Jump to content

Lrm Fixed?


15 replies to this topic

#1 Kellea

    Member

  • PipPipPip
  • 59 posts

Posted 22 April 2013 - 12:47 PM

lrm did fine damage, then came a patch that completely overpowered lrm due to splash damage. Then came a hotfix that was stated as temporary, then came some patch and now? Is this really the "balanced solution"? I'm pretty sure, someone already did a lot of research and came up with either the result that lrm-damage is just fine or that it is too low (or even still too high) but that's not my interest. I want to play a game not study sciences. And what I'm noticing is that at the moment the vast majority of players stopped using lrm and ams as well. Instead you see loads of uac-5 or other ac-builts and ppc-builts. I really would like to now if this was intended. Because imho it really did the game no good. But that's my pov and other players may disagree because they like to play sharp-shooter with their mechs.

P.S. to all non-dev-readers: I really don't care if there's already another thread to this topic. Just look up my sig.

Edited by Kellea, 22 April 2013 - 12:48 PM.


#2 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 22 April 2013 - 05:22 PM

The LRM fix hasn't been implemented yet.

#3 Kellea

    Member

  • PipPipPip
  • 59 posts

Posted 09 May 2013 - 11:30 AM

Will there ever be a lrm-re-fix? It was said that the hotfix applied in march would only be temporary...

http://mwomercs.com/...erver-downtime/

#4 jeffsw6

    Member

  • PipPipPipPipPipPipPipPip
  • 1,258 posts
  • LocationLouisville, KY (suburbs)

Posted 09 May 2013 - 11:32 AM

Yes, I believe I read that the LRMs will be adjusted again in late-May or June. Someone will link the dev post eventually.

#5 Yankee77

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 410 posts

Posted 09 May 2013 - 12:10 PM

Weapon Balance post confirms that LRM fixes are coming may 21st.

Increased LRM speed, BAP blocking ECM, and some other fixes that are deliberately vague.

#6 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 09 May 2013 - 12:18 PM

View PostItkovian, on 09 May 2013 - 12:10 PM, said:

Weapon Balance post confirms that LRM fixes are coming may 21st.

Increased LRM speed, BAP blocking ECM, and some other fixes that are deliberately vague.


Those are not the "LRM fixes".

They are completely re-working LRM's and will probably be changing the damage and some of the core mechanics (like flight path).

I'm actually kind of surprised they are going to put in the speed upgrade if they are revamping them.

#7 Yankee77

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 410 posts

Posted 09 May 2013 - 12:23 PM

View PostNicholas Carlyle, on 09 May 2013 - 12:18 PM, said:


Those are not the "LRM fixes".

They are completely re-working LRM's and will probably be changing the damage and some of the core mechanics (like flight path).

I'm actually kind of surprised they are going to put in the speed upgrade if they are revamping them.


How is that not the changes? They're fixing speed, and the BAP fix is naturally a buff to LRMs. Then they also said that "changes" are coming along, which is what I meant when I wrote of "other fixes that are deliberately vague".

And right below that it says "the above will be included in the May 21st patch." This seems to indicate we're getting the missile fixes on the 21st.

And yes, the vague changes will certainly include a fix to how missile damage works (or splash damage in general, since splash damage was why missiles were broken and had to be nerfed into the ground in the first place), and potentially flight path as well.

I for one am glad they are speeding up LRMs. Way too easy to dodge LRMs right now.

#8 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 09 May 2013 - 12:30 PM

View PostItkovian, on 09 May 2013 - 12:23 PM, said:


How is that not the changes? They're fixing speed, and the BAP fix is naturally a buff to LRMs. Then they also said that "changes" are coming along, which is what I meant when I wrote of "other fixes that are deliberately vague".

And right below that it says "the above will be included in the May 21st patch." This seems to indicate we're getting the missile fixes on the 21st.

And yes, the vague changes will certainly include a fix to how missile damage works (or splash damage in general, since splash damage was why missiles were broken and had to be nerfed into the ground in the first place), and potentially flight path as well.

