Jump to content

Mech Quirks Compilation


24 replies to this topic

#21 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 12 November 2013 - 11:02 AM

View PostGevurah, on 11 November 2013 - 07:28 AM, said:

I'll get around to it but honestly I've had a lot going on in the real world of higher importance, sorry.

What's this "Real World" of which you speak? It sound dreadful.

#22 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 04 November 2014 - 07:12 PM

Are these ALL bonuses? Or are some of them nerfs? Every list I've seen uses + or - or neither and is unclear?

#23 kosmos1214

    Member

  • PipPipPipPipPipPipPip
  • Civil Servant
  • 776 posts

Posted 08 November 2014 - 08:13 PM

yes they are all buffs and some of them may be adjusted in a 2nd and or 3rd pass

#24 Zarock

    Member

  • PipPipPipPipPip
  • Guillotine
  • Guillotine
  • 111 posts
  • LocationGermany

Posted 16 November 2014 - 11:57 AM

Could you maybe nerf the firestarter? Ist a Little too strong now with small pulse lasers, you are usually screwed when one of those Comes up to you , but more and more often there are two or more and you got just no Chance with that cooldown... Please do something about it. (I like the Quirks, IS got a bigger Chance against clan now, but the firestarter is now stronger than most clan mechs..)

#25 Gevurah

    Member

  • PipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 500 posts

Posted 17 November 2014 - 11:33 AM

Guys this topic is tremendously out of date.
Please review more current materials.
Thanks





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users