Soy, on 18 May 2013 - 12:43 PM, said:
I have to judge it, I see those people on my team when I spectate!
I just tend to think that a more accurate and precise input system would probably lead to more success in achieving your goals more effectively, that'd probably be conducive to winning and having fun!
I'd like nothing more than to see people reach their potential, that's all.
Not trying to start ****... even though I basically am... all I can say is wait it out and see if they fix whatever control issues are bothering you guys, they eventually will...
Respectfully, I hear what you're saying Soy, though if competitive play is this crucial to you, there are plenty of competitive gaming communities built around MWO that would gladly have you on-board for 8 man drops.
Organizing a few matches over on the NGNG TS server is pretty easy and the competition is great. Some of the community-ran CW leagues (i.e. Proxis) have been very successful, and well worth the effort if that's what you're looking for.
If you're expecting everyone to bring their A-game, high-end hardware and peripherals to boot in PUG matches/4-man drops, then you probably need to alter those expectations. We joke around that playing with four random players on our team is occasionally like herding cats, but in the present state of the game, that's just what we have to work with sometimes.
Having the alternative available to us in the form of 8-man drops means that people can choose to play as they see fit in pug match-ups, and it seems unreasonable to criticize others for doing just that.
Personally, I look forward to having native 360 controller support for MWO. It's certainly a more comfortable way to play.
Edited by Alopex, 25 May 2013 - 10:46 AM.