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This Game Might Be Good Again When....


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#61 Sephlock

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Posted 14 May 2013 - 02:48 PM

View PostBelorion, on 14 May 2013 - 11:51 AM, said:



A reminder of exactly how bad the snes graphics and sound were?


That was a nes game! FOR SHAME!

#62 Kraven Kor

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Posted 16 May 2013 - 09:06 AM

View PostNeverfar, on 14 May 2013 - 11:57 PM, said:


I don't care how "realistic" it is or how much Sun Tzu you can quote out of context, nor do I care if you believe bloat boating is somehow related to chess. It's boring and tedious.


To you.

Not even necessarily disagreeing with you, just reminding you that some of us prefer the cover and maneuver game to "just run out shooting all the things, die, and do it over again."

I don't know what exactly you are arguing for, or against, to be honest, so this is a general statement - but not everyone agrees. What is boring to some is fun to me, and what is fun to others is sometimes frustratingly mind-numbing to me (most "respawn" shooters, for example.)

#63 trollocaustic

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Posted 17 May 2013 - 01:12 PM

1: Remove leghumping lights
2: Cap takes longer
3: Cap regens
4: Damage interupts capping
5: Ballistic heat is upped
6: Ballistic and missile impulse is dropped
7: Ballistic firerate is dropped
8: Laser mechs stand a chance on tourmaline
9: BAP's scan range outranges ECM's denial range.
10: Stalker STK-3Fb ECM model added.
11: Melee attacks to deal with facehugging brawlers.
12: Sniping becomes more important than brawling.

Edited by trollocaustic, 17 May 2013 - 01:12 PM.


#64 Thunder Lips Express

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Posted 17 May 2013 - 01:36 PM

The game is already good... Try again

#65 Glythe

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Posted 18 May 2013 - 03:36 PM

View PostNiko Snow, on 17 May 2013 - 10:23 AM, said:

4 will not be happening. ELO has mostly improved matchmaking experience at a cost of slightly increasing queue times within acceptable limits.


The bottom line is that you can't put ELO in a game like this and expect good things to happen. It's one thing to give people bracketed tierings.... match players if you had 0-100 games, 101-500 games and then more than 500 games played. But as soon as you start weighting mechs or weighting players you punish them for being good. And then you have the arms race to try and do the best you can every match; that leads to a terrible feeling in the player base where you play the 1% elite mech with the same cookie cutter build as everyone else or you stop playing. That's dumb and has destroyed the player base (I know this because the forums don't move like they used to..... and that means people stopped caring which in turn means they aren't playing).

As for the jump jet shake from all indications it sounds as if it will be extremely minor and that's total garbage. Canon states that jumping accuracy should be worse than running and this was a balance arrangement for the TT game and should be part of MWO as well. The most advantageous way to shoot people should be when you are still..... not while you are floating still in mid air with perfect accuracy. Bunny hopping has been in so many games and there is a simple way to eliminate it..... double or triple damage if hurt while jumping. Any game that puts in this penalty makes sure that such cheese does not exist. Why is it even remotely feasible? Well when you jump you do tend to expand your rib cage and I'm sure a mech tends to expose part of its armor as the jump jets put extra stress on the mech.

If we instituted double fall damage for any mech over 50 tons with jump jets along with a moderate shake penalty I think it would eliminate the bunny hop problem. Double leg damage means they couldn't sustain their current pattern without bumping up their leg armor (which they dump to make the build work anyway).

#66 Sephlock

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Posted 18 May 2013 - 05:06 PM

View PostGlythe, on 18 May 2013 - 03:36 PM, said:

(I know this because the forums don't move like they used to..... and that means people stopped caring which in turn means they aren't playing).

It also doesn't help that they Tower of Babeled us.



The tragic story of the General Discussion forum, from the players' perspective, then from the dev's perspective.



#67 Wyll

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Posted 19 May 2013 - 04:57 AM

Game is good now - I played for the first time in months last night with one other guy and it was the best night of online gaming I'd had in a while. The gameplay proper I was quite happy with, other than the fastest mechs really seemed too damn fast. But thats probably just me :-) That said, always room for improvement, especially in the game modes/not in combat time.

1. I'd like at least one game mode where there was a weight limit. I'd be fine with this if it were a thing that you had to come in with a predefined team.
2. Better user interface at the mechlab and pre-mission screen. Examples : make it so you can click on a friend and invite him to a group instead of having to type his name. Make it so you don't have to go into social to start the game when in a group. Make it so there was an easy way of cycling through body parts in mechlab instead of knowing each mech's anatomy.
3. MORE MAPS! They dont have to be perfect, just pull random terrain out of google earth and roll with it - you don't always get to fight on a perfect level playing field.
5. Let people have "private games" in training grounds. I'd love to do a few one on one duels with one of my buddys
6. More game types in general. Especially a "destroy the factory/relay/etc", or hold the objective long enough for a dropship to come in and steal stuff would be in canon and quite fun.
7. Add better post-game analysis tools. I use Bungie's halo website as the ultimate example, but just being able to look through my history of games for damage, mech used, kills, etc would be huge.
8. Some kind of a published player ranker... I'm not saying that levels count for anything, but I'd love to know when i'm saddled with Natasha Kerensky or JimBob the ***** from Wolcott.

#68 Sephlock

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Posted 19 May 2013 - 08:16 AM

More SMALL maps, maybe.

#69 Keifomofutu

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Posted 20 May 2013 - 02:41 AM

View PostSephlock, on 19 May 2013 - 08:16 AM, said:

More SMALL maps, maybe.

For 8v8 more maps the size of caustic. Those massive maps see large parts of them not used at all. Caustic is big but not so big you can't see the whole map.

#70 TOOON

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Posted 21 May 2013 - 08:05 AM

View PostKraven Kor, on 09 May 2013 - 10:07 AM, said:

For me:

1. When we have more lore-friendly, assymetrical game modes with multiple objetives, timed objectives, optional objectives, and round scoring based largely on said objectives - but with all objectives "forcing a fight" and no match able to be won without eliminating at least a certain percentage of opposing forces. Maps and game modes which force teams to split up, forces teams to use scouts to determine who to send where, etc. Basically, "anything other than more generic FPS game modes."

2. When we have full-on Community Warfare implemented (and implemented using something akin to point #1.)

3. More content.

4. Bug fixes.


Pretty much in that order. For me.



Kraven Kor called this one perfect.

/agree





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