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Please Change Cata Head Hitbox


86 replies to this topic

Poll: General Mech Cockpit Hitbox Poll (47 member(s) have cast votes)

Which would you prefer?

  1. Make all cockpit hitboxes equal (16 votes [34.04%])

    Percentage of vote: 34.04%

  2. Keep things the same(Varying Hitboxes) (30 votes [63.83%])

    Percentage of vote: 63.83%

  3. No cockpit hitboxes (1 votes [2.13%])

    Percentage of vote: 2.13%

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#21 RiceyFighter

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Posted 08 May 2013 - 02:09 PM

View PostGaan Cathal, on 08 May 2013 - 02:01 PM, said:


The Butterbee is a completely valid, current, short-ranged Catapult example. And the H2 appears in the Technical Readout: 3050 Upgrade judging by Sarna's citations.


H2 was introduced at 3064 because rocket launchers were not invented in till 3064.

http://www.masteruni...nit/Details/486

So the Butterbee is the only "MODIFIED" Short range chassis that still used a C1 model chassis.

The body is still made to be long range, is just the weapon load out became short range.

View PostXyre, on 08 May 2013 - 02:05 PM, said:


I have the CPLT-C4 and run the 4xSRM6 at times, it is the only one I actively try to use as a hit and run catapult. This doesnt stop the headshots and I would be far better off running a light or medium than trying to use the Catapult as a CQ mech because of its easy headshot "you win button" potential. I generally use the K2 for long to medium range support however it is easy at medium range for mechs to headshot the Catapult, it just should not be happening as often as it does...


Yeah you are better off in a different mech honestly. Catapults are just over shadowed by better mechs.

#22 Xyre

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Posted 08 May 2013 - 02:17 PM

View PostRiceyFighter, on 08 May 2013 - 02:09 PM, said:


H2 was introduced at 3064 because rocket launchers were not invented in till 3064.

http://www.masteruni...nit/Details/486

So the Butterbee is the only "MODIFIED" Short range chassis that still used a C1 model chassis.

The body is still made to be long range, is just the weapon load out became short range.



Yeah you are better off in a different mech honestly. Catapults are just over shadowed by better mechs.


I have always played this style structured mech...Catapult for heavy and Dire Wolf for my assault...I think its sad I would be "forced" to change playing the mech structure I enjoy because of this broken mechanic...Thanks for the constructive replies.

Edited by Xyre, 08 May 2013 - 02:18 PM.


#23 Lege

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Posted 08 May 2013 - 02:52 PM

I won't buy a catapult until they fix the head box size. Between that and missiles being so poor now, I'm not likely to buy the mech any time soon.

#24 Xyre

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Posted 08 May 2013 - 03:01 PM

View PostLege, on 08 May 2013 - 02:52 PM, said:

I won't buy a catapult until they fix the head box size. Between that and missiles being so poor now, I'm not likely to buy the mech any time soon.


I am with you on the missile issue...I bought the C4 as a missile boat. I quickly realized 2 things, I need a brawler up front so I can poor the missiles down on them while staying in LOS, and two I could have done "more" "faster" critical single component damage with a PPC/AC/Guass instead of spread out avoidable slower damage with missiles...

#25 Tennex

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Posted 08 May 2013 - 03:02 PM

its tiny.

#26 RG Notch

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Posted 08 May 2013 - 04:03 PM

View PostXyre, on 08 May 2013 - 01:50 PM, said:


I would be fine if headshots "became" viable after a component was destroyed, bringing a mech into some state of headshot exposure. You speak of strengths for the Catapult at the cost of such an easy headshot, lets just do a simple hypothetical on that, compare all the Atlas' strengths then lets put a large red button right in the center of the Atlas that allows for one shots to compensate for its strengths...that would be completely silly, a terrible ridiculous idea, yet for some reason its "fine" for the "Buh bye" and "lrn2play" trolls for it to be like this on the Catapult. If I wanted to play an instant kill headshot game I would not be playing a mechwarrior based game, this mechanic should be changed.

Nothing stopping you from playing other games, head shots are part of the game and the cockpit size of the Catapult hasn't changed since CB. In fact in the last Ask the Devs (#37) they said the cockpit size is fine. Like I said before, buh bye!

#27 Xyre

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Posted 08 May 2013 - 04:31 PM

View PostRG Notch, on 08 May 2013 - 04:03 PM, said:

Nothing stopping you from playing other games, head shots are part of the game and the cockpit size of the Catapult hasn't changed since CB. In fact in the last Ask the Devs (#37) they said the cockpit size is fine. Like I said before, buh bye!


Ask the devs question #38 "Do you support arrogant posters who believe others are not entitled to their opinion and would rather troll than post anything productive?"

Answer: "No, people like this only push the community into disarray causing us to lose support, they are a cyst to the mechwarrior community, but one must live with"

#28 El Bandito

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Posted 08 May 2013 - 04:57 PM

View PostXyre, on 08 May 2013 - 12:46 PM, said:

When 1 in 3 matches result in nearly instant death by headshot something should be changed...I really want to enjoy the Catapult, but when it is so easy for mechs to instagib it is incredibly hard to enjoy and play...Now, Im sure people will say "Learn to fire and turn your head", I do that, the problem is "IF" I want to fire I have to look at the mech and thats when the instant headshots generally happen. It is incredibly annoying, and not enjoyable to have to consistently be thinking, "Should I turn and shoot, well he is near, if I do it could be over immediately like it is far too often, oh wait this entire time that Im thinking and worrying about looking at my target hes been destroying me, wow that is fun". It doesnt conform to tabletop in any way what-so-ever and it is a consistent waste of time. I want to blow limbs off and "enjoy" fighting as a mech, and this instagib mechanic sucks all the fun out of playing as a mech. Headshots should be rare whether I am in the catapult or any other mech, not 33% of the games I play. If I wanted consistent headshots I would go play Call of Duty or BF 3, atleast in BF 3 you have sway and bullet drop. Please change this, thanks.


