechs turn on sight as soon as they ident me, best fights are against X5 and other cicadas.

I'm really wondering, why streakcats are so rare... i got many comments from surprised enemies and with my team we got many many lulz with streak builds.
Why is that so? I mean it's cheeseWarrior, everyone plays FOTM and minmax builds. I see so many Highlanders and ppc stalker but i didn't see one streakcat, even rarely see a A1. One was splat, the other was mixed srm6/ssrm/lrm.

I don't want closed beta times with streak cats everywhere, but some more of these cats would be more fun i think. Maybe we need to wait for the bap-patch...

Edited by 627, 12 May 2013 - 10:28 AM.


#30 Vassago Rain

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Posted 12 May 2013 - 10:42 AM

Posted Image

Split your lungs with blood and thunder.

White whale.

HOLY GRAIL!

#31 Deathlike

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Posted 12 May 2013 - 10:54 AM

View PostVassago Rain, on 12 May 2013 - 10:42 AM, said:

Posted Image

Split your lungs with blood and thunder.

White whale.

HOLY GRAIL!


Say cheeeese!

#32 Vassago Rain

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Posted 12 May 2013 - 11:06 AM



Posted Image

#33 One Medic Army

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Posted 12 May 2013 - 12:52 PM

View PostButane9000, on 07 May 2013 - 10:28 AM, said:

Try this one

Even with all the upgrades it's still 1,889,656 C-bills cheaper. It runs a little hotter and may go 4 KPH slower but you'll survive longer.

That's terrible.
Try this: http://mwo.smurfy-ne...f1e5a46a45a0b59

#34 El Bandito

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Posted 12 May 2013 - 03:05 PM

View PostButane9000, on 07 May 2013 - 10:28 AM, said:

Try this one Even with all the upgrades it's still 1,889,656 C-bills cheaper. It runs a little hotter and may go 4 KPH slower but you'll survive longer.

View PostOne Medic Army, on 12 May 2013 - 12:52 PM, said:

That's terrible. Try this: http://mwo.smurfy-ne...f1e5a46a45a0b59


My rig is better. As a jumper you really should protect your legs more. Personal opinion of course.
http://mwo.smurfy-ne...55e7abb17e265e1

Edited by El Bandito, 12 May 2013 - 03:32 PM.


#35 627

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Posted 12 May 2013 - 09:25 PM

I don't get your devotion to STD engines... how often do you loose a side torso?

Even if you loose it, you loose an arm too and thats half of your weapons gone...I survived rounds with only one box and even got a kill or two but you loose your tooth with it.
I lost a side torso twice, thats some 3% of my 63 deaths. And even with a STD engine i would't have survived it.

Why you all give up on speed and tonnage?
Btw, two tons of AMS ammo was a good idea, i have seen lots of LRMs last week, don't know why.
Bonus: it kills one of two streak missiles too :huh:

#36 BlackYoshi1230

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Posted 12 May 2013 - 10:23 PM

So, I guess this means come a few weeks from now, the phrase "There are no Cats in America" will become utterly invalid?

I am going to feel sorry for the birds, bugs, speeders, um... little people (saying toy soldiers is too rash), and *insert equivalent of Cicada here* that will be eaten alive by the Cats. Having that raspberry jam will probably be the only thing that'll make it taste yucky. (Um... there's no mouse-looking Mech in MWO, so um...)

Edited by BlackYoshi1230, 12 May 2013 - 10:33 PM.


#37 Ashnod

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Posted 12 May 2013 - 11:29 PM

nonbad streakcat

#38 El Bandito

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Posted 12 May 2013 - 11:37 PM

View Post627, on 12 May 2013 - 09:25 PM, said:

I don't get your devotion to STD engines... how often do you loose a side torso? Even if you loose it, you loose an arm too and thats half of your weapons gone...I survived rounds with only one box and even got a kill or two but you loose your tooth with it. I lost a side torso twice, thats some 3% of my 63 deaths. And even with a STD engine i would't have survived it. Why you all give up on speed and tonnage? Btw, two tons of AMS ammo was a good idea, i have seen lots of LRMs last week, don't know why. Bonus: it kills one of two streak missiles too :huh:


This is why I play with STD engine. Streakcat is potent even with a side torso gone.


Also you are only giving up mere 4 kph speed for better survivability. I call that a great trade.

Edited by El Bandito, 12 May 2013 - 11:42 PM.


#39 El Bandito

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Posted 12 May 2013 - 11:44 PM

View PostAshnod, on 12 May 2013 - 11:29 PM, said:



You need those JJs in the legs. Helps protecting your leg internals.

#40 One Medic Army

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Posted 13 May 2013 - 12:04 AM

View PostEl Bandito, on 12 May 2013 - 11:44 PM, said:

You need those JJs in the legs. Helps protecting your leg internals.

No, it doesn't.
Crits don't deal any damage to internal structure, ever.
Damage to internal structure causes crits, but the damage is separate.

On top of that, damaged/destroyed actuators aren't implemented yet, so the only things to crit in legs are whatever ammo/jets are placed there.

Considering all of the above, legs (especially 60 armor legs moving at speed) are a good place to keep ammo.





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