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Undocumented Patch Notes.


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#41 Sjstorm

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Posted 07 May 2013 - 07:15 PM

Thank you..much more stable.

#42 DaZur

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Posted 07 May 2013 - 08:23 PM

Funny how anyone who doesn't have an issue with the flow of content is an "apologist"... Can it not simply be that there are some with more passive expectations? :)

PGI clearly laid out their May road map on the 3rd... Where was the wails of indignation at that time? Seriously... were you somehow surprised by the content of this patch despite prior knowledge or were you folks too busy convincing yourself that PGI was pulling a fast one and planned on delivering us Tiffany cufflinks?

Reality is we as not (at least not any longer) beta testers in the functional sense... We are as the external player base are the metric grinders for their internal data. Their in-house "friends and family" are their real beta testers and they are at this moment (figuratively) playing on builds anywhere from 1 to 3 full builds ahead of what we are playing on today. Knowing this any pretense that PGI is sitting around eating Ketchup Chips and is not actively working on bugs, this omnipresent "balance" thing and CW and play-testing content is just plain wrong of the highest magnitude.

Why don't "we" get the true working builds?... Simple... we can't handle it. This community who still erroneously looks at MW:O like a finished product, the same one that has a melt-down when the HUD hiccups... would literally self-implode if they had to play on the real / live working code.

Would I not kill to have everything "now"?... well, hell yeah! That said, I'm not about to pop a blood vessel because each patch doesn't contain a secret toy surprise...

Edited by DaZur, 08 May 2013 - 05:31 AM.


#43 Tennex

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Posted 07 May 2013 - 08:52 PM

i think by now people don't expect PGI to surpass expectations. as far as patch content goes.

for every 1 good unexpected feature, here are 20 delays.

that being said. i think PGI can still do a better job, to spread out the content. instead of having only 1 big content map containing both the new mech and a new map on the same daya.

#44 Tennex

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Posted 08 May 2013 - 04:31 AM

turns out wheels were added to the drop ship too. to allow taller mechs to pass through. i can go under the wings on my highlande rnow

#45 Belorion

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Posted 08 May 2013 - 04:40 AM

View PostThontor, on 07 May 2013 - 04:25 PM, said:


But the real big things, like UI 2.0 and CW, could be implemented in either patch, because they don't fit within the regular monthly schedule.

The number of patches is irrelevant to whether or not PGI is going to get the big things in the game before their launch goal date.


I agree with Thontor...

In addition from what I have read about the respective components it seems like UI 2.0, CW, and Lobby mode are all interconnected. It is conceivable that they will all be released together.

#46 Deathlike

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Posted 08 May 2013 - 05:51 AM

My small note posted here:
http://mwomercs.com/...ost__p__2330999

The background image while loading into the map/match is different than it was before.

#47 Yankee77

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Posted 08 May 2013 - 06:57 AM

I'm not sure why 4-5 big patches until release is an issue.

There are some huge changes coming up, yes, UI 2.0 and CW are big ones, and they're coming soon. It's entirely conceivable that the game will be ready for release with these patches.

And of course, just because the current patching model has 1 small and 1 big patch per month, does not mean they may not break that pattern for when the big features are added.

2.0 and CW are entirely outside the current cadence of changes, so who knows how they'll be implemented. Regardless, my original post was simply to respond to the despondency on how the May 7th patch was small. It was, definitely, but its usually how the first patch of the month goes, so it's not like PGI broke any promises or somehow failed to deliver something.

We're getting big changes on the 21st, the second patch of the month as usual, and in the next couple of months the big features are going to hit (hopefully). That does not change the fact that the May 7th patch was not a failure by PGI or anything of the sort.

#48 Tennex

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Posted 08 May 2013 - 07:01 AM

look what i found :)

Posted Image

#49 Vasces Diablo

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Posted 08 May 2013 - 07:45 AM

My graphics got quite a bit better. More detail and things are just sharper.

Also seen a couple people comment that there are more trees in Forest Colony.

#50 Stone Profit

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Posted 08 May 2013 - 08:01 AM

View PostDrunkDrivin, on 07 May 2013 - 06:33 PM, said:

The real issue is that a lot of people have been looking forward to MWO because they are rabidly in love with this game. The rate of bugs being introduced to squashed is not to most peoples liking. I am not even speaking of the vocal minority. Almost every single match I am in someone has a random bug that severely affects their game play and ***** about it during the match.

The longer it takes to fix the bugs, if at all, the worse the game looks overall even in beta. That means more people walking away, less revenue and in the end a less awesome MW experience. Some say that its too simple a view, but it really isn't.There are plenty of examples of MMO's with bad starts and the events leading up to them can be seen here in MWO.

Having only 3-4 updates before "launch" vs 10 is huge. Many small tweaks will be far superior and yield better results that completely screwing each patch with more bugs than they fix, and adding knee jerk buffs/nerfs. Are there still going to be new bugs each patch? Sure there are. Are they going to have a better idea where it came from due to less changes each patch? Yes.

