Radman, on 06 June 2012 - 10:04 AM, said:
I don't think anyone is implying that LRM damage should be so light as to be ignored.
Looking at the Heavy mech video (catapult), the dmg done salvo after salvo is rather "low".
http://mwomercs.com/...deo/sWBOIh078aY
Lets do a breakdown of the video. 240 ammo to start with (that`s 120 per pod):
First salvo 4% dmg. 210 ammo left. (suppossing noone else hit the target) Warning the mech of the support fire.
Second salvo 0% dmg. 180 ammo left. Entire salvo lost due to the mech noticcing the support fire over him.
Notice the 4 med lasers fire, 1% dmg (if they hit, seems like yes).
third salvo 2% dmg. 150 ammo left. Not sure if the missiles even hit the target, there was another mech pursuing the target.
And Jenner target runs out of range.
It comes back to target sensor range.
forth salvo 0% dmg.120 ammo left. guess the target is effectively on range, but behind cover, but the pilot doesnt see it.
Another target appears nearish, change target:
fifth salvo 3% dmg. 90 ammo left.
Various Laser shoots, 2% aprox each fire salvo (seems maintained targeting on the enemy).
So the point is, just forget the LRMs weapons for their lack of "punch" and go full on lasers, they do more dmg in the long run, they dont run out of ammo (unless destroyed, like the rest ^^), and you just have to keep an eye on your temp.