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Murphy's Laws Of Mech Combat


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#1 Gevurah

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Posted 25 April 2013 - 07:22 AM

Taken from the always evolving "Murphy's laws of combat". Modified for our purposes :D


1 - If the enemy is in range, so are you.
2 - Incoming fire has the right of way.
3 - Don't look conspicuous, it draws fire.
4 - The bigger the mech, the more conspicuous. Unless you're in a raven.
5 - Tracers work both ways.
6 - You are not superman. And if you are, your team/PUG is terrible.
7- No plan survives the first contact intact.
8 - There is always a way, and it usually doesn't work.
9 - The problem with the easy way out is that the enemy can get there first.
10 - Try to look unimportant, they may be low on ammo.
11 - Professionals are predictable, it's the amateurs that are dangerous.
12 - The enemy invariably attacks on two occasions: When you are ready and when you are not.
13 - Teamwork is essential, it gives them someone else to shoot at.
14 - ECM always works great and is game breaking, only you don't have enough of it.
15 - If you're not cheesing, you're not trying.
16 - If you can't remember, then you didn't refill your consumables.
17 - The enemy diversion you have been ignoring will be the main attack.
18 - A "cored center torso" is nature's way of telling you to slow down.
19 - If your attack is going well, then it's an ambush.
20 - If your attack is NOT going well, then it's also an ambush.
21 - Never draw fire, it irritates everyone around you.
22 - Anything you do can get you shot, including nothing.
23 - If it's tough for them to get to you, then it's tougher for you to escape.
24 - Never share a ridge line with anyone braver than yourself.
25 - If you're short of everything but the enemy, you're in a combat zone.
26 - When you've taken a node, don't forget to tell the enemy.
27 - Never forget that this game is made by PGI.
28 - Friendly fire isn't.
29 - The only thing more accurate than enemy fire is friendly fire.
30 - If the Lance Commander can see you, so can the enemy.
31 - The most dangerous thing in the world is a newbie pugger who hits the 'take command' button.
32 -The most effective and simultaneously least effective strategy is the 'lemming blob'.
33 - Remember, a retreating enemy is probably just falling back and regrouping.
34 - If at first you don't succeed, roll an atlas.
35 - Exceptions prove the rule, and destroy the battle plan.
36 - The enemy never watches until you make a mistake.
37 - One enemy mech is never enough, but two is entirely too many.
38 - A clean installation is a magnet for HUD bugs.
39 - Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
40 - The more a mech costs in MC, the longer it will take for you to become proficient with it.
41 - Field experience is something you don't get until just after you need it.
42 - Novel builds aren't.
43 - No matter which way you have to fight, its always uphill.
44 - If enough data is collected, a forum poster can prove ANYTHING.
45 - For every action, there is an equal and opposite criticism. (On the forums)
46 - The one item you need is always in short supply.
47 - The worse the map, the more you are required to play on it.
48 - The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. Except PPCs.
49 - Airstrikes always overshoot the target, artillery always falls short. Neither does enough damage to matter.
50 - Those who hesitate under fire usually are the last ones standing
51 - The tough part about being an officer is that the troops don't know what they want, but they know for certain what they DON'T want.
52 - To steal information from a person is called plagiarism. To steal information from another unit is called gathering intelligence.
53 - The weapon that usually jams when you need it the most is the UAC 5.
54 - The perfect officer for the job will join in the day after that billet is filled by someone else.
55 - When you have a good group, the enemy takes 10 minutes to attack. When you have a bad group the enemy decides to attack that second.
56 - The newest and least experienced soldier will usually end up with the most kills.
57 - Murphy was a Mechwarrior.

#2 Kiiyor

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Posted 28 April 2013 - 07:39 PM

View PostGevurah, on 25 April 2013 - 07:22 AM, said:

Taken from the always evolving "Murphy's laws of combat". Modified for our purposes ;)

11 - Professionals are predictable, it's the amateurs that are dangerous.



Heh, almost the exact opposite in this game! Well, unless this is a sub-point of 28.

