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Some Form Of New Matchmaking Has Got To Happen Pgi


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#1 A banana in the tailpipe

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Posted 09 May 2013 - 03:36 AM

These steamroll matches of zero kills for one of the teams is bleeding your customers. Between that and the map bug not getting a fix until the 21st supposedly there's little incentive to play in my free time right now. For the sake of some balance and sanity added to the gameplay please make sure the teams are properly matched next time.

I prapose a matchmaking system be created based off of a players overall recorded accuracy. It's only logical players with higher rated accuracy have the best rigs/connects so an artifical edge over thier opponents showing a higher degree in intelligence and possible corrdination skills. (aka more likely to bring his friends and use tactics to whoop your butt) Also players with high accuray means they will have overall higher connected shots, killing blows, and earnings. Last but not least the most accurate weapons tend to be the most deadly, espeically in highly skilled hands. Skilled players often negate the drawbacks imposed upon weapons for balance purposes and thus have a natural advantage.

Players like this are exceptional and we salute them, but they also deserve to be represented as the competitive players that they are pitching them aginst similarly skilled opponents. It is entirely possible there is a third underlying issue players may be using tools to drop into games together against random opponents but that's another issue entirely. I think that by experimenting with an accuracy based matchmaking system on the test server we might find some interesting results, and hopefully a little relief from all the frustrating squash matches driving players away.





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