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A modification of tt rules (blasphemy!)


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#21 shane jerricho

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Posted 04 July 2012 - 06:31 PM

In the group I play with we have mostly adapted to a variation of the d20 game system. The way we have it worked out so far seems to favor the mechwarrior and his abilities over the mech itself. We still have some bugs to work out, but so far the project is coming along pretty well. I'd say the biggest changes so far have been a complete overhaul of the die rolls, modifiers, and factoring in the mechwarrior's varied abilities. Hit locations, criticals, armor/internal points, and weight and damages have all stayed the same. Only major issue that I'm finding is that the d20 system can be overrun by munchkins and metagamers, but I guess that can be said about all games.

#22 CaveMan

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Posted 06 July 2012 - 11:01 AM

View Postshane jerricho, on 04 July 2012 - 06:31 PM, said:

In the group I play with we have mostly adapted to a variation of the d20 game system. The way we have it worked out so far seems to favor the mechwarrior and his abilities over the mech itself. We still have some bugs to work out, but so far the project is coming along pretty well. I'd say the biggest changes so far have been a complete overhaul of the die rolls, modifiers, and factoring in the mechwarrior's varied abilities. Hit locations, criticals, armor/internal points, and weight and damages have all stayed the same. Only major issue that I'm finding is that the d20 system can be overrun by munchkins and metagamers, but I guess that can be said about all games.


I ran a hybrid RPG/BattleTech campaign converted to d20 a few years back. Other than having to come up with character classes and abilities, it worked quite well and I was pretty pleased with it. Although I had a pretty veteran RP group and I generally knew how to keep people's powergamer tendencies in check. A guy who was new to BT and tended to powergame as much as possible, I let roll up as an Elemental. Kept him from getting in everyone's way and he still got to power trip by flinging regular infantry around like toys in his battle armor.

#23 Graphite

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Posted 13 July 2012 - 02:30 AM

View PostZyzyx66, on 05 June 2012 - 08:26 PM, said:

So first off, I canned the torso twist - it's nothing more than an additional layer of complexity the game doesn't need and (in my mind) already accounts for.


!!!? No......

#24 Congzilla

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Posted 13 July 2012 - 06:29 AM

View PostCaveMan, on 06 July 2012 - 11:01 AM, said:


I ran a hybrid RPG/BattleTech campaign converted to d20 a few years back. Other than having to come up with character classes and abilities, it worked quite well and I was pretty pleased with it. Although I had a pretty veteran RP group and I generally knew how to keep people's powergamer tendencies in check. A guy who was new to BT and tended to powergame as much as possible, I let roll up as an Elemental. Kept him from getting in everyone's way and he still got to power trip by flinging regular infantry around like toys in his battle armor.

Why not just use the "A Time of War" rules that have the correct mechwarrior skill conversions?





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