PPC's are a problem. Every video games has had a historical moment when some 'uber weapon' has been introduced, changing the meta-game to next to impossible to play without utilizing the 'Uber-Weapon' yourself. PPC's happen to be number two in MWO's current, yet short, history. Streak 2's were the first real 'uber-weapon' that we've experienced. (I don't count LRM's considering they didn't go on for Months on end, and were almost always hot-fixed relatively quickly)
The problem's that I see are: No ammo, Long and Short Range Capable, Damage to weight ratio & cycle rates, Heat Management vs. Damage Output is too high.
Currently with all other systems in place, there's absolutely no reason not to take the heaviest 'Mech you own, thanks to ELO not weight matching at all, with PPC's on board since they're so easily boated. Unfortunately, just like all other situations where things like this happen, there is no 'Rock to your Scissors'. The only option to beat it is to fight fire with fire, and rely on your ability to connect shots better than the other guy. So you end up in a game where everyone is in the same 'Mech, using the same load outs, and the game becomes stale. This has happened in the past with Streak-Catapults and the Raven 3L.
Now that HSR for Ballistics is in game, and those with Low Ping's are having a large issue with connecting shots even though you're receiving on-screen confirmation of hits, but the Paper Doll & reticle don't register the hits (I'm sadly one of these), it's gone to the same lanes as Ravens were back when Lag-Shields + Streaks were such an issue. However, even with all these other issues, the root issue still lies around PPC's.
So, with knowledge that PPC's are in-fact the 'Premier Weapon' of the Battle Tech universe, and with objective input without any elitism bias... How do we fix them for MechWarrior: Online?
Please discuss.
Edited by Notick, 10 May 2013 - 03:34 PM.