What are your thoughts?
Guardian ECM Suite or ECM... a tactical advantage for sure. However, when I was reading the table top rules I found this information:
In the Inner Sphere, the most widely-deployed ECM Suite is the Guardian, but the experimental Angel ECM Suite can also be seen.
The Guardian ECM Suite was introduced in 2597 by the Terran Hegemony. Designed to interfere with guided weaponry, targeting computers, and communication systems, the Guardian is typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors. Affected systems include Artemis IV, C3 and C3i Computer networks, and Narc Missile Beacons. A Guardian can jam a Beagle Active Probe (or its Clan equivalent), but the probe-equipped unit will be aware of the jamming. The Capellan Confederation expanded the utility of the Guardian even more with the introduction of Stealth Armor. Contemporary guided missiles such as standard LRM or Streak SRMs are not affected by the Guardian suite and will be able to achieve hard lock as normal.
The greatest drawback to the Guardian is its limited range, which extends out to only 180 meters. Sensors can sometimes override this jamming, though by that point the enemy unit is already within visual range and can track the opposition with their own eyes.
The Clans used the Guardian as the basis for their own ECM Suite, which is lighter and more compact than the Inner Sphere model but functions identically. The Draconis Combine used the Guardian as the basis for their experimental Angel ECM Suite.
Game Rules
The Inner Sphere Guardian ECM weighs 1.5 tons and takes up 2 critical spaces. It has an operational range of six hexes. The Guardian ECM Suite has a defensive Battle Value of 61.
The Clan ECM Suite system weighs 1 ton and occupies a single critical space. In every other way it's identical to the Inner Sphere version.
The Angel ECM Suite represents a great advance in ECM technology from the standard Guardian model. Within its 6 hex radius of effect, the Angel suite completely blocks the following systems on enemy units: Artemis IV, Artemis V, Beagle Active Probes, Bloodhound Active Probes and their Clan equivalents, C3 Master Computers and C3 Slaves, Streak Missile Launchers and Narc missile beacons. Streak missiles may be fired at units affected by the device, but they function as standard missiles.
When using ECCM rules, the Angel ECM Suite counts as two ECM/ECCM units (depending on how it is set) for the purposes of determining the ratio of ECM to ECCM in a given area.
The Original PPC documentation makes no mention of EMP effect or knocking out ECM. Likewise, ECM, it seems to me, that LRMs should still be able to lock and fire onto targets? Which means we should be able to retain lock for the sake of LRMs?
Edited by Boydsan, 24 April 2013 - 12:19 PM.