It always made me wonder how a Standard 100 engine recharged all the weapons in the same timeframe as an Standard 360. Engines just need a recharge capacity - the bigger the engine, the bigger the capacity. So for example:
Each engine has a recharge capacity of 1/20th of it's rating per second.
Each energy weapon needs a recharge rate equal to it's damage, but has a max speed recharge time equal to it's current recharge time. (9 women can't have a baby in a month)
100 engine has a recharge pool of 5 per second. In a 4 PPC Stalker 3F you can have your 40 point alpha, but those weapons will have an increased charge time of 8 seconds before you could do another 40 point alpha.
310 engine has a recharge pool of 15.5. In the same 4 PPC Stalker 3F you do a 40 point alpha, but the recharge pool is enough to support the max recharge rate of 3 seconds.
Missile/ballistic:
Same type of concept, just having to do with feed tubes for ammo.
Obviously this would be another quirk category, since certain mechs were made to boat certain weapons. This could also go the other way. A Catapult A1 would have feed tubes designed in that were made to rapidly move missiles to the ears. This would work the other way too, as moving gauss ammo in a Catapult K2 could take more time since they would originally be made for machine guns.
Edit: One additional clarification. On overheat shutdown, the recharge pool stops feeding energy to the weapons.
Edited by Esplodin, 29 April 2013 - 08:23 AM.