
1 - If the enemy is in range, so are you.
2 - Incoming fire has the right of way.
3 - Don't look conspicuous, it draws fire.
4 - The bigger the mech, the more conspicuous. Unless you're in a raven.
5 - Tracers work both ways.
6 - You are not superman. And if you are, your team/PUG is terrible.
7- No plan survives the first contact intact.
8 - There is always a way, and it usually doesn't work.
9 - The problem with the easy way out is that the enemy can get there first.
10 - Try to look unimportant, they may be low on ammo.
11 - Professionals are predictable, it's the amateurs that are dangerous.
12 - The enemy invariably attacks on two occasions: When you are ready and when you are not.
13 - Teamwork is essential, it gives them someone else to shoot at.
14 - ECM always works great and is game breaking, only you don't have enough of it.
15 - If you're not cheesing, you're not trying.
16 - If you can't remember, then you didn't refill your consumables.
17 - The enemy diversion you have been ignoring will be the main attack.
18 - A "cored center torso" is nature's way of telling you to slow down.
19 - If your attack is going well, then it's an ambush.
20 - If your attack is NOT going well, then it's also an ambush.
21 - Never draw fire, it irritates everyone around you.
22 - Anything you do can get you shot, including nothing.
23 - If it's tough for them to get to you, then it's tougher for you to escape.
24 - Never share a ridge line with anyone braver than yourself.
25 - If you're short of everything but the enemy, you're in a combat zone.
26 - When you've taken a node, don't forget to tell the enemy.
27 - Never forget that this game is made by PGI.
28 - Friendly fire isn't.
29 - The only thing more accurate than enemy fire is friendly fire.
30 - If the Lance Commander can see you, so can the enemy.
31 - The most dangerous thing in the world is a newbie pugger who hits the 'take command' button.
32 -The most effective and simultaneously least effective strategy is the 'lemming blob'.
33 - Remember, a retreating enemy is probably just falling back and regrouping.
34 - If at first you don't succeed, roll an atlas.
35 - Exceptions prove the rule, and destroy the battle plan.
36 - The enemy never watches until you make a mistake.
37 - One enemy mech is never enough, but two is entirely too many.
38 - A clean installation is a magnet for HUD bugs.
39 - Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
40 - The more a mech costs in MC, the longer it will take for you to become proficient with it.
41 - Field experience is something you don't get until just after you need it.
42 - Novel builds aren't.
43 - No matter which way you have to fight, its always uphill.
44 - If enough data is collected, a forum poster can prove ANYTHING.
45 - For every action, there is an equal and opposite criticism. (On the forums)
46 - The one item you need is always in short supply.
47 - The worse the map, the more you are required to play on it.
48 - The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. Except PPCs.
49 - Airstrikes always overshoot the target, artillery always falls short. Neither does enough damage to matter.
50 - Those who hesitate under fire usually are the last ones standing
51 - The tough part about being an officer is that the troops don't know what they want, but they know for certain what they DON'T want.
52 - To steal information from a person is called plagiarism. To steal information from another unit is called gathering intelligence.
53 - The weapon that usually jams when you need it the most is the UAC 5.
54 - The perfect officer for the job will join in the day after that billet is filled by someone else.
55 - When you have a good group, the enemy takes 10 minutes to attack. When you have a bad group the enemy decides to attack that second.
56 - The newest and least experienced soldier will usually end up with the most kills.
57 - Murphy was a Mechwarrior.