Demoulius, on 08 June 2012 - 04:45 PM, said:
Cheers! That did help
![:blink:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Cool, then I didnt waste your time. =)
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I definitely think so. I got in to it shortly after playing through MW2 and getting in to the online scene for that game (dailup/ISDN, getting a game going, and not having it lag out could be an epic battle all its own...) and haven't regretted it since.
Mind you, took me a bit to adjust mentally to no longer being able to rip a limb off an opposing 'Mech with weapons fire at will. Once you're used to that, having to surrender your manual skills to a pair of dice can be jarring.
But once you push through that to the fun underneath, you'll barely care. The trick is to look at both as 2 different experiences, rather than related ones. (That just happen to occur in the same universe)
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What I meant with different models is tat ive seen mechs about 10 mm's big and some bigger, more akin to 20-30 or so. (or even more then that, hard to see in a picture with no other point of reference :S ) so I gues an additional question would be, what size are the mech miniatures?
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
They're 1:285th scale, officially. So, at 1:300th scale, it's real close to the 6mm micro armor scale.
Most 'Mech minis should therefore be about 30-50mm tall. (Most are between 9 and 15 meters tall)
That goes for BattleMechs in the Light - Assault weight classes, so 20 - 100 tons. Some relatively rare 'Mechs exceed both that mass and height. There's also "ultralight" 'Mechs that weight between 10 and 15 tons.
If you're looking at what you might commonly find on a game table, a lot of players like to include ProtoMechs along with other units. ProtoMechs are miniaturized 'Mechs weighing between 2 and (these days) 15 tons. They're substantially smaller, so 10mm for those can make sense, though 20mm makes more sense.
The previously mentioned MW minis from Wizkids were N-Scale.
Finally, IWM recently released new scale miniatures called "BattleForce scale". They're pretty close to 20mm per 'Mech.
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Another question I have is if its possible to customize your mech on the TT? Some mechs I love the look off but the normal arnament (at least in mechwarrior games) not so much
![:wub:](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
For some people, customizing designs is a major part of the fun. Some people rarely play with 'canon' Mechs. I believe just about every player out there has made some custom designs at least a few times.
Most people I've gamed with myself tend to use exclusively canon 'Mechs. I prefer it as well, largely because most canon 'Mechs have some kind of weakness or quirk that you need to figure out in order to get the most of them (or just to make them suck less) which is a kind of problem I like to have to wrestle with in a game.
The book with most of the rules you'd need is Techmanual. Tactical Operations has some additional equipment that's mostly rated as "experimental" either because of its in-universe rarity, or because the game rules for the gear is too complex for a 'tournament' level game.
You can also consider getting a utility to help with Mech design. The official utility is Heavy Metal Pro.
http://www.heavymetalpro.com/
There's some unofficial 'Mech designer utilities out there as well.
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Oh, and can you have more mechs on a single hexagon?
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Not easily. =)
Stacking rules dictate only 1 'Mech per hex, but there are some ways around that. The way a Death From Above attack is resolved can create the situation where 1 Mech is above the other until that attack is resolved. That's about the only way I can think of.
ProtoMechs count as vehicles for Stacking purpose, so as many as 4 can be in the same hex.
(2 per side)