stjobe, on 08 May 2013 - 09:54 AM, said:
If one looks at Dev Blog 4, this wasn't what was intended; these things were for the Scout role only:
* Radar Range Increase – Increases radar range by 2% up to 5 times
* Ghost Signature – Increases length of time before a signal fades by 2% up to 3 times
* Vision Mode 1 - Zoom Vision – Allows the pilot to zoom 7x
* HUD Detail 1 – Enemy Damage Level – LOD detail in terms of damage
* HUD Detail 2 – Enemy Component State – Overall component criticality
* Null Signature System – Allows the pilot to appear shut down for 5 seconds
* Multi-Targeting – Allows the pilot to target multiple enemies up to 4 at a time.
* IDF Accuracy – Narrows the AOE of IDF fire.
* Critical Shot Indicator – Shares with nearby friendly BattleMechs the critical components of an enemy BattleMech
Most of those things are now available to everyone, and some of them have been lost along the way.
In my opinion, the PGI devs need to go back and re-read Dev Blog 4 and start implementing it.
Until that happens (I'm not holding my breath), or the game starts rewarding other things equally as well as damage, kills, and assists, lights need something to tide them over.
This would be the reason I invested in this game. While I enjoy it I was -=REALLY=- looking forward to Role Warfare and being able to advance my pilot in a particular role. Give me a few different pilot slots and I would develop them each with different focuses. I would probably work on the Scout role first but it simply doesn't exist. *sigh*