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My Next Phract Build Plz Help


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#21 Just wanna play

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Posted 10 May 2013 - 12:57 PM

lol "occasional"

hmm, il look into it, im curious if the low alpha would hurt me when brawling

#22 John MatriX82

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Posted 10 May 2013 - 01:00 PM

View PostJust wanna play, on 10 May 2013 - 12:03 PM, said:

if it had slugs wouldn't it just be a lighter and cooler ac10??????

since i will be in melee range, what do you think i should do??? lbxs seem pretty tempting on such a nice ballistic bralwer mech


LBXs are worthless, you want to deal dmg to a precise enemy section, therefore stick to dual AC10s :)


View PostJust wanna play, on 10 May 2013 - 12:03 PM, said:

from a a balancing point of view, isnt there a reason this mech is so slow????


Ask the devs, it's because it comes by standard with a 210 engine, therefore its maximum engine rating is lower than the others that come with a 280.

#23 FireSlade

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Posted 10 May 2013 - 01:04 PM

View PostJust wanna play, on 10 May 2013 - 12:08 PM, said:

im currently thinking of making something like this:
http://mwo.smurfy-ne...c5ca6390ed0e076
lbx made room for medium pulses and it also has room ferro armor along with endo, but that is somewhat pointless.... (unless i want 1 more point of armor on each leg)

it would be nice if i could put in a little bigger engine

The twin LB10Xs will hurt plenty just going to be like hitting them with missiles, lots of spread, but as long as all 10 pellets hit you are doing the same damage as an AC10. Also yes slugs will make it into a lighter smaller version of the AC10 except for the price, PGI would have to work with the stats a bit to balance it out. I wish that the engine cap was higher because of the 14 slots available but oh well. I would use it and probably have fun doing it.

#24 Flak Kannon

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Posted 10 May 2013 - 01:04 PM

View PostJust wanna play, on 10 May 2013 - 03:15 AM, said:

my 2x goes 59kph...........

SO anyone have any thoughts on dual lbxs????




I like it, it's fun to roll with 2 LBX10's put thats it... fun... not super effective at killing but BOOM!, BOOM! is fun to hear.





How about this build... also for FUN. Anytime you add an XL, its more about the fun.. then the survival of the Battlemech..


OK...

Cataphract 4X

XL 255 Engine
(2) Ultra AC 5's.
(2) Machine Guns.
(1) Large Pulse Laser
(1) SRM4


2000 Rounds Machine Gun ( 1 ton ) end of round clean up weapon when your team has numerical superiority and you are crit seeking...

100 Round SRM ( 1 ton ) = to 2 small lasers.. what the heck.. why.. plink..plink.. :)
150 Rounds UAC5 ( 6 tons ) = Is your money maker, but choose your shot wisely.. not alot of rounds.. won't last long.
Double Heat Sinks= can continue to fire the Large Pulse nonstop..

Normal Structure
Normal Armor
400/434 armor. I took it off legs to give you 43/60 each

I used this from time to time when i wasn't toting Double Gauss Rifles or Double AC10's.

#25 Just wanna play

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Posted 10 May 2013 - 01:07 PM

is it a brawler or sniper/fire support thingy

#26 Just wanna play

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Posted 10 May 2013 - 03:47 PM

lol right now im trying out you guys various builds but XD i forgot to buy double hs so now i have a heat problem :) gonna have to buy that before testing more weapons....

#27 Just wanna play

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Posted 11 May 2013 - 05:19 AM

View PostJohn MatriX82, on 10 May 2013 - 01:00 PM, said:


LBXs are worthless, you want to deal dmg to a precise enemy section, therefore stick to dual AC10s :P




Ask the devs, it's because it comes by standard with a 210 engine, therefore its maximum engine rating is lower than the others that come with a 280.

i know what limits it to the current maximum engine, but there must be a reason they gave it a smaller stock engine then the others (causing it to be the slowest phract, speed of an atlas, must be a reason for it)

so now that i have doubles (god bless doubles, i no longer over heat for a good ten seconds straight while brawling :D )

anyone know what the best use for that missile hard point?? should i try slapping in a streak, leaving it empty, or what?

