

My First Mech
#21
Posted 11 May 2013 - 05:20 AM
#22
Posted 11 May 2013 - 05:34 AM
Gremlich Johns, on 11 May 2013 - 05:20 AM, said:
I'm sorry? did i insult you somehow?
Look i don't apprieciate someone coming in my thread to make some kind of passive aggressive remark about the mechs i want to play and i will thank you to refrain from posting in my threads unless you have something constructive to say.
#23
Posted 11 May 2013 - 07:46 AM
Many do recommend the use of mediums as a good go-between to learn how to play.
Edited by Koniving, 11 May 2013 - 07:48 AM.
#24
Posted 11 May 2013 - 07:54 AM
Flak Kannon, on 10 May 2013 - 01:16 PM, said:
I do not agree with this, single heat sinks are great for brawlers and are good damage buffers. I would say over half of my garage still has single heat sinks. Of course if you mount a lot of energy weapons double is totally the way to go (with a 250+ rated engine for the full effect)
Edited by Aegic, 11 May 2013 - 07:55 AM.
#25
Posted 11 May 2013 - 07:56 AM
Now this is done we'll get back to your topic.
If it has to be an assault Mech I'd heavily recommend the Stalker 3F.
Slap in DHS, 6 LL, a STD engine 250 or bigger and you have a well armoured, hard to kill, easy to use Mech with a rather good (= high) and precise damage output, without paying a fortune!
#26
Posted 11 May 2013 - 08:41 AM
#28
Posted 11 May 2013 - 04:06 PM
There's no such thing as a hit-and-run atlas.
Double Heatsinks are always better than single heatsinks. " If you want to do the math... all Engine DHS (normally you'd have 10) dissipate heat at a rate of 2 instead of 1, and all out-of-Engine DHS dissipate it at a rate of 1.4 instead of 1 "
Wadde and I try to educate.

Edited by MavRCK, 11 May 2013 - 04:07 PM.
#29
Posted 11 May 2013 - 05:29 PM
The main thing is to find you play style through the trial mech process before you buy any yourself. As your first mech to experiment, the Hunchback 4-SP is a good all-around chassis. Single Heat Sinks will work for all except the ERPPC build, provided you learn fire discipline and don't just spam the fire button.
- HBK-4SP Striker: 2 SRM6 and 5 Md Lasers (note: NOT Brawler, you don't have the armour)
- HBK-4SP Fire Support: 2 LRM10/15 (4 tons ammo), TAG and 4 Md or Sm Lasers (this is the *only* one that could be using an XL engine)
- HBK-4SP Direct Support: 2 Lg Lasers, 2 Streaks or SRM4s
- HBK-4SP Sniper: 2 ERPPCs, 2 Streaks (runs extremely hot due to lack of tonnage for heat sinks)
Once you know what works in a HBK, you can upscale to an appropriate heavy or assault or downscale to an appropriate light.
#30
Posted 12 May 2013 - 06:18 AM
#31
Posted 12 May 2013 - 06:41 AM
With Jumpjets, you dont have the same maneuverability problem as an atlas or stalker (not the awesome tho...they can be FAST).
I have wrecked many other assault mechs purely because i could get over them whilst still shooting down on to them and then at their back. did they turn around? jumpjets re-fuel.
It makes them one of the most ultimate brawlers.
Good luck!
#32
Posted 12 May 2013 - 06:54 AM
Snuj Killz, on 11 May 2013 - 08:41 AM, said:
They are releasing mechs one at a time, once a month. Though I imagine when the community warfare (the main part of the game) starts in a few months they may release 6 mechs at once.
#33
Posted 13 May 2013 - 04:57 AM
Gremlich Johns, on 11 May 2013 - 05:20 AM, said:
Interestingly I started with a Dragon then a Jagermech before making the jump to a Stalker and I found the Stalker much, much harder to use- If I get into trouble in my Jager/Dragon I just run the hell away.
Stalker doesn't have that option.
#34
Posted 13 May 2013 - 05:23 AM
also dont let damage be your deciding factor for getting an assault. To be perfectly honest with how the heat system is currently designed everyone has a fairly hard cap on max DPS note i said DPS not damage. Also Assaults dont even have the highest possible alpha damage builds either.
http://mwo.smurfy.de...79b1bff1ba7d2eb
saw someone running that the other day, in a mastered state you (at least 2x bonus) you dont even over heat on your first shot,
he ended the match with like 3 kills and 800 damage. (he stuck with team to avoid getting his big old sholder blasted off)
now if you like assaults just because you like assaults then go for it sir.