Nice list!

#3 Blue Hymn

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Posted 29 April 2013 - 01:03 AM

Awesome. I wonder if there's more to this list. I mean, it hasn't discussed how forum players complaints tend to cause unknown changes to the weapon heat/damage....

#4 BLUPRNT

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Posted 02 May 2013 - 11:25 AM

Great list, made me laugh. I have a few that I have learned the hard way.

?? - If want to brawl you will drop on an open space, long range map.
?? - If you want to run long range support you will drop on a confined space, short range map.
?? - If you choose to drop in a hot build you will end up deployed in a hot enviroment.
?? - If you choose to drop in heat sufficient build you will end up deployed in a sub zero enviroment.
?? - When you drop in a solo que and randomly pick one other to be thier wing man they will have less experience than you.
?? - UI will let not let you drop without equipping proper power plant, but will let you drop without being properly equipped. (heatsinks, ammo)

Why didn't somebody assasinate Murphy before he made all these laws? It would have made life much more simple for so many.

Edited by BLUPRNT, 02 May 2013 - 11:27 AM.


#5 XtremWarrior

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Posted 06 May 2013 - 01:28 AM

Here's a selection of some others Murphy's Law variations:

- If you pick up a fast light Mech, "Random" game type will always have you to play assault.
- If you pick up a slow assault Mech, "Random" game type will always have you to play conquest (probably on Alpine).
- If you pick up LRMs, ennemy team will have at least 5 ECMs.
- If you are not so sharp with ballistic weapons but still wanna try a 4 AC5s build, you will face almost-only-light-Mechs teams.
- The duels you are perfectly sure to win (your D-DC vs any HBK) are traps.
- That small stone/tree/low building in your way will let you walk easily if there's no threat around but will always get you stuck if you have to retreat under heavy fire.
- Friendly support is always one line-of-sight-blocking hill away from you.
- If you got enough time to set up a good trap, then enemies are already caping your base.
- If you plan to hide somewhere, all enemies will remember and check that little dark spot you're in.
- If you think knowing any of those laws will help you during game, they won't.

#6 Goldhawk

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Posted 06 May 2013 - 03:26 PM

You forgot a few...

When you equip yourself to be an LRM boat, the enemy has ECM.

When you equip yourself to be a short range Streak boat, the enemy has ECM.

When you equip yourself to be a Short range blast boat, AC/20s or SRMS, the enemy has LRM and TAG.

When you equip multiple PPCs on your mech, the enemy will be many many small lights that you can't hit.

When you have loads of ammo and blaze away with Ac/2 or Ac/5, you will rarely see the enemy. Only after your team is dead, and your last 20 rounds are in your mech, does the enemy decide to show themselves.

That Spider that you were dueling in the beginning of the match, appears just to kill shoot your dying mech.

When in doubt, that next rise will have not only have that enemy mech that you have been chasing, but an Ac/20 Jager, AND a missile cat.

That Jenner that was irritating you, has a few friends named an ECM commando, ECM Raven, AND ECM Cicada. And they are ALL gunning for you now.

Your radar will give out when you are trying out a new loadout.

When you run ECM, EVERY enemy including the light mechs will have PPCs and streaks.

When you run a hot build, only Caustic Valley and Tourmaline Desert will be on your cue.

When you run a close range build HERE COMES ALPINE VALLEY!

When you run a LRM build here's River city! Wait guys, why are we going into the city? I can't.....crap.

Your teammates are deaf and dumb. If you go in one direction someone will question your judgement, and once you tell them that you are flanking, THE ENTIRE TEAM WILL THEN FOLLOW YOU.

In real life, Trees are fragile, but in MWO, they can block PPC fire.

That mech that you have a target lock on and fire your weapons at, is behind a building.

Edited by Goldhawk, 06 May 2013 - 03:28 PM.