its like how they give the atlas k terrible amount of hard points compared to other atlases, because it can mount 2 ams, so what exactly is the reason they made the 4x so slow???

also, any suggestion on torso front to rear armor placement? i haven't gotten that perfected yet

#28 Just wanna play

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Posted 11 May 2013 - 05:53 AM

my god, cataphracts look ugly as **** with ams on them

#29 FireSlade

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Posted 11 May 2013 - 09:18 AM

The SRM4s are your best bet, close spread where you can hit targets at 200meters, the SMR6 can only really do that with Artemis. As for streaks, they suck unless you put them in groups since they only do 3 damage every 3.5 seconds (with splash that is about 1 DPS). Personally I would keep the SRM4 just to have another weapon that will deal an extra 150 damage incase you run out of ammo for your ballistics. If you get rid of it that is 3 tons that you could throw towards some more DHS but your choice.

#30 Just wanna play

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Posted 11 May 2013 - 10:14 AM

cool, and what are your thoughts on front/rear torso armor balance???

if only ams was worth using these days..... tried it while downgrading srm 4 to an srm 2, not worth it these days (most of the time)

#31 FireSlade

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Posted 11 May 2013 - 10:58 AM

For the most part I tend to keep 18 in the rear for dealing with people sneaking up on me and lights. The reason that I do this is because most of my damage taken is up front so I like to have the most protection. That being said all my heavy mechs are all 80kph+ so I am not sure how the slower 4X will fare with that same strategy since the slower speed means it turns slower too. I have seen the Devs mention that they like a 2:1 armor ratio (for every 2 in the front the rear gets 1) which I believe that is the stock setup. I run XLs 90% of the time and I always see no front armor while still having plenty rear armor; it is just with the high alpha thought pattern common with the game that keeps me from going any lower with the rear if I can help it. Also yes the AMS is useless for the most part. It is because of LRM boats and 5-10 missiles (3.5-7 damage) being shot out of the sky, does not matter when you have 60-70 missiles (42-49 damage) flying at you.

#32 Wraith 1

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Posted 11 May 2013 - 11:03 AM

Half Dakka

This is what I'm using right now. Kinda unorthodox, but it does it's job well and I like rolling an unusual build.

The 4x is actually my favorite CTF variant, but it really doesn't play like a heavy. It's an assault with less armor and more guns.

#33 Just wanna play

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Posted 11 May 2013 - 05:58 PM

View PostWraith 1, on 11 May 2013 - 11:03 AM, said:

Half Dakka

This is what I'm using right now. Kinda unorthodox, but it does it's job well and I like rolling an unusual build.

The 4x is actually my favorite CTF variant, but it really doesn't play like a heavy. It's an assault with less armor and more guns.

yeah im starting to like it a lot, it real isnt a heavy though, but it sure is an assaults best friend, my friend always asks me to use it when he decides to use his stalker

you have quite an assortment of ballistics there, i can see that being pretty effective, have the guass as the main gun and the ac5s as the reguler weapons (kinda like medium laserz on other mechs)

View PostFireSlade, on 11 May 2013 - 10:58 AM, said:

For the most part I tend to keep 18 in the rear for dealing with people sneaking up on me and lights. The reason that I do this is because most of my damage taken is up front so I like to have the most protection. That being said all my heavy mechs are all 80kph+ so I am not sure how the slower 4X will fare with that same strategy since the slower speed means it turns slower too. I have seen the Devs mention that they like a 2:1 armor ratio (for every 2 in the front the rear gets 1) which I believe that is the stock setup. I run XLs 90% of the time and I always see no front armor while still having plenty rear armor; it is just with the high alpha thought pattern common with the game that keeps me from going any lower with the rear if I can help it. Also yes the AMS is useless for the most part. It is because of LRM boats and 5-10 missiles (3.5-7 damage) being shot out of the sky, does not matter when you have 60-70 missiles (42-49 damage) flying at you.
hmmm, does ams help when streaks are flying in circles around your mech??? i would kinda think it does, am i right or wrong??

thx for armor advise

#34 Koniving

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Posted 12 May 2013 - 12:52 PM

Last time I decked out someone's ride, I adopted it as my personal brawling Highlander. Don't want to do that here.

