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Prevent Boating By Adding Deeper Mech "quirks"


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Poll: Energy Cap (29 member(s) have cast votes)

Viable or not?

  1. Viable (19 votes [65.52%])

    Percentage of vote: 65.52%

  2. Not viable (8 votes [27.59%])

    Percentage of vote: 27.59%

  3. Abstain (2 votes [6.90%])

    Percentage of vote: 6.90%

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#1 pencilboom

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Posted 09 May 2013 - 09:49 PM

Add energy, missile, ballistic cap to each variant chassis.

I.E: Awesome 8Q. Max 330 energy cap. Hardpoints: 7 energy hardpoints.

Let's say PPC costs you about 100 energy cap. Small laser costs 30 energy cap.
That's a total of 330 energy cap. Basically that's the default for a stock Awesome 8Q.
The awesome 8R, 8T will have it's own energy cap values.

Basically, the bigger the weapons, the more it will cost.

I think this will prevent boating large weapons. Thoughts?

#2 Asmudius Heng

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Posted 09 May 2013 - 10:30 PM

I think this is a pretty good idea, something I had been thinking about in fact - a way to create complex choices in the mechlab without being too heavy handed with the hardpoints either. I do not know if it would work in practice but its an interesting idea.

#3 MadcatX

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Posted 09 May 2013 - 10:39 PM

Interesting idea.

Now to wait for the "boating is canon" replies despite the fact that this game, nor previous installments of Mechwarrior, are NOT considered canon.

#4 pencilboom

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Posted 10 May 2013 - 08:42 PM

View PostMadcatX, on 09 May 2013 - 10:39 PM, said:

Interesting idea.

Now to wait for the "boating is canon" replies despite the fact that this game, nor previous installments of Mechwarrior, are NOT considered canon.



Hmm.. The idea behind this is actually making a "stricter" rule so that people wont be able to "over-cheese" their mech loadout, but at the same time the rule won't hurt the original canon boats ( such as hunchback 4p, awesome 8q & 9m, possibly warhawk ) :)

Edited by pencilboom, 10 May 2013 - 08:42 PM.


#5 FrostCollar

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Posted 10 May 2013 - 08:50 PM

View Postpencilboom, on 09 May 2013 - 09:49 PM, said:

I think this will prevent boating large weapons. Thoughts?

Well, it would. However, and I'm surprised I'm saying this, I think the MW4 hardpoint sizes solution is better than this one. Having an abstract cap for the number of "points" in each weapon type seems like a confusing way to balance things.

I'm all for making some variants better at some things than others - for example, the Awesome should be a superior PPC boat than the Stalker because the former is designed for it - but this system seems rather arbitrary.

#6 Caustic Canid

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Posted 10 May 2013 - 08:56 PM

I think this could work, mostly. Then again I think a lot of things could work if PGI would actually try them.

People would cry that their ppc boats were broken and that this was "taking away choice" or "ingenuity" or whatever tripe they want to spew, but at this point I would be content with stock mechs and just -lots- of variants.

I'll vote for it tho, cause its certainly better than nothing.

Also I thought when you said Quirks you meant doing something more cannon like having mechs act more and more "glitchy" the more heavily modified they where.

Edited by Caustic Canid, 10 May 2013 - 09:04 PM.


#7 Levi Porphyrogenitus

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Posted 10 May 2013 - 09:30 PM

You'd have to make the energy output dependent on engine rating, I think. This would force XLs into mechs designed for more firepower, which would make them more vulnerable.

Missiles would have to have really small requirements, same as ACs. Gauss would be high, as would PPCs. Lasers would be a scaling middle ground with pulse being more intensive than standard and er being much higher draw.

All that said, however, and I have to say I'm not a fan of this idea. Sorry.

#8 El Bandito

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Posted 10 May 2013 - 10:11 PM

I can see OP's idea working.

#9 JackPoint

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Posted 10 May 2013 - 10:46 PM

They just need to add the fact every 3rd identical weapon = 50% heat generation, that'll slow the boaters down.

#10 jeffsw6

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Posted 10 May 2013 - 10:54 PM

Heat doesn't fix or really affect PPC boats with jump-jets. I don't know how many times it has to be explained, but when an opponent can stand at one base in RCN, use his JJs, and fire a 60dmg alpha into the other base, and then gravity causes him to retreat behind cover whether his mech is over-heated or not, heat will not fix it.

If there is a "boat cap" per mech or per chassis, people are going to scream for the limit of X MLs on HBKs to be raised or lowered, LRMs, PPCs, MGs, etc. PGI would **** this up constantly and it would make the game worse, not better.

Fix the broken weapons. Don't add another complexity to the game for them to screw up.

PGI is too uninterested to even try adjusting the victory conditions / resource maximums / base capture speed. You think they are interested and capable of building a whole new set of limitations into the mechs and then figuring out how to balance them all? They aren't.

These guys can't even figure out MGs are under-powered. It took a player digging up 4000 posts about it to show them that they were wrong.

#11 Zaptruder

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Posted 11 May 2013 - 06:31 AM

Hey Pencil, like you're idea, but I took it and modified it. I think mine is better now :P

https://mwomercs.com...weapon-boating/

#12 dario03

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Posted 11 May 2013 - 05:09 PM

Could work. You could also just limit each class of weapon to a certain amount of crit points. So say 10crits of energy on a stalker so you could run 3ppc and 1med or 4LL and 2med or 6med with left overs. Though I think assigning them points like you said would work better.

#13 keith

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Posted 11 May 2013 - 05:36 PM

some ppl don't like mixed configs, forcing crap like that is a bad move. if PGI is adding 3rd person, jj shake. think they can leave boating in.

#14 Farpenoodle

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Posted 11 May 2013 - 05:41 PM

I actually like this idea. As opposed to most ideas. Which I hate. Good job.





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