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Undocumented Changes May 7Th Patch


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#21 Modo44

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Posted 07 May 2013 - 09:33 PM

View PostTexAss, on 07 May 2013 - 03:20 PM, said:

Also, dead targets remaining on screen is confusing me more than it is helping. I see cored out internals and my brain thinks they are still alive only to find out somebody (I don't know who because I was looking at the stupid mech info) has already killed the guy. I can understand why they would want people to be able see where a mech died, but the current implemented isn't very helpful IMO.

I think it has more to do with the general idea of limited info to the pilot. No back camera, no actual radar, etc. fits well with the targeting system not knowing a mech is dead until all systems fully shut down.

#22 Shimmering Sword

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Posted 08 May 2013 - 03:39 AM

View PostModo44, on 07 May 2013 - 09:33 PM, said:

I think it has more to do with the general idea of limited info to the pilot. No back camera, no actual radar, etc. fits well with the targeting system not knowing a mech is dead until all systems fully shut down.


"limited info" Yes! To me it was obviously a game addition to force the pilot to think a little more. If you actually care to pay attention, it's very obvious when a mech is cored out, you see it's kill text appear on the left of the screen, it pops, it starts falling over. This feature is to punish pilots with tunnel vision. I like it.

However "no actual radar" is wrong, and people keep saying this. C'mon guys please spend a bit of thought on how radar works. Bingo, it requires line of sight to work. Everyone is so used to radar as used in air combat, where line of sight extends to the horizon. Mech radar works just the same except there happens to be hills everywhere blocking it. Mechs in MWO have REAL radar, not the fake magical device that previous mechwarrior games gave you.
Soon you'll have your consumable spotter drone if you want aerial radar.

#23 Tennex

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Posted 08 May 2013 - 06:34 AM

here are some from my thread

http://mwomercs.com/...ed-patch-notes/

#24 Jman5

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Posted 08 May 2013 - 04:34 PM

ok I updated the ones I'm sure about.

#25 Asmosis

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Posted 08 May 2013 - 04:43 PM

View PostJman5, on 07 May 2013 - 10:29 AM, said:

If you guys spot any undocumented changes, post them here.
  • Spaceship on River City upper spawn is taller. You can now walk your mech under its wings without getting stuck.



*edit*

ok i see they completely redesigned the ship.

The reason for "targeting after death" makes sense as well, sortof. often shoot at stuff that isnt targetted though and sometimes mechs die "standing up" leaning against something like a cap point or wall (or just get a foot stuck in terrain and can't fall).

Edited by Asmosis, 08 May 2013 - 04:51 PM.






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