What I will say, though, is that's an insane amount of armor on your back. My Highlander runs 26 in back armor, but I have 90 front. I find that's than more enough rear armor for a hardcore brawler.

Do you "turtleback"? Old closed beta tactic when most mechs didn't go above 60 kph. With that much armor on your rear, while waiting for the recycle of your AC/10s you can pivot your torso to let them waste their time with your back before you line up and shoot again.

#35 Just wanna play

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Posted 12 May 2013 - 01:04 PM

i really have that much because i use that mech to support assaults, and so those that are in front of me will be shooting at the assault, the rear armor is for the ones i dont know are there for the mechs im not fighting or i just dont know are there (ex lights)

i dont think my torso turns fast enough most of the time to "turtle back" sometimes it works, but its not the most useful strategy with that mech

#36 Just wanna play

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Posted 12 May 2013 - 01:22 PM

now that you have pointed it out as a method for slower mechs, think that could work wit this mech?

#37 SmoothCriminal

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Posted 13 May 2013 - 10:03 AM

With a slow turning speed (ie any of the 4x's hilariously nerfed engines) I'd bring some weapons to scar away lights. 2 ML and a SSRM2 might make someone think twice about closing on you.

Also you spoke earlier about the problems with UACs jamming; my ilya muromets is a fantastic mech for brawling but it's not so much the jams as the constant face time i have to give an opposing mech in order to pump up the DPS. Ie I hold the fire button down but im not twisting and spreading damage. Against the high alpha snipers this is lethal, especially with an XL engine.

My advice? get a 1x, give it a 300 STD engine and an ac20 and zoom zoom!

#38 konokoni

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Posted 13 May 2013 - 10:23 AM

Skimmed this topic and didn't see the build I used when mastering out the 4X:

http://mwo.smurfy-ne...4d7042a570c73fb

2x Gauss sniper with 2x ML + SSRM2. Primarily a sniper but surprisingly mean as a brawler due to decent Alpha damage and excellent heat dissipation. The ML & SSRM are "brainless;" easy DPS that you don't have to work hard to hit with. That way you can make sure your Gauss salvos strike true. ;) You can't go toe-to-toe with an Atlas but you can help core anyone who makes the mistake of ignoring you long enough for you to Alpha Strike once or twice. And yes, it does have an XL engine, so you'll die to losing your side torsos sometimes. Snipe when you can, brawl when you must and twist, twist, twist that torso. BTW, you could certainly drop the AMS; when I ran this LRM's / SRM's were still deployed en masse. It's hard to dodge missiles in a 4X sometimes. Use the weight you save for more Gauss ammo, more armor, etc.

I've also had fun with this build (not mine) http://www.mechspecs...C-5-2x-UAC-5%29

#39 Just wanna play

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Posted 13 May 2013 - 12:22 PM

hmm wonder what 2 uacs and 2 ac5s would be like, at first i used it with 4 ac5s (some dude in a phract 3D says get a better set-up, which is how i ended up with what you see in the op, any thoughts on that, i actually kinda like it)

how often would you say you loss your side torso? i dont think i ever really get that sot off in a phract, with that fat ct and all

#40 Lostdragon

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Posted 13 May 2013 - 02:21 PM

View PostJust wanna play, on 13 May 2013 - 12:22 PM, said:

hmm wonder what 2 uacs and 2 ac5s would be like, at first i used it with 4 ac5s (some dude in a phract 3D says get a better set-up, which is how i ended up with what you see in the op, any thoughts on that, i actually kinda like it)

how often would you say you loss your side torso? i dont think i ever really get that sot off in a phract, with that fat ct and all


The CT of the CTFs is really big and easy to hit so.most people just aim there. As you move up in ELO though you will start to face people who will know whether or not you have an XL and if they think you do they will shoot side torsos. I run my 3D and Muromets with XLs but you have to torso twist and be more careful. Can't get mixed up in the front lines.





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