I for one am glad they are speeding up LRMs. Way too easy to dodge LRMs right now.


I'm not saying they aren't fixes, but they aren't "The Fixes".

Basically (and there is a post from a dev, but I'm not about to try and find it in this crappy forum format), they said that in response to the hotfix nerf, they have decided to rework LRM's entirely from the ground up.

So the speed upgrade is a change, but it's not part of the overall LRM fix they are working on. And the BAP changes actually weren't created to fix LRM's if you read the dev's explaination.

Now it will help, because I think that ECM will start to go away when everyone mounts BAP.

But there is a full over-haul of LRM's coming either the 21st, or from what they indicated some time in June.

#9 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 09 May 2013 - 12:31 PM

TBH, LRMs need to go up to 1.0 from the current 0.7 and SRMs are fine at 1.5.

#10 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 09 May 2013 - 12:35 PM

View PostNgamok, on 09 May 2013 - 12:31 PM, said:

TBH, LRMs need to go up to 1.0 from the current 0.7 and SRMs are fine at 1.5.


I think if we're going to keep Jump Jets how they are (I think they need shake) and don't change PPC's much, i'd be ok with upping SRM's a bit.

I agree with the LRM's, but it really depends on whether they change the mechanics.

LRM's are singlehandedly the most complicated weapon now.

#11 Vodrin Thales

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 869 posts
  • LocationFlorida

Posted 09 May 2013 - 12:41 PM

We really need to have a good fix on splash damage before we adjust the damage of LRM's. I'm currently seeing a bit over 1.3 points of damage done per missile with a twin LRM 15 setup with artemis and TAG, but with that mech I rarely fire without having line of sight on my target, so most of my missiles strike center mass. I have over a 50% hit rate with my LRM's. Way higher than most players.

#12 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 09 May 2013 - 12:42 PM

LRMs will be repaired on the 28th.

I'm an absolute hugely outspoken when it comes to the state of LRMs (among other weapons), but given we now have a firm date, I'm willing to make do with the current meta for a few more weeks.

Let's see how things are then.

#13 Ghost_19Hz

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 512 posts
  • LocationSHB

Posted 09 May 2013 - 01:02 PM

All i remember reading was the speed increase for LRM's and something about a change later this month. Sounds simple but, the velocity increase should improve their damage as less of them will miss moving targets, but only will be noticeable against fast mechs i would guess.

I used to switch between guass/ac/ppc to LRM's every once in awhile, but LRM's are so bad right now i haven't used them in forever. They definitely need some help in the damage per volley area.

#14 Kellea

    Member

  • PipPipPip
  • 59 posts

Posted 09 May 2013 - 08:33 PM

you rarely see lrm on the battlefield anymore. it's all ppc/ac sniping... speeding up lrm would help, but only if the damage is increased as well (not to the insanely amount before the hotfix). most mechs don't feature ams anymore because lrm are so harmless.

#15 Keifomofutu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,547 posts
  • LocationLloydminster

Posted 09 May 2013 - 08:36 PM

View PostNgamok, on 09 May 2013 - 12:31 PM, said:

TBH, LRMs need to go up to 1.0 from the current 0.7 and SRMs are fine at 1.5.


SRMs need a little more. The natural counter to PPCs isn't doing its job. And LRMs still hit almost only CT. When are they going to do proper spread damage again?

#16 BbadAK

    Member

  • PipPipPip
  • Elite Founder
  • 81 posts
  • LocationThe Great White North

Posted 09 May 2013 - 11:28 PM

Currently both LRMs and streak SRMs will always hit the center torso if nothing happens to get in the way before then. This is the deeper issue that was discovered after the splash damage fiasco. The fact that there hasn't been a QQ post about LRMs being so overpowered and easy mode in awhile means that they are down with machine guns and flamers in the barell of uselessness.

Even with all the fixes, LRMs have more hard counters than any weapon system in the game and will always be a sub par weapon when used against anyone with half a brain.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users