Morang, on 06 June 2012 - 07:21 AM, said:
Thanks for posting!
Have you seen the MechLab? Have you tried any LosTech stuff or seen it used by other players - Pulse lasers, Gauss etc (I believe there was a Gauss Rifle readily available in the MechLab Devs Breakdown video, but it was never shown in combat)?
About those AutoCannons: why don't they shoot where you point them? Is it a bug, a projectile travel time or what?
Are there any playable mechs or maps we haven't seen yet in media?
Yea Gauss Rifle was in the Mech Lab but didn't use it. I was trying to fool around with setup but much was disabled since i couldn't save the Builds which I didn't kno and returned to default. After that i figured out you can change the setup and launch instead of saving and it would work. Mechs were just the ones they have shown. Maps were the one they showed and a Snow Map which was pretty cool. Low visibility
Adridos, on 06 June 2012 - 07:25 AM, said:
Take a pistol in your hand and spread your arms. Then look at something (gun pointing forward) and position yourself in a perfect line with it. If you pull teh trigger, you won't hit. Do you understand now?

Yea you got to compensate for the fact that its not exactly center. if I had adjusted a bit I would have hit the guys torso dead on. I just dind't kno
Morang, on 06 June 2012 - 07:27 AM, said:
Aye, it seems reasonable. But I was intrigued by the statement that they only shoot wrong when located in arms (i.e. Huncback torso AC/20 is not the case?)
In short words, the convergence. Is there any indicator telling you that your hands have adjusted to the needed distance?
Yea there is a smaller circle once you are on a target that lets you move your arms around while your torso stuff is the main cross hair. and yea you just gotta know where your weapons are coming from. To be honest I thought that was cool.
Bryan Kerensky, on 06 June 2012 - 07:27 AM, said:
This sounds great.
I know there's been quite a number of videos about it but I'm going to ask anyways. How are the jump jets compared to the other MW games? Is there more control and such? I know this sounds really trivial but with terrain playing a big part in MW games, it would be interesting to know if there have been any changes to this mech aspect. Also, if you know, are mechs going to have the coolant feature?
Thanks
Coolant wasn't up yet. Overheated a bit. JJs felt good but I'm just not a JJ kind of guy. Not really good with them honestly. But was able to position well by using them. Also DFA is hilarious as it zooms out when you fall down and I kept just jumping on one guy. Probably pissed him off.