#35
Posted 13 May 2013 - 05:56 AM
they are cheap, can buy 3 pretty quick and work on them in between bad fast rounds, they can pack a punch, they're quick (but not too quick (also lets ya explore the maps quicker), armed and armored enough to get into some fights, can use all the big weapons and little ones too, can use a pretty wide variety of affordable standard engines, easy to level up. and good middle ground to let you know if you'd rather go faster with some armor/dmg loss or slower with some armor/dmg increase for that next 3 mech bays you'll be buying

GL HF F the naysayers
#36
Posted 13 May 2013 - 06:57 AM
I've gotta recommend AGAINST the D-DC as your first mech, and it's entirely because of the ECM.
I do not advocate ECM mechs as first player mechs. Don't get me wrong, ECM is a very powerful tool, but it's something you should implement AFTER you have your basics down.
Running a mech with ECM, first of all, teaches bad map awareness and cover usage. If they can't see and target you, you are going to move in a less defensive manner. Having this on your first mech can cause a rude awakening with your second one.
Also, running a mech with ECM teaches you nothing about fighting a mech with ECM. You just set yours to disrupt theirs, and done. You need to learn to deal with an ECM mech without ECM.
And again, it won't help to teach you to stay with your team. Everyone will follow you because your the Atlas with the ECM bubble.
Again, the D-DC is a great mech, and I highly recommend it. Just work with a couple other variants first.
#37
Posted 13 May 2013 - 07:21 AM
zraven7, on 13 May 2013 - 06:57 AM, said:
I've gotta recommend AGAINST the D-DC as your first mech, and it's entirely because of the ECM.
I do not advocate ECM mechs as first player mechs. Don't get me wrong, ECM is a very powerful tool, but it's something you should implement AFTER you have your basics down.
Running a mech with ECM, first of all, teaches bad map awareness and cover usage. If they can't see and target you, you are going to move in a less defensive manner. Having this on your first mech can cause a rude awakening with your second one.
Also, running a mech with ECM teaches you nothing about fighting a mech with ECM. You just set yours to disrupt theirs, and done. You need to learn to deal with an ECM mech without ECM.
And again, it won't help to teach you to stay with your team. Everyone will follow you because your the Atlas with the ECM bubble.
Again, the D-DC is a great mech, and I highly recommend it. Just work with a couple other variants first.
he has some point. the only way you learn is going against grain and outside your comfort zone.
but there is a factor of wanting to make sure you have a good solid mech you enjoy playing. Id say smash your face against the brick that is the Trail mechs specfiicaly the current trial assault. do that for your 25 if thats the weight class mech you want to play as. Realize the only differnce between that and your final decked out mech is going to be
better heat
differnt weapon load out
possibly more speed (depending how you deck it out)
most stock assaults are already maxed armor in the vital areas, most players actually lower armor as far as legs go.
if you can do even moderatly well in a trial assault, then you can do well in a customized one.
#38
Posted 13 May 2013 - 07:22 AM
I haven't even changed its base load out yet (aside from removing the command console and shifting my ammo into my legs)
Its so awesome walking into the middle of a battle and giving no F*%^s.
So my new question is What are some good load outs i can work towards getting. Keep in mind that im open to numerous play styles so feel free to suggest anything.
#39
Posted 13 May 2013 - 08:14 AM
it just depends do you want to be long range
PPC/LL (er versions or standard) in the beam slots
Gauss/ac2/ac5/uac5 in the ballistics
any missle in missle slots (use SRM/SSRM if you have problem with lights)
for brawlers
medium/LL/ERppc in beams
AC20, uac5 in the ballistic
SRM/SSRM in the missles
personally while the ac/20 is nice for a good BOOM hit, i find the UAC/5 is just better overall especially considering heat. the luck factor is annoying on jamming, but those times where you get a constant fire stream with a few double shots without jamming are just awe inspiring.
Mediums/LL/ERppc really just depend on your tonnage/criticals remaining.
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