In response to those saying the community "we are expecting too much from the devs". You are right. The devs are not the problem. Those making the decisions and plan are not delivering consistent quality. If I pay for something I want a quality product and to have fun. Other people feel this way too, it's only natural. Right now it's not a quality product and 1/2 the games are not fun due to (insert name of any the major bugs).

Anyone who has paid any money into this game has gotten EXACTLY what they paid for. MC. Or a Founders Pack. Anything else they think they paid for (content) is in their heads. They feel they paid for content to the game. they didnt. They paid for MC and Founders packs. Content only comes with time and is FREE. So these people demand to have what they "Paid For" when in reality they are misunderstanding the reality of the situation.

Now, As to losing people due to bugs, people who cant handle the fact that THIS IS BETA are either A: Going to come back later if they really want to play or B: Fools who dont understand what BETA means.

#51 DrunkDrivin

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Posted 08 May 2013 - 09:53 AM

View PostStone Profit, on 08 May 2013 - 08:01 AM, said:

Anyone who has paid any money into this game has gotten EXACTLY what they paid for. MC. Or a Founders Pack. Anything else they think they paid for (content) is in their heads. They feel they paid for content to the game. they didnt. They paid for MC and Founders packs. Content only comes with time and is FREE. So these people demand to have what they "Paid For" when in reality they are misunderstanding the reality of the situation.

Now, As to losing people due to bugs, people who cant handle the fact that THIS IS BETA are either A: Going to come back later if they really want to play or B: Fools who dont understand what BETA means.

Either you did not read my entire post, or read it assuming I was trying to be a snot. I do not see how your retort has anything to do with my post besides the bugs comment which still was off the mark. Can you explain what part of my post caused this reaction? I have a sneaking suspician that prior posters demanding that thier monetary input get them more is coloring how this is read.
BTW, if you were referring to me being a fool for expecting bug fixes in a better, more organized, and communicated fashion.....wow.

#52 Stone Profit

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Posted 08 May 2013 - 09:55 AM

View PostDrunkDrivin, on 08 May 2013 - 09:53 AM, said:

Either you did not read my entire post, or read it assuming I was trying to be a snot. I do not see how your retort has anything to do with my post besides the bugs comment which still was off the mark. Can you explain what part of my post caused this reaction? I have a sneaking suspician that prior posters demanding that thier monetary input get them more is coloring how this is read.
BTW, if you were referring to me being a fool for expecting bug fixes in a better, more organized, and communicated fashion.....wow.

I respond to a response to my post, as the response indicate a clarification is needed. Perhaps some common sense would be helpful in the future when reading posts.

View PostDrunkDrivin, on 07 May 2013 - 06:33 PM, said:

In response to those saying the community "we are expecting too much from the devs". You are right. The devs are not the problem. Those making the decisions and plan are not delivering consistent quality. If I pay for something I want a quality product and to have fun. Other people feel this way too, it's only natural. Right now it's not a quality product and 1/2 the games are not fun due to (insert name of any the major bugs).

Shows an inability to understand my point, thereby requiring clarification.
Anyone who has paid HAS RECEIVED EXACTLY WHAT THEY PAID FOR.

Edited by Stone Profit, 08 May 2013 - 10:35 AM.


#53 Coolant

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Posted 08 May 2013 - 10:50 AM

Curious, to those that constantly defend everything PGI does and never offer any constructive criticism...are your unbelievably positive posts directed toward individuals you are responding to or are you sending a message to PGI to stay the course? Maybe offer some good morale that will translate into a better work environment that will in turn spur on productivity and quality? The reason I'm asking is that those of us that are offering constructive criticism (albeit perhaps too much complaining) are speaking indirectly (or directly) to PGI by making points about whatever it is we feel needs work, fixed or added. If we come across too negative, then PGI needs to see thru the emotion and hear what we are really saying. Our constructive criticism is trying to make a point to PGI.

I have to ask, does being positive all the time benefit PGI? It seems to me that constant positive arguing really only comes down to arguing with a particular poster and does PGI little good. After all, I have been active enough on the forums to say that there are definitely those who never offer any constructive feedback, but seem to live to defend PGI's honor. I'm sure PGI appreciates that, makes them feel good, but I bet they would rather get $$$ from us, and our constructive criticism posts help them make a better game that should do that. I'm not sure how always being positive translate to $$$, unless it is to make newcomers think it's a great game. PGI has covered that by getting rid of the General Discussion section.

Edited by Coolant, 08 May 2013 - 10:50 AM.


#54 Kattspya

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Posted 08 May 2013 - 11:19 AM

View PostStone Profit, on 08 May 2013 - 09:55 AM, said:

Shows an inability to understand my point, thereby requiring clarification.</p>
Anyone who has paid HAS RECEIVED EXACTLY WHAT THEY PAID FOR.
Did you really mean to call the game not quality and not fun?

