... some kind of collectors owning dozen and dozen of mechs only using most of them once in a year and more or less only for the reason to get the elite effeciencies. Or should we some kind of fans to our mechs. Equiping every one as best as we can, testing it for weeks before we are happy with the configuration and styling it precisely to make the mech really unique in every way?
I would prefer the second way. For me it would be enough to own one or two mechs (or three at a maximum) to play the way I like. One reason for the mech inflation is the mech price. By playing one single day you can earn enough mc to buy several small or medium mechs (maybe heavys). Shouldn't mechs be far more expensive, especially the heavy and assault ones?
I also dont need a mech in three or four different variants.As soon as there are some more mechs available I would be totally fine if every different mech has only one variant which makes the differences between the mech types really relevant. At the moment you can equip a stalker like a heavy metal like a titan... you only have to choose the right variant of each type and have more or less the same hard points. The only real difference is the tonnage.


What Kind Of Mech Warriors We Should Be...
Started by MikeFreeman, May 08 2013 06:01 AM
5 replies to this topic
#1
Posted 08 May 2013 - 06:01 AM
#3
Posted 08 May 2013 - 06:07 AM
Are you still getting your recruit bonus? Because you have to be pretty good or dedicated to afford a whole heavy 'mech in less than a day.
Also you don't need to keep the 'mech once you get the efficiencies unlocked. My Catapult has the top tier upgrade unlocked and purchased, I'll eventually buy back other Cata designs but for now I'm happy with just my K2
Also you don't need to keep the 'mech once you get the efficiencies unlocked. My Catapult has the top tier upgrade unlocked and purchased, I'll eventually buy back other Cata designs but for now I'm happy with just my K2
#4
Posted 08 May 2013 - 06:10 AM
The recruit bonus only lasts for your first 25 matches, after that it slows down pretty well. They wanted it that way so you could buy your first couple mechs soon (because the trials are so bad).
After those 25 matches, you'll likely only be earning 100-150K Cbills per match, depending on how good you are, whether you win, etc.
After those 25 matches, you'll likely only be earning 100-150K Cbills per match, depending on how good you are, whether you win, etc.
Edited by CapperDeluxe, 08 May 2013 - 06:13 AM.
#6
Posted 08 May 2013 - 07:23 AM
Stalker moves a tiny bit fast but has a more limited engine range. The fastest Highlander uses a 325 while the fastest Stalker uses a 310. This might seem minor but what it means is that a Highlander can hide an extra heat sink in the engine.
Now that is a rather subtle thing, I can see someone ignoring that however lets look at some GLARING differences.
Torso Twist
Stalker 60 deg (85 on the most flexable)
Highlander 90 deg + 20 for the arms
This is HUGE. Light and other fast mechs can rip a Stalker apart without being shot by it because they can get into it's blind spots and stay there. On top of that it doesn't have arms that move side to side and arm mounted weaponry is much better for tracking fast moving lights.
Jump Jets
Stalker - none... remember that issue with fast moving mechs? it could be resolved by having JJs so the Stalker could hop turn. It can't.
Highlander - I think this is the main reason people use it and not just the Jump Snipers.
Oh and as you say, Hit boxes are very different and can be a big deal.
Basically the Highlander is a fairly maneuverable Assault. The Stalker, by contrast, is deadly at what it is point at, but has issues dealing with flanking or anything not directly in front of it. Highlander carries less firepower, but is able to use it 360 degrees easily while the Stalker carries more but is limited to one slice of battlefield at any given time.
Now that is a rather subtle thing, I can see someone ignoring that however lets look at some GLARING differences.
Torso Twist
Stalker 60 deg (85 on the most flexable)
Highlander 90 deg + 20 for the arms
This is HUGE. Light and other fast mechs can rip a Stalker apart without being shot by it because they can get into it's blind spots and stay there. On top of that it doesn't have arms that move side to side and arm mounted weaponry is much better for tracking fast moving lights.
Jump Jets
Stalker - none... remember that issue with fast moving mechs? it could be resolved by having JJs so the Stalker could hop turn. It can't.
Highlander - I think this is the main reason people use it and not just the Jump Snipers.
Oh and as you say, Hit boxes are very different and can be a big deal.
Basically the Highlander is a fairly maneuverable Assault. The Stalker, by contrast, is deadly at what it is point at, but has issues dealing with flanking or anything not directly in front of it. Highlander carries less firepower, but is able to use it 360 degrees easily while the Stalker carries more but is limited to one slice of battlefield at any given time.
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