#7 Phoenix Gray

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Posted 06 May 2013 - 08:33 PM

Find the worst build on your team and stick with it. Either he's totally inept and will soak up those first few enemy salvos you need to escape/shoot back/etc., OR he's really good and will possibly save your ***...unless he thinks you're the worst build on the team.

Related to the above, never look back and see if anyone is following YOU.

#8 Eldan

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Posted 07 May 2013 - 11:06 AM

Quote

10 - Try to look unimportant, they may be low on ammo.


i laughed my heart out

#9 Spirit of the Wolf

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Posted 07 May 2013 - 11:42 AM

View PostGevurah, on 25 April 2013 - 07:22 AM, said:

12 - The enemy invariably attacks on two occasions: When they are ready and when you are not.


Fixed.

#10 Koniving

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Posted 07 May 2013 - 11:48 AM

View PostEldan, on 07 May 2013 - 11:06 AM, said:

i laughed my heart out

When I "accompany" people in my Raven 4x, that's exactly what I'm doing. Looking unimportant, so people shoot the person I'm standing next to and allowing me to use my AC/20.

#11 Xenosphobatic

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Posted 07 May 2013 - 11:46 PM

View PostKoniving, on 07 May 2013 - 11:48 AM, said:

When I "accompany" people in my Raven 4x, that's exactly what I'm doing. Looking unimportant, so people shoot the person I'm standing next to and allowing me to use my AC/20.

Just an aside, but the only time I've ever seen AC/20 ravens, they were solo.
Didn't work out so well for them.

As for Murphy...hmmm.
-Everyone follows the Fracking Atlas, except when it's charging directly into enemy fire
-Anyone who complains about the quality of your team is the most likely to die first
-Never doubt a light pilot's skill. You don't have as much back armor as you think you do.

#12 Spirit of the Wolf

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Posted 08 May 2013 - 05:39 AM

View PostXenosphobatic, on 07 May 2013 - 11:46 PM, said:

-Everyone follows the Fracking Atlas, except when it's charging directly into enemy fire
-Anyone who complains about the quality of your team is the most likely to die first
-Never doubt a light pilot's skill. You don't have as much back armor as you think you do.


Oh god.
These.
I can't even say 'especially the 1st/2nd/3rd one'. They're all too accurate for me to pick just one.


Here's another one:

If you pilot an atlas, never ever stand still when facing a laserboat at short range; far more people know about aiming for the left eye than you think -- and they can aim a lot better than you can dodge.

#13 Koniving

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Posted 08 May 2013 - 06:35 AM

View PostXenosphobatic, on 07 May 2013 - 11:46 PM, said:

Just an aside, but the only time I've ever seen AC/20 ravens, they were solo.
Didn't work out so well for them.
-Anyone who complains about the quality of your team is the most likely to die first


And they were fools. Takes a lot of experience to pull it off, and some fine aim. Not just anyone can leap on top of Atlases when the time calls for it. (If you're on their head, they can't shoot you.)

It's always important to look less important.

Nothing like a Raven being a Parrot. Polly want a food item? Pfft, *spits an AC/20 at you!*

(Wow. The common snack food for parrots and people is now a vulgar team that gets bleached out. Seriously?)

These are just the ones I uploaded. Got lots more on the HD (actually I should get around to uploading them; since I have nothing but classwork today I think I will. Don't ever wait to go to college. I'm too old for this crap.)
Spoiler


Most recent pictures of it.
Spoiler


Also the "he who complains about the team" thing is very true. Once, a person who shall remain nameless complained about how worthless the team was. Which, to be honest wouldn't be so bad considering the overall performance of the team. We did have a couple that did zero damage. Some that did okay. But then there was this fact. I had a Jager S with 4 flamers, 4 machine guns, and nothing else. I was the first to die. (Now check my profile for the score of that match by copy/pasting the link in your browser after you do. Once you see it, well, heh, obviously that negates the person's right to complain, doesn't it?)

Edited by Koniving, 08 May 2013 - 06:38 AM.


#14 Skadi

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Posted 08 May 2013 - 02:34 PM

You know the first law isn't always true...





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