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Flexible Engine & Gyro Ratings


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#1 Terror Teddy

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Posted 09 May 2013 - 06:03 AM

Yea, title might sound odd.

Speed is life, in most cases. What has made me a bit concerned is how people talking about medium mechs being slow moving at 70km/h and the huge engine ratings everyone tries to cram in.

This problem is three-fold.

1. Smaller engines need external heatsinks
2. external DHS take extreme size and are inferior to internal heatsinks
3. Twist speed affected.

First of all i think it is wrong to add twist speed to the engine since that should be in the gyros and not in actual engine power.

Here are a few ideas.

Gyro Rating Equipment
Add Gyros as a separate equipment that you insert into an engine similar to internal heatsinks.

This means that you can choose what Gyro you want separately. A gyry would be restricted in rating similar to engines so a mech that can use a 130-250 engine can only use a 130-250 gyro.

What would it mean for us as users? Well, we would be able to experiment with more variations of mech design.

Having a slow 100 engine mech with 250 rating gyros would make for a slow nimble urban defense mech.

Calculating weight
Since the gyro IS a large part of the engine it would also be a part of the weight.

The weight would be the power difference between engine rating and gyro. In the above example the 250 gyro vs 100 engine would give a a total engine weight rating of ([250+100]/2) 125 - or 4 tonnes.

Do you want a fast but not OVERLY nimble mech, for example an already nimble light mech that has a 255 engine but use a 150 gyro would have an engine weight rating of 202,5. Thus saving much needed tonnage.

#2 Neolisk

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Posted 09 May 2013 - 06:15 AM

My opinion: having an engine require additional heatsinks is pointless, meaning I would rather put a bigger engine and not have to put additional heat sinks. The amount of heat dissipation I gain by doing that on small mechs is insane, exactly because engine heat sinks are 200%. And yes, heat is a big problem on small mechs stuffed with energy weapons.

#3 Aurrous

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Posted 09 May 2013 - 11:00 AM

The size of the Gyro, is based on the size of the Engine and the Mechs Tonnage to keep it from falling on its face.. Mechs are supposed to be Very Agile, and the Gyro keeps them from falling over doing while doing a superman punch.. Granted that's not part of MWO.. but the fact is if the gyros to small, you will flop on your face.. i'm sure its an exact science in 3050. And the size of the gyro is a part of the Mechs Weight Vs how fast its moving.. the faster it moves the more unstable it is, the bigger the gyro to make it stable. so trying to increase the speed, and decreasing the gyro size is a bad idea..

In 3067 the Compact gyro came out and so did the XL Gyro.. but in both cases you either increase the weigh to decrease the size, or increase the size to decrease the weight.. either way the gyro is the same relative to the engine.. I don't think we are here yet on the time line.. As omni mechs arent out yet.

Secondly, as you cant put a Car Sized radiator in a Mac Truck and expect it not to over heat, the amount of HS is related to the size of the Engine.. The bigger the Engine, the more cooling it needs... The hotter your Fusion Reactor gets the more bad things happen.. And As the power for your weapon comes from the Engine Skimping on the HT and overheating your engine is a bad thing for your weapons.. *click* *click* no pew..





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