#55 Stone Profit

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Posted 08 May 2013 - 11:23 AM

View PostKattspya, on 08 May 2013 - 11:19 AM, said:

Did you really mean to call the game not quality and not fun?

I didnt say anything of the sort. Reading comprehension will help in the future to avoid these issues.

View PostStone Profit, on 08 May 2013 - 08:01 AM, said:

Anyone who has paid any money into this game has gotten EXACTLY what they paid for. MC. Or a Founders Pack. Anything else they think they paid for (content) is in their heads. They feel they paid for content to the game. they didnt. They paid for MC and Founders packs. Content only comes with time and is FREE. So these people demand to have what they "Paid For" when in reality they are misunderstanding the reality of the situation.

Now, As to losing people due to bugs, people who cant handle the fact that THIS IS BETA are either A: Going to come back later if they really want to play or B: Fools who dont understand what BETA means.

Edited by Stone Profit, 08 May 2013 - 11:24 AM.


#56 hammerreborn

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Posted 08 May 2013 - 11:45 AM

Also, to the people who complain about weapons balancing not being done often.

It's kinda hard to balance weapons when up until the last month or so you couldn't even guarentee the weapon to do damage in the first place.

How do you balance a weapon that doesn't even work a good majority of the time?

Look at the PPC balance changes over time to help with the netcode and firing delay, improved projectile speed and lower heat, and I think a cooldown change.

All of a sudden those limitations go away and we have what we have now.

How do you argue that 1 ton of ammo for an AC/20 is proper if it takes 5 shots to have the damage registered?

If balancing is slow post HSR fixes then I'll understand complaints but as long as it's a crapshoot for some weapons to even hit their opponents you can't really say that SRMs need to be buffed or not.

#57 Lefty Lucy

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Posted 08 May 2013 - 11:52 AM

View PostVasces Diablo, on 08 May 2013 - 07:45 AM, said:

My graphics got quite a bit better. More detail and things are just sharper.

Also seen a couple people comment that there are more trees in Forest Colony.


I've been going through "liking" posts that are actually about undocumented changes in *this* patch.

In addition to the graphics potentially being a bit better, I also have a better frame rate with no .cfg tweaks.

The game is much more stable, I haven't had a match with a DC yet.

This was actually a really impressive patch, just a lot of the stuff was "back end" stuff that PGI, for reasons I cannot fathom, just decides to leave out of the patch notes.

#58 Adridos

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Posted 08 May 2013 - 12:10 PM

View PostLefty Lucy, on 08 May 2013 - 11:52 AM, said:

The game is much more stable, I haven't had a match with a DC yet.

This was actually a really impressive patch, just a lot of the stuff was "back end" stuff that PGI, for reasons I cannot fathom, just decides to leave out of the patch notes.


Someone already commented on the issue.

The reason DC fix wasn't included in the patch notes was that it is still not complete and while much, much rarer, the bug can still happen... and imagine the forums if they said they fixed it and someone got it...

Edited by Adridos, 08 May 2013 - 12:11 PM.


#59 DaZur

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Posted 08 May 2013 - 12:15 PM

View PostCoolant, on 08 May 2013 - 10:50 AM, said:

Curious, to those that constantly defend everything PGI does and never offer any constructive criticism...* snip* Our constructive criticism is trying to make a point to PGI.

I have been active enough on the forums to say that there are definitely those who never offer any constructive feedback, but seem to live to defend PGI's honor.

It's been iterated 32,143 times within this community that criticism and critique are valuable assets to PGI and the betterment of MW:O. That said, it has equally been pointed out that regardless of how spot-on these criticisms and critiques may be their strength of conviction is lost when they are dripping with contemptuous commentary, accusations of gross negligence and rift with unfounded facts and unsubstantiated empirical numbers...

I've never seen a well thought out complaint, criticism or critique attacked... challenged?..."Yes". Offered alternate explanation?... "You bet". It's natural to discuss contrary opinion...

Conversely, and what I find more troubling is anytime a detractors opinion or position is challenged, the challengers are automatically labeled as being zealots and white knights and accused of being incapable of critical thinking?

There's two sides to everything and if a person is willing to offer criticism and critique, it is fair game for someone with contrary opinion to challenge them...

Offering contrary opinion does not = "Unbelievably positive posts" and failing to issue a rage post and or ultimatums and demands does not = constructive feedback. :)

Edited by DaZur, 08 May 2013 - 12:18 PM.


#60 Nicholas Carlyle

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Posted 08 May 2013 - 12:22 PM

Dazur.

Just as a point of reference. It's not that EVERYONE positive is a white knight or an apologist.

But there are a bunch of people who do it REPEATEDLY with no real content to their posts.

I've got about half of them on ignore, and I reserve the right to call the rest out on it.

Edited by Nicholas Carlyle, 08 May 2013 - 12:22 PM.






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