NO. I pilot brawler Catapult all the time and I have no issue with headshots. Catapult is one of the cheesiest mechs and it has one of the safest side torsos. It is fitting that it gets some glaring weakpoint.

Edited by El Bandito, 08 May 2013 - 04:59 PM.


#29 RG Notch

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Posted 08 May 2013 - 07:04 PM

View PostXyre, on 08 May 2013 - 04:31 PM, said:


Ask the devs question #38 "Do you support arrogant posters who believe others are not entitled to their opinion and would rather troll than post anything productive?"

Answer: "No, people like this only push the community into disarray causing us to lose support, they are a cyst to the mechwarrior community, but one must live with"

What's not productive about pointing out that the Catapult head has been the way it is for months now and despite people asking about it a lot. I in fact pointed to where you could find the most recent answer to the issue with the cockpit. If you don't like the answer, there are plenty of other games since you decided that this community doesn't deserve you.
Once again it's only polite to send some one off with a polite Buh bye! ;)

#30 Xyre

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Posted 08 May 2013 - 07:33 PM

View PostRG Notch, on 08 May 2013 - 07:04 PM, said:

What's not productive about pointing out that the Catapult head has been the way it is for months now and despite people asking about it a lot. I in fact pointed to where you could find the most recent answer to the issue with the cockpit. If you don't like the answer, there are plenty of other games since you decided that this community doesn't deserve you.
Once again it's only polite to send some one off with a polite Buh bye! ;)



The fact your posts have been modded and removed should be enough. Now you are trolling by saying I stated that this community "doesnt deserve me"? Please stop trolling or leave the thread. Thanks.

#31 Panzerman03

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Posted 08 May 2013 - 07:43 PM

If I'm playing sniper, it's silly easy to head-shot a catapult if you catch one standing still for even a second. They need a little hitbox love.

#32 Echo6

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Posted 08 May 2013 - 10:46 PM

View PostPanzerman03, on 08 May 2013 - 07:43 PM, said:

If I'm playing sniper, it's silly easy to head-shot a catapult if you catch one standing still for even a second. They need a little hitbox love.

This is probably how I kill a good 1/3 of catapults that I attack, and I always try to aim for the cockpit. I really love getting above them and doing this.

Please, please, please, give the madcats this ridiculous cockpit, kay? Thx

#33 EvilCow

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Posted 08 May 2013 - 11:16 PM

I agree on this idea, the Catapult is the only mech left with such a huge head box. When I see one almost always ends up with an headshot, way too easy.

#34 Infosus

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Posted 09 May 2013 - 12:17 AM

o.0 Didn't i make a post about the catapult's hitbox? Oh well, anyways summing up what happen:
General consensus = yes change the the hitbox pz
other things said:
big cockpit for a nicer view - that's irrelevant lots of other mechs have a nice big cockpit with a smaller hitbox
Second line Mech - Yes we all know this but sometimes the cat may just end up in the front lines, whether by accident or the cat is one of the last mechs left
and then other fluff that's not to important >.<

#35 Ghost Rider LSOV

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Posted 09 May 2013 - 12:46 AM

I'd like a small reduction of the cockpit size too.
It's the only mech I can easily hit the cockpit without trying and the only mech I use that can be one-shotted from many angles. T_T

#36 El Bandito

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Posted 09 May 2013 - 12:54 AM

View PostGhost Rider LSOV, on 09 May 2013 - 12:46 AM, said:

I'd like a small reduction of the cockpit size too. It's the only mech I can easily hit the cockpit without trying and the only mech I use that can be one-shotted from many angles. T_T


My CT or arms or legs get destroyed way more than my cockpit when I brawl with a Catapult. I can count the amount of time I got heashotted with fingers on one hand in 100 matches. Mostly when I was moving real slowly.

If you guys want to buff the Catapult cockpit before the missile state rewind and missile damage buffs, then have fun against the resurgent Splatcats and Streakcats afterwards.

Edited by El Bandito, 09 May 2013 - 12:59 AM.


#37 Kaspirikay

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Posted 09 May 2013 - 01:06 AM

i call cat cat and i call fract fract

#38 Kitane

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Posted 09 May 2013 - 01:19 AM

*unsure how anyone could interpret that Cata as Cataphract when the name Catapult was listed in the OP's post. People...*

After missiles are fixed, only Splatcats are going to be an issue at close range. Streakcats will be just as lame as they are now, an impact of the damage (re)buff will be lost with SSRMs locked on random mech parts.

#39 John MatriX82

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Posted 09 May 2013 - 01:33 AM

The catapult is a powerful chassis and it's the best to house XL engines among any other mech in game.

Therefore it must have a weakness, and that is the big cockpit. When BAP will counter ECM we'll see streakcats getting back in rage, when the SRMs will be fixed we'll see srmcats everywhere and AC20 pults and gausspults are still around and kicking. Imho, leave the cockpit as it is now.

And if anyone wonders, I have 3 variants of them..

Edited by John MatriX82, 09 May 2013 - 01:34 AM.


#40 bloodnor

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Posted 09 May 2013 - 02:08 AM

i do activity aim for the cockpit whenever i